Challenger's peril, and why it needs to go

So challengers peril on paper is a fine mechanic, but in practice is a horrible mechanic to deal with. All peril leads to is more frequent depletes, and in turn leads to keys becoming even harsher than they already are. Like for instance I just did a run, and a DPS died numerous times, which led to a deplete as a result. Having a 15 second punishment, on top of if you wipe you also have the run back punishment as well, is too much. Like mistakes happen, especially this early in the season, and all peril does it amplify already existing issues with keys.

In all honestly peril either needs to be removed, or moved to 12+ where the challenge component actually comes into play. As any keys between 2-11 serve the purpose of being sources of crests, especially for gilded crests. Meaning that all peril does in the end is makes keys more punishing than they should be, especially in push brackets, and causes you to also have a higher tendency to only get 5 crests per run over 12 if a deplete happens.

I get that blizzard has a serious fetish when it comes to padding MAU’s and participation numbers. Yet so far keys between 2-6 have been difficult to fill, due to players opting to run delves, with 7 and beyond keys being plagued with peril, leading to more frequent depletes which of course will smooth out over time. Yet seems to be coming at the cost of making players less and less enticed to do keys at all at this point given how truly punishing they are to play right now.

10 Likes

Agreed, its such a terrible mechanic especially in higher tiers when its played around one shot mechanics, pls remove blizz

It really is a case of make spawn zones that aren’t awful or remove challenger’s peril: pick one. Having both at the same time is beyond questionable.

2 Likes

you will never win, people did not like the crap affixes blizz designs so now they removed it and made it less affix wise and people arent happy with the increased death timers. how would you suggest they make it challenging / not always stale without bringing back all the old affixes?

gotta pick one system and deal with it, either crap designed affixes cos its blizz or more punishing deaths for pulling to much / not interupting / not ccing / bad tank / heals. you cant have it both ways or theres no point in doing M+

Can always raid mythic 9/9 for ez crest farm?

It’s funny how delves are taking flak for being too easy for their rewards when that has been mythic+ territory for 8 years…

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idk maybe make it infinitely scale…oh wait…

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7 is way too low for this to start at. Imo it should be at push range only. No reason to make pugging more unbearable.

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I mean its challenging enough as it stands with the current mob scaling scheme and the fact that you deal with fort and tyranical now at level 10. All peril does is just punishes everyone for no reason at all, and with the current tuning and scaling it can EASILY kill a key given sometimes RNG can literally just off a player randomly without any sort of recourse.

I think Blizzard wants you guys to stop doing M+ :rofl:

I personally like that it does encourage to play well a key to time it, timing keys with 20+ deaths in DF was absurd to me while for sure this means that you’d rather not take risk if you’re pugging.

They’ve fixed most of the bad rng/overlap, it shouldn’t really happen anymore because of rng.

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M+ still just needs timers removed. Delves merely have a death counter before the run is ‘failed’. Why can’t M+ be the same?

Oh, it’s bad that dungeons are allowed to punish failure now?

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having to dive into near instant death pools to grab three empowering orbs that would hit the boss seems pretty rng to me

Its pretty funny how one bad mechanic is replaced with another bad mechanic and because of that we have to like it. No. They are all just bad mechanics.
This season, however, feels way worse on every account. Mechanics are bad, the gear rewards are worse. I had fun in M+ last few seasons. This is no longer the case.

To each their own but i feel like this season is not good at all.

Because then it wouldn’t be an “exciting e-sport for people to watch live!”

Because that’s the sorry state this game is in. Partly thanks to M+.

This is just a very toxic affix. It’s not good for pug keys at all.
If they want affixes to prevent death skips, only enable them during MDI’s or whatever

Yea the current weekly affix is not perfect I’d agree with that. At least it will switch around. I would probably make all orbs spawn from one side rather than all around or you know affixes shouldn’t proc during bosses which was an early comment also during testing.

‘Don’t make me work for my gear, Blizzard. That’s only for Mythic Raiders!’

1 Like

Remember, dungeons are supposed to buff players, not have chances at failure.

They are just supposed to be crest and gear buffets

Agree with this 100%. If you just don’t die, there is one less affix in the dungeon, aka rewards good play. Also it removes death skips, and it definitely makes for a much more fun run. I know I am in the minority, but I think this season is how mythic + always should have been. I love the challenge, I also love souls style difficulties and overcoming it. This change was good in my eyes but I know it definitely murdered the pug scene.

2 Likes