Chains of ice and Deaths Advance

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Make DA passive stop working while the active is on CD, make chains dispellable or reduce its range by 5-10yd

Why are some spells immune to sim btw
Wack

dks have no mobility

like rets

btw

4 Likes

To be fair DKs do have low mobility, but they have extremely high effective mobility with solid uptime

DA is what really does it

8 Likes

Praise The Naga Gods there’s always Dilly’s wisdom to counter some of the dumbest posts around these forums.

2 Likes

Deaths Advance shouldn’t be in the state it is right now. Dks should be slowable again and not move at normal speed while slowed and at overduper speed while not.

1 Like

I think the bigger problem is the disparity between classes, on the topic of mobility. For example, an Rdruid can be essentially untouchable by a DK, outside of a stun, if it is played right, yet a Priest has no hope of ever peeling a DK off of himself.

Perhaps this wouldn’t be so much of an issue if Priests were absolutely better healers and/or tankier than Rdruids are, to compensate for their lack of mobility, but that’s not the case at all. Rdruids basically outclass Priests in every category.

I don’t think anyone has hopes of peeling dks off themselves for very long

DA combined with chains feels like impossible to escape and impossible to kite

1 Like

Death’s Advance passive needs completely removed and it should be a 1 min cd. 45 sec speed boost, snare resistance, knockback resistance, and a passive snare resist. Yeah ok Blizz. I honestly want to know how many raspberry thc vape pods were enjoyed before this was added to DK’s BfA toolkit.

3 Likes

Anyone remember the first time Death’s Advance got implemented? It made it so you couldn’t be slowed below 100%, like the current Ghost Wolf talent.

1 Like

Like Hex? Because it costs no mana. Sim requires spells to cost mana

I think the point is why those spells wouldn’t cost mana though.

2 Likes

Probably “just because” of course!

Delete Advance. Make Chains dispellable.

Bring back Desecration.

Icy Touch spam … make it so.

If you’re making it so you can make chains dispellable give it x amount of charges/higher resource impact