CC is out of control

Between the micro CC and long CC’s the game is way to frustrating to play right now.

How has Blizzard not recognized this and fixed it yet?

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it’s happening right now :o

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like the guy above me already pointed out, CC has consistently been reduced in many ways for a long time now. I disagree that cc is a problem at all.

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You can disagree, but the fact remains it is insanely terrible at the moment.

It isn’t a fact if you can disagree with it, it’s an opinion.

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Describe grass to me

Naww. Destroyed your whining, did I?

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That made no sense, but okay?

Well, you’re whining that CC is terrible, which is an opinion, not a fact.

And your response to my pointing that out is, go touch grass.

Nah, it is a fact that it is out of control at the moment.

No, that’s an opinion.

A fact is verifiable.

Nah its a fact

I don’t agree, therefore it can’t be a fact.

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You don’t have to agree, it’s a fact still

The only cc I wish there was less of is no risk, instant cast ranged CC that makes set ups less effort.

But the fact that I can disagree or agree, means that it isn’t a fact.

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Yeah this is actually a good point. That and spammable CC where there is no penalty for not using correctly.

Except the diminishing return?? And then not having it when you need it?

Go play a boomy or a sub rogue and report back to me.

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Technically you are both wrong. You CAN disagree with a fact, you just lose credibility and become delusional. Being colorblind, for example, doesn’t change objective reality. It just means you have trouble seeing it.

Unless you are able to experimentally prove that said “fact” is actually based on a poorly conducted experiment. Plenty of things accepted as “fact” at some point in time have been peer reviewed and overturned (see IASIP “Sometimes Science is a B****” skit). This is actually the way science works!

However, CC being “out of control” is certainly an opinion. I’d even go as far to say it’s a hot take. I think most players would say the CC changes were bad and targeted the wrong ones in the wrong ways. CC is less important to wins than it ever has been before. We’re basically PvE’ing in there.

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Grass is one of the three basic elemental types along with Fire and Water, which constitute the three starter Pokémon. This creates a simple triangle to explain the type concept easily to new players.

Grass is one of the weakest types statistically, with 5 defensive weaknesses and 7 types that are resistant to Grass moves. Furthermore, three type combos paired with Grass have 7 weaknesses: Grass/Psychic, Grass/Ice, and Grass/Dark.

In Generations 1-3, all Grass type moves were categorized as Special.