Title. There is no single game that exists where you can be cc’ed for as long and as easily as you can in wow. I honestly think this is a major factor as to why healers don’t wanna do pvp and especially ss. You just get chain cc’ed.
Don’t tell me about perfect positioning cause that’s almost never possible. Between teammates overextending so you have to cross a minefield of cc, to blatant ignorance to when a enemy is CLEARY pushing in to cc your healer.
This is a rough comparison but even overwatch toned down CC a LOT, because, imagine this, not being able to play the game feels BAD and is very unenjoyable.
It’s even worse as a disc priest. The only counterplay I have to SOME cc is to shadow word death it, which half the time I can’t because I’m on global, because as a healer, wasting globals almost always means your teammate dies or you fall behind, to where your teammate dies.
CC in this game is total aids. Let me play the damn game. I understand the skill expression that long cc chains brings to the game and I don’t care. It’s toxic and makes specifically the healer experience fing horrible.
And of you can’t beat em, join em. Give disc some form of reliable cc instead of lol run into the ball and make yourself vulnerable to cc. There are literally zero classes disc can approach to cc without being extremely punished for close to zero reward. The only time is when you’re winning, so cool our cc is a win more button with almost no way to benefit from it from the backfoot.
Tone down the cc, because holy crap is not being able to play the game stupid.
CC feels worse the higher damage is. People spam heavily DRd CC at you and it’s enough to see someone evaporate from 75% to dead, and everyone just has more CC these days. Especially stuns.
From a healer perspective especially, it feels really bad juking interrupts just to have a .5 sec stun stop your cast. Or as a DPS, spend 8 globals building to the point where you can finally do meaningful damage, and get spammed with a bunch of CC.
I don’t really mind people having CC. It I’d rather see other aspects of combat heavily reworked. But it aint gonna happen any time soon.
Yeah, these are major issues. Couple this with the fact that we simply do not have enough tools to deal with the amount of oncoming CC in a bracket like solo shuffle, plus the fact solo shuffle has siphoned so many people out of 2’s and 3’s and resulted in deflation like no one’s business, combat just feels bad right now. Healing it is fairly miserable.
You mean you dont like the bashed, cycloned, stunned, stunned, stunned, cycloned, stunned, cycloned, cycloned, blind, stunned gameplay? It is literally the only time you get a break from smashing the keyboard. IMO the GCD is too short and needs to be increased to 3-5 seconds to start making decisions matter instead of just smashing keybinds as fast as you can.
Literally the same cc toolkit we had in 2004 combined with some new Target obscuring stuff. Maybe garrote silence was tbc. Dunno i just remember it being a higher rank of garrote.
Unless you’re requesting blind be made a poison again or some other changes.
Dance being universal I think may contribute to rogues feeling like they have more CC, as assassination and combat can both reliably sap out of things where as before they’d have to line up vanish.
Gouge is universal but that was true before Legion as well.
Idk what’s the reason to complain about rogue CC of all things rn. Literally the same thing its always been. It’s all the other classes that have been slowly creeping up to the rogue level imo. & AoE cc being more common for some reason.
I agree, I don’t calling out one specific class is an issue. It’s more the overall CC the game has and the absolute ease of applying CC, including long chains.
I think a reasonable solution to this would be making all non-stun cc break insta on damage. That way I don’t feel compelled to trinket blinding sleet only to get stunned instantly or silenced out and die. Fear chains require more thought from the lock because he can’t just full send his dots on everybody and fear spam you across the map from your team.
Trap and poly already work this way and those classes were largely fine up until the mongo meta took over. Making non stun cc break on damage instantly could actually do a lot to inadvertently make hunters and mages relevant again.
People brought up above stuff like paladin blind & dk sleet not breaking on damage and I think that’s absolutely a huge offender for what feels fair & what doesn’t.
Blinds / Disorients shouldn’t ever feel like stuns. They should break like sap / poly / etc.
Doesn’t help that both of the offenders above also happen to be AoE.
I wonder if it’s time to revert the change that made CC abilities like Polymorph / Blind etc remove DoT’s as a base function & not a glyph or pvp talent
I completely agree. Anything that’s not specifically a stun should break on all damage. That alone would lower the skill floor and raise the ceiling so much, that it would clearly separate skilled users from players that just press their cc on cd with no thought as to why besides “pressure.”
This is in no way bashing a class or the players, but imagine a dot based class having to actually decide if mass dotting an entire team was worth potentially removing a key cc target from being cced. I don’t think cc should be removed, but holy hell I would love for something to change.
I think it’s ok for fear to not break on damage as that’s been it’s thing since the dawn of time. But everything else needs to not be fear lol. No thresholds. No grace periods.
yeah rogue CC has been broken cringe and boring to fight against for past 19 years nothing has changed.
Im not sitting here calling for rogue cc nerfs simply pointing out the obvious
nah without CC wow pvp would just be mythic plus 2.0 even more of a PVE contest than it already is.
There is wayyy less cc in the current iteration of wow than in MOP(when CC was actually retarded).
every class having multiple saves to stop enemy goes and healer CDs being alot stronger than they used to be in earlier versions of wow justify the amount of CC in the game.
The issue with the game is classes having unhealable damage(assa rogue, dev evoker, DH ) not CC
Nah I was dishonest. Rogue CC used to be a little more restrictive due to how energy used to work (nothing like thistle tea or symbols refreshing energy if you spent it willy nilly on demand) and combo points were target specific, so you couldn’t just kidney shot whoever you wanted whenever you wanted tbf.
So apart from making it so rogues don’t have to think about what they’re doing, their kit is the same.
My only complaint about rogue right now is and has always been shadowy duel. I’m of the opinion it shouldn’t exist. It simply doesn’t make sense to me that a dagger wielding, poison using individual can somehow yank me into a pocket dimension where I have no choice but to be there for the full duration.