Do what the rumors said and scrap it midway through for something new.
That Cata classic never comes to fruition. That they skip entirely over it and head straight to MoP classic and leave at least 2 wrath servers open.
Not really relevant at this point since everyone can boost twice and get a free 55 to skip classic leveling.
Cata talent trees look more like vanilla than the DF trees. Also Cata had an insane amount of content added after launch. Go look at the patch notes.
There were 5 raids in Cata. 6 if you count Baradin Hold. Also having 3 raid tiers isn’t a crazy departure from Classic - Wrath which all had 4.
You know how WOTLK had NPCs at the dock to bypass the boat to get to Northrend?
At the start of Cataclysm they should have NPCs at the dock which port you directly to MoP.
Garbage piles are still piles of garbage. Cata was trash.
Interesting opinion.
T11 is one of the best raid tiers ever released, heroic dungeons were actually interesting and fun until they got nerfed, PvP was in a great spot, arguably the best it’s ever been, and the Molten Front is one of the best, if not the best daily quest hub ever released.
Well than scrap Cata. No RDF doesn’t make the game better. All it does is allow trash players to HR any decent pieces.
It’s always a little refreshing when the anti-rdf gatekeeping toxic elitists show their true colors.
Even rare appearances of honesty are appreciated.
Oh you mean where questing got good? Pre cata questing is one of the worst game designs I have ever experienced in any genre. Boring, tiring, grab all quests and go in a giant circle, go back to hub, turn in, sell, repair, go back out and do it again until level 50 where you get cross continent questing, because boy oh boy, do I love flying from Un’goro to Winterspring to Un’goro for a single quest.
The best part of cata was the destruction of the old world. Balding boomers can seethe at that fact all they want.
If people want a product closer to Vanilla, go play SoM with all the other vanilla enjoyers.
WotLK will come to a close, the closest product to WotLK is not Vanilla, not TBC, not Dragonflight, its Cata.
Other than Mastery, visually changed talent system and trading in snow for lava, WotLK is practically identical to Cata.
Hit max level after 16 hours, do dungeons, do heroics, get those reps, level your professions, goto raid, get that loot, chase those logs, raidlog, level an alt, do it all over again.
Wow, i sure really hate playing TBC… Wotlk… No wait, this time its Cata, YEAH CATA IS THE WORST EXPANSION I HAVE EVER PLAYED THAT IVE NEVER ACTUALLY PLAYED, BUT THIS GRAPH SAYS THATS WHEN SUBS WENT DOWN, ME UNIQUE THOUGHT.
I can only imagine the naysayers who sh*t on Cata but holding up WotLK up as the premier product are the kind of people that are just 1 event away from snapping and ending up in an asylum for the mentally insane.
“man watch out for the cataclysm, its literally the work of the devil, i know the devil man, he walks these halls, you see him every day” - casually walking wotlk wing of “blizzdrone” institution for the mentally ill.
Not really, Wrath is the culmination of the design ideas started in vanilla, it’s basically as close to perfect as they got that formula.
Cata is when they started messing things up and shifted away from those design ideas, which shockingly didn’t work out well.
No its not you tool.
Name 1 system in Cata that deviated from WotLK which by your account is an extension of Vanilla because ‘muh classic three’
Which is the telltale sign of any low quality tool who watches some brainless content creator spouting the same crap.
The ‘eras’ of wow are
Vanilla-TBC, era of invention and jumping in the deep end.
Wotlk-Cata, era of innovation and refinement
MoP-WoD, era of overhaul and corporate greed
Legion-BFA-Shadowlands-?, Era of the hamster wheel ‘wow i love grinding dungeons endlessly for the same loot with margainly better stats’
That we never see it at all.
Cataclysm is, I think, the key point for most of us when we realised that it wasn’t the WoW we loved anymore, with WoD being the big final nail in the coffin.
There’s no need for this at all.
Merging raid lockouts/difficulties without providing any more casual content to make up for it. This was a huge change to the raiding and guild dynamic and directly contributed to LFR being added.
Vanilla and TBC has the smaller raids, wrath obviously had separate lockouts/difficulties, Cata had nothing.
Merging raid lockouts and difficulties?
You mean how they brought 10m an 25m difficulty in-line so that 10man wasnt a complete and utter joke, also you realise that it is literally 2022 and normal mode is currently a joke… been in naxx10 lately?, been in OS0D? THE BOSS HITS FOR LESS THAN A 5 MAN DUNGEON BOSS.
Not to mention that 25m was still the gold standard as it was still the fastest way to acquire gear and the only way to get the ‘realm first’ achievements?
Invoking LFR, LMAO, LFR is irrelivent to 2022 raiders, its a pointless peice of crap content that funnels bads and casuals players to play with eachother.
Vanilla an TBC has smaller raids.
Either you mean smaller in literal capacity, in which case, you are insane because Vanilla had 40m and tbc has the same 25 standard as wotlk and cata, or somehow invoking aq20 and zg as alternatives to 40man raiding, but somehow missing the fact that its only 5 less than 25.
Or you meant the size of the actual raid, in which case, Vanilla… Naxx… WotLK… Naxx… Onyxia… Sartharion… HMMM.
Then to finish it off, finally showing your head is up your own a** claiming Cata has nothing, after literally just claiming that the difficulty consolidation of Cata 10m was a mistake, BUT THEN NOT REALISING THAT A BLUE POST FROM 2009 (WotLK) Literally said that difficulty consolidation between 10m and 25m is a goal they pushed for in ICC.
BUT YOU LITERALLY CLAIMED IT WAS A CATA CHANGE.
LMAO.
DO YOU EVEN KNOW WHERE YOU ARE?
Yeah I see someone who used a lot of words none of which put together form a coherent thought.
Yeah if i were you, i wouldnt try to form a rebuttle either.
If my entire opinion of a videogame i never played was refuted, i would accept im out of my depth too.
But go on, i want you to try, im getting a real good feeling from punching down from up here.
Cata heroics are more valid than wotlk heroics.
Cata 10 mans are more valid than wotlk 10 mans.
Cata 25 mans are more valid than wotlk or tbc 25 mans.
Cata has more and better difficulty launch content than WotLK, because trouncing Naxx was clearly a high Avg: 66.8 point for you.
The systems are exactly the same, bar the addition of reforging and minor adjustments to professions.
10 and 25 exist, heroic versions of both raid sizes exist.
You and your opinions are invalid.
The levelling experience and the changing from quest hubs and breadcrumb quests and quests that sent you far and wide to a “convenient”, utterly on-rails Disneyland dark ride experience where you outlevelled zones before you were halfway through and where it was pretty hard to die unless you went AFK.
If I were you I wouldn’t try to spell it. (Normally I wouldn’t stoop to this, but your whole tone in replying to the previous poster invites it).
I could accept if some Cata content was merged into WOTLK Classic for the people who like raiding and dungeons. Most of the people crying out for more and more endgame aren’t into levelling anyway, so this should be fine.
This would include - all of the new zones (all level 80 and increasingly difficult with more and more elite mobs to differentiate them from WOTLK level 80 zones).
The old world left entirely intact.
All dungeons and raids but, again, level 80 and increasingly more challenging even in regular form.
New patterns and stuff for tradeskills and new materials to make them - but also, capped at level 80 but… .you see the pattern.
No new skills, spells, talent changes, changes to the old world whatsoever.
Change the story mildly to be more of a “Deathwing has escaped and is gathering his strength for an attack” rather than he’s destroyed the world as we know it so that we can have a few references to him in the old world without him being on everyone’s lips – largely have him absent from the old world much as Arthas is in WOTLK.
Levelling speed kept intact like it is in WOTLK.
No transmog - no RDF.