Cata gets too much hate and classic plus isn't as simple as it sounds

Rift wasn’t “an accident”, it was way better than WoW in almost every aspect, especially when it came to class design.

It just came out at the wrong time, with little to no publicity, from an unknown developer, and no previous game to back up its universe.

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I don’t care how complex classic+ sounds. This is a multibillion dollar company. If they don’t want my money then they don’t have to have it.

See if a few whales is a good longitudinal approach.

i wish tauren paladins were real

it’s crazy 15 years ago, I was friend with Daglar, a Rift developer on contract for Trion Games, he has helped me soo much over the years expanding my knowledge from an engineer stand point, on how things actually work, I loved Rift.

Looking forward to cata classic!

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I don’t know, I tried out Rift because advertising was EVERYWHERE, and people in WoW kept talking about it on top of that.

I thought it was ok but like with many new MMOs the end game wasn’t great and that kind of killed it.

Anyway, I can’t agree with you that Rift didn’t have publicity because it had an absolute ton of publicity, in your face everywhere. There are other “better” MMOs that came out and later died where lack of publicity could be stated as a huge issue but Rift wasn’t one of them. I’m not sure about the “release date” being bad, you may be right there, it was 4 months after Cata when people claim that WoW was losing subs but maybe it wasn’t a good time for a new MMO in general, I don’t remember that.

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I think a lot of retail expacs are better off with a classic re-release, a lot of them were at their best in the final patch.

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Banners on random websites isn’t the same as having cinematics, showcases at game awards, back then the E3 event was huge as well and Rift wasn’t on the biggest stages.
It’s the equivalent today of the game being streamed by 100 viewer channels versus being streamed by 10k+ viewer channels with millions of YouTube views.

Oh man I remember Daglar, he was very active on the Rift forums too.

Cata sucked. Would rather them add content to wrath

I am not sure the systems and stuff for cata classic is why people don’t like cata. They don’t like cata because it replaced wrath, and it might replace wrath era. Cata will be a small server which is probably best tied to a fresh som server like tbc. With cata we might have a season lasting 1year which will end in wrath and a som which ends in tbc both would be great opportunities.

I don’t like Cata because the systems and stuff.

If Cata gets “too much hate” and it’s such a great expansion … then explain why there are no active pservers for it?

I found a few, but none of them have an active player base.

That there tells me my memories of it being crap aren’t “imprinted” or whatever.

Cata sucked. Blizz would do better to just skip it straight to MoP or stop progressing classic passed WotLK (best xpac ever released).

I mean one cata May not be as popular as wrath and mop or Legion But that doesn’t mean it deserves all the Hate it gets.

2nd of all Even if you read through my Post you will see people saying there was positive and negative about the expansion On top of that I think a lot of people take a lot of the anger The first phase And the loss of the old world And class changes were mixed bag.

Some classes fell really good If others they were kind of a mess until blizzard did work on them As a ret paladin I can tell you I absolutely hate inquestion And holy power it’s better now And the fact that you had to spend 31 In one trade before you can move anything anywhere else literally making every 31/10.

And yeah the first rate here was a complete disaster when you copy and pace twenty five men difficulty And put it in ten men difficulty that doesn’t work out very well.

Heroics were a lot Harder for the casual audience and the same thing with casual raids a lot of casual raiding guilds died Because of the difficult Jump in cata.

BUT That’s our fault Why do I say that How many people at the end of wrath We’re complaining everything’s too easy especially heroics. I just have to roll my head across the keyboard and do dps.

Well blizzard made them harder The point I’m trying to make. There are fixes blizzard could make and I would be curious to see what it looks like now Another thing they could do is just say how could they get rid of hit and expertise now.

That was another problem reforging A really cool idea but it wasn’t fun because guess. What you were most of the time just going into a SIM site and saying OK I need to keep my caps and this is how I have to reforge this.

You could never have any fun with it really simple fix just get rid of Those stats now My point is A lot of the problems with cata Were a product of the time.

And blizzard could fix these It’s the same concept Hashtag no changes We thought it was a really good idea at the beginning and look how that turned out.

I still say Classic would have been better if there had been changes and everybody didn’t know what to do down to a bloody science You want my proof look at som.

You wrote a lot, but failed to address the primary question which I posed regarding the expansion as a whole.

If it was great, then why is nobody playing it when it’s offered on a pserver? They’re out there, but nobody is playing on them … which goes to show the expansion is crap.

You’re free to have your opinion in what could change or whatever, but it’s not going to change the facts.

Personnaly, a lot of stuff I’d want them to change would probably be things that people like from cata but I feel just aren’t good for Classic.

I would keep the 10m and 25m lockout separate and 25m to have the higher ilvl loot. Classic is mostly about raiding and being able to raid 10m and 25m on the same character is a fun thing to do and to have each others supplement them over having to do 25m normal and 25m heroic in the same week is way better.

Would remove reforging. Reforging made gearing too easily to solve and why they removed expertise and hit later. Because if you’re just gonna let people balance their stat perfectly then those stats aren’t as exciting as you can just hit the caps so easily.

Probably don’t make rdf for heroic dungeons. Jury is still out on it but the goal would be to release them pre-nerfs by doing so.

Now probably the most impossible, keep most of wotlk class design and just add the bare minimum of cata design to classes. There’s a lot of mistakes that were made with cata class design that should get fixed either way and keeping wotlk gameplay for a lot would solve this. Cata (and mop) added a lot of bloat toward spells and so wod had to reduce it, so probably learn from that.

Are the raids really hard on normal? Maybe it’s just finally time to accept that all the content isn’t for everyone. Heroic Rag is probably going to be out of reach for most players. That’s fine, imo.

The talent system was already hugely changed in Cata. No more hybrid specs. Way less freedom of choice.

Launch heroics and T11 were like a punch in the gut after ICC and Wrath heroics. Firelands was a good raid but too small.

And yeah, DS kind of ruined the expansion for me. It’s one of the worst raids ever released, absolutely failed to deliver on a climactic confrontation with the expansion’s primary antagonist, and we had it for months and months.

Yea I’d prob add rebalancing/redoing Madness of Deathwing to my list at minimum for DS. It would be a shame to not do it if they release it again.

From what I remember, Cata normal modes are similar to some of the easier Ulduar hard modes in terms of difficulty. And lots of the current Classic players haven’t done hard modes.

That’s kind of my point. People don’t have the nostalgic feelings for Cata like they did for the first trilogy. If you remove that nostalgia, AND introduce raids that require significantly more effort to clear, people aren’t going to stick around for that.

Like I said, if the intention is to keep Classic only players in the WoW ecosystem, Cata ain’t it.

To be fair for an harder type of content it’s doing decent and a decent amount of people are still progressing. About 20% of guilds that entered 25m have cleared Algalon. Only Yogg 0 is proving more challenging but that’s a vanity hard mode.