Cata dungeons are still cata dungeons

People are dying to mechanics. That’s fun

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BREAK YOURSELVES UPON MY BODY! - says whathisname.

“Um… sure!” - Players who haven’t been there before.

(giggle)

:cookie:

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Really? Now that does sound fun. :heart_eyes: GB here I come.

Ah I love cata dungeons, but sadly I hate running them while leveling because like 90% of the people I end up with have absolutely no idea what to do and would rather quit the first time they die than learn.
Keep in mind I do try to explain, I always ask before bosses and such if they know what to do, most ignore or say they do then die. It’s frustrating.
I do love when I run with friends though.

His stomp oneshots

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I know lol. I used to heal it back in the day and while leveling and it’s funny how often people forget or just don’t know.

:cookie:

Dude, groups are still wiping in BFA dungeons.

I’m seriously concerned for any new player who joins to level in BFA. These dungeons were not designed for new players LOL.

Players with zero concept of mechanics, interrupts, patrolling mobs, where to stand, how to react. It’s mind blowing. Surely these can’t all be new players in random que BFA dungeons. It’s an absolute SLOG fest at times.

Early cata was awesome, the dungeons had real teeth!

I’m as casual as they come and really liked it.

It felt good to beat the final boss.

I’m SO happy they are ending the AOE dungeon sprint

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Ouch, you are in for a rude awakening.

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That’s funny! Got flattened by him many times.

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Only two bosses in Cata dungeons I can see peopel wiping to are the Smith dude in BRC or Big body telling you to “BREAK YOURSELVES UPON MY BODY!”.

Cata isn’t the only place people are dying to mechanics. People are dying in Outland, Northrend, and WoD dungeons as well. Legion and MoP are the only places I’ve done that people haven’t seen to wiped cause the mechanics are bare bones by the look of it.

Sadly most people are in the mindset of ignore mechanics and the boss will die from when we didn’t have the squish. Which is really a bad way to look at things. When you see something has changed it’s time to change with it to make sure things are nearly the same. Bosses don’t melt like butter anymore, which I love IMO, cause it brings life to old fights and gives them a challenge. However not everyone’s kits are built to deal with things at low levels. Interrupts, big CDs, etc… are used in those fights to deal with problems, without them it doesn’t work out to well.

Blizzard has the right idea, but with random levels joining random dungeons you really can’t scale bosses correctly to work with certain mechanics. I know they have a minimum level to get in range, but some of those ranges don’t work. Had a team full of S.Priests, and not a one of us had Silence unlocked but was queued into Arcatraz. 2 Boss required 2 interupts every 24 seconds or the boss heals. We eventually just wiped and quit cause there was no way of beating it.

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I’ve seen a lot of people leveling Shadow Priests, myself included. Probably because they are beast mode right now lol.

you sure? probably half the deadmines instances i zoned into in Cata were some group’s eighth pull on foe reaper

People used to stand in Foe Reapers Spin and attack cause it did pretty much nothing for dmg. Now that habit kills them cause it hurts and the healer won’t be able to out heal it. It’s a player problem with that. The old way dungeons used to be is gone and caution cannot be thrown to the wind without major losses.

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I honeslty don’t remember most of Catas dungeons. Unless we are talking about Cata heroics. OP is talking about lvling I think, and deadmines is a beginner dungeon then.

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oh it definitely used to destroy people in early Cata too!

We’ve come full circle from dungeons being to hard in Cata, to Dungeon level difficulty of about BC level, and it reveals that alot of players were never truely prepared for group content, and still aren’t now cause things were simplified too much.

Same with watching people do BFA stuff and get crushed cause the corruptions got disabled, and soon Essences and Azerite will be going that way as well. These borrowed power systems lead to overconfidence instead which is a terrible producer of skill and learning.

I’m glad that this is the way they have gone to give the community a bit of a smack to wake up and realize that they won’t be just steamrolling everything in a dungeon for a big EXP gain. It still takes about roughly 20 mins with a smart group to get a dungeon done, but it will take longer with one that tries to rush a wall and hope that it breaks at just being pushed against.

Cata dungeons from actual Cata zones are the perfect showing of why newer players should be doing Vanilla dungeons to build up the ideas and concepts of how to avoid abilities. The dungeon journal should be shown off to them the first time they que for a dungeon, including the Exile Reach’s mini dungeon. That way they can get used to popping it open for a quick read.

I’ll go in blind for a first time run cause it’s fun to learn with a bit of experience, but I can also read a situation of what’s going on. After one wipe I’ll open to the journal and read up on what killed me and how to avoid it or what to do with it.

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Well, without an existing 50 you’re kinda stuck with BfA. If they want to do dungeons, those are gonna be the ones they do.

Tool kits aren’t tuned right for missing powers/talents and dumping right into BfA. Throw on top of that people that assume everyone knows everything and it’s really just a recipe for killing off new players.

I ran Shadowpan Monastary several days ago in Chromie Time. I figured we would wipe repeatedly after the Sha Boss because of that damnable Regenerating Sha I’ve never seen anyone interrupt until after the sixth wipe on the first pack.

We did not. I was throughly impressed ad everyone was interrupting that stupid Sha.

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