Inferno dungeons could be a bit better. They currently suffer from mobs/bosses feeling like hp sponges and casters are a bit too strong with the higher hp their heal have a good chance to be cast , as kicks are more a luxury in cata classic, which makes packs last even longer.
I understand also the spirit of wanting to keep dungeons the same but with no new dungeon and dungeons being the same it doesn’t feel great to me. I did those in p1 and them feeling around the same doesn’t make them more fun. Might be unpopular but I think adding a seasonal affix could have been interesting. I also think it would makes sense to buff (at least double) the rate at which you can convert fissure stone fragments to valor to boost the valor even more from those dungeons.