Cat eye rotation?

Chasing the meta just led me to playing other specs, I’m trying to find a way to play Feral maybe even just for normals with a more (imo) rewarding rotation and I’m either looking at cat-eye w/moc or circle of life&death w/talons.

My question is do I spend clarity procs on brut. slash(single target) because it does more st damage than shred?(does it actually or am I reading tooltips wrong) Or do I spend procs on shred because it will generate more energy (or if it actually does more damage).

Or if it’s hairline close and I could spend on shred and just grab primal wrath permanently that would be just prime.

Also rewarding rotation to me is either optimal proc usage for instant dmg or seeing actual good bleed dmg with good bloodtalon usage. I also want something that is functional in aoe and st so trying to stay away from draught.

No

It does, except during berserk (don’t brutal slash in berserk)

Yes

Never grab PW for singlet target, always use it for dungeons. Never use brutal slash in dungeons, it’s so bad compared to PW

Circle or apex would be your best bet. Circle for more aoe, apex for more priority target dmg. They’re both very close in ST

3 Likes

Thanks for the info! I’m genuinely looking to pick some talents and just leave them, and am definitely not looking to rank anymore. I might just leave PW on for ST as well just because I’m that annoyed with changing talents and gameplay to either track my charges or not. I just want to 1 spec as best as possible in probably normal raids only at this point. Flipping between the two has just eaten away at me and I know to some people it’s not a big thing but it makes it drastically less fun to me.

I like to pretend to hope they’ll do something with talents overall or at least the major aoe vs st rows but I’m not sure it’s ever coming so I’m just looking to find a way to have fun in the mean time. Ill likely go circle/talons though if it can be good in st as well as aoe. God it irks me so much to see that row go unchanged for so long and yet so really mandatory to change between content.
Thanks again for the info, I’m not the best with simming functionality so I’m not sure how long it would have taken for me to figure out on my own.

That’s like … basically all the specs in the game, that there are some talents you need to swap when switching between M+ and Raids

1 Like

Go BrS/BT and never swap off it, the big gain with PW is in M+. It hasn’t really been relevant in raids yet.

1 Like

Yeah sorry if I wasn’t clear on that. If you’re only raiding don’t bother taking PW

1 Like

I disagree vehemently with that design, not in that the talents should be equal because that would not be possible but that the gap between them is so large you should be expected to change talents between them is a problem. One talent in a row being better at single target, or 3 target, or uncapped is fine, but in my opinion when a talent becomes absolutely necessary to change (like with brut slash vs PW) there’s a problem, PW should probably just be baseline at this point. But, this is all just my opinion, clearly I’m in the wrong as people keep telling me and as the devs continue to develop so I’m just trying to find another way to be good enough and have fun.

PW as baseline would’ve solved a lot of problems that Blizz created with the 8.1 swap. IIRC the big issue looming was problems with Haste scaling, but there was no need to go away from the SR/JW/BT build like they did and we ended up with a spec that feels much different (and worse).

1 Like

There were 2-3 fights in CN where PW was better.
Sun King, Sire, and some versions of Council if your group needed help on AOE.

PW has its value on AOE fights. M+ just happens to be far more AOE heavy than raids.

Also, you do use BrS during Berserk if your shred gives you 2CP instead of 3 and you don’t need to refresh Rake.

Sun King doesn’t matter

PW on Sire is padding/being rude to your guild unless it’s on farm

Council is a single target fight, you don’t use PW.\

You maybe would’ve used PW if you were brought in for SLG early when Commandos were an issue but it quickly became a 2 target cleave fight with Apex

Sun King doesn’t matter until you get overwhelmed by adds.
(It does matter even if it doesn’t give you your precious Allstar points)

Sire I found out very early on tends to need that AOE. I’ve only been in a couple groups that I could safely ignore AOE. None of them were any guild groups I ran with (either mine or in pugs). Only a couple overpowered pugs.

Council I wish was an ST fight. But most people don’t want to run it that way, even though most people didn’t have the AOE to easily handle the adds until near the end of the tier. That was an example of a fight that was substantially easier in its ST form, but some guide told people to do it the hard way.

Could just be differences in skill level of groups. I never had to pick up AOE slack in my entire progression in M CN over both horde and alliance guilds.