Casual take on MT

I know we have a million threads on this, but I wanted to separate this one as someone who doesn’t raid, doesn’t M+, and doesn’t do PvP… or at least has not done any of those things during Shadowlands because ew…!

  1. I did all the challenges during Leegion. The fire mage and feral druid I completed first, back then with Nighthold LFR gear. Most of them I completed later, with Tomb of Sargearas’ LFR gear. Bear, brewmaster, frost mage, and most of the healing challenges, I completed last, using either Antorus LFR gear, or ToS normal gear. This time around, I beat the mage challenges using the campaign anima gear plus a few socketed peices. I’ll work on the other classes when I have more time.

  1. They about are as hard as I remember them in terms of dps checks… more or less. There are a few clear exceptions:

a) Frost mage seems significantly easier by comparison between the Legion version and this version. Legion frost mage was considered one of the hardest, and even high raiders and end gladiators couldn’t do it until much later once they got freezing rain on the artifact. Now that Freezing Rain is a talent… welp, I guess it’s doable. It also helps that Ebonbolt is now a talent, not a core part of the rotation, so you can use Frostbolt and Blizzard (for their slows) more often without lossing on dps.


b) However, just like the twins challenge got a little easier for mages due to Freezing Rain, it got harder for all other specs that have it… because they all lost tools. Priests no longer have the tentacle slow or movement during burst, Warlocks no longer have corruption slow, MM hunter lost their passive cleave, Monkin no longer has stakable Starfalls. This challenge was designed with different classes. It’s now a mess. It’s only ok for frost mage because it changed the least.


c) Bear seems much more difficult this time around. WTH, this was already one of the harder challenges. Bear needed Luffa’s or Ekowraith back then to be able to properly dps the boss because their aura was very large. Now with neither of these leggo’s, bears have to play this challenge in Moonkin form… who thought of that? Nerf the range on the aura, please.


d) Healing challenges are ridiculous. They were extremelly hard back then, they are practically impossible now. If you see a healer in their challenge set, you know they are better than anyone wearing Mythic gear… this BS is ridiculous now that the NPC’s you are suposed to keep alive have less comparative HP and die in 1-2 hits. Please, buff the idiot NPC’s, and / or lower the dmg the enemies do. That challenge is utterly broken.


  1. WHY ON AZEROTH are these challenges balanced around having socketed gear, enchants, and a bunch on consumables? Legion had templates. Why not just use templates, disable EVERYTHING, and then tune around that? It should be a fair challenge, not a mark of how much gold you are willing to spend.

  1. To those who got theirs with 5OUL C4GE or the Crusader enchant, I don’t blame you. To the rest of us, remember, “Exploit early, exloit often.” That’s what Blizzard seems to be encouraging these days.

  1. We need more solo content like this. Brawler’s guild, Visions, and Torghast… while they can all be done solo, have always also been designed for raiders first, everyone else second. I don’t like feeling like a second-class citizen, and I’m sure most other casual players feel the same. Just because I don’t like to raid (or rather, i don’t like WoW’s rading community) doesn’t mean I am bad at this game… give me content to progress through other than World Quests. I’ve done every possible solo challenge there is in this game, even got Endless DPS / Tank / Healer from MoP. But there’s so little solo content I can count it with the palm of the hand even after 15+ years, and the little there is, is utterly unrewarding. Give us more solo content that is either not tuned for raid gear, or rewards raid gear when solo.

PS: for those who will ask, yes, I have also raided (even Mythic), M+ and PvP’d. The content itself can be fun, but (1) there are schedule constraints when you need teams, and (2) it only takes one bad egg in the group to ruin the experience. Raiding mechanics are not hard, what is hard is organizing a team. And M+ can be even more toxic, when people vote-kick you 30 secs before final boss dies even though you were the top dps, just because you didn’t know the route and accidentally pulled a few extra adds, or whatever other BS. And it takes 8 hours to make a PvP team, that will disband after the first loss, because “everyone is trash.”

WoW’s community is toxic and elitist, so we need more solo content and more queueable group content. And solo content should be properly tested and tuned accordingly… not buff the dmg of everything from PTR to live.

Anyway… my 10 cents.

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It would have been really cool if this was a brawelr’s guild type of tuning with neat cosmetic rewards based on the fights in Legion’s mage tower.

Instead we get a hard as balls tuning that appeals to the top end raiders.

And this is the only real content we get till 9.2 which is in February or even March

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I agree with this except for holy paladin, holy paladin has a pretty well tuned challenge.

I agree, and I think in the future it should use templates. That would be to prevent cheese and also because they can add interesting effects to your class like a legendary specifically for the encounter. I think where they failed with visions and torghast later was they are universal to all classes and not really designed for a few classes/specs. As well as them being tied to player power when it should only exist for cosmetics.

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Excellent points all around.

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Template hurt casual players the most, at least with the way it is now they have the option to farm some older gear or get some sockets on their shadowlands sets. I dont think most people that are clearing them are in a full TW set, how many people have one of those in the first place?

Shadowlands gear is more than enough to clear it, if you are good enough, if you are not then go ahead and farm some old gear.

The ones I had the most issue with were from the specs that I never really play, so it makes sense it would take me longer to clear them. Having some wipes at 20-30% might seem like they are impossible do, but you slowly get better and you eventually get it.

Or just come cry about it in the forums.

True that they hurt casual players more but it would also make them realize they need to fix problems with their rotation over blaming gear for mishaps. And it would make doing these challenges on multiple characters easier when you dont have an array of gear/trinkets to change stats. A lot of people have been crying on these forums over getting TW gear and I see most people attributing their failings in the mage tower to gear as well.

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They wouldnt change, is the same thing when they blame other people for not being able to clear heroic raids or do m+. Is just easier to blame somebody or something else, than to admit that you might not be good enough to clear them.

It’s not the casual players who are forming groups with 4 level 44-45 chromie time alts to funnel perfectly itemized socket gear, and paying 10’s of thousands of gold for random obscure enchants/gems from 10 years ago. There’s NOTHING casual about putting together a proper mage tower gear set

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Yup, seems these were designed with Legion classes in mind and they still messed that up when it was current. Now even more so - you either have zero mess ups - tight on numbers/dps etc - and the odd ez one. And it’s showing how wonky our specs are now.

yup

hard agree.

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other than the 10% added stats due to ilvl, templates were great for casuals.

During Legion, I could go into any BG with my trash LFR / WQ gear and do ok. I get blown to pieces in SL. It’s not even remotely fair.

Good for them, if they need that edge to clear it they went and did what they needed to do. You could also just do it with shadowlands consumables and with a full gear, anyone that plays the game at all should have at least 6 gems slots and is not that hard to have gear with decent stats.

People that need a full TW are not hardcore players, those people are clearing it with their regular gear set.

LOL, no… I didn’t have a single gem slot in all my SL gear. I had to pull old lego’s (only reason I had them is because they can’t be deleted) and my heirloom weapon to have sockets.

Just because you play and farm everyday doesn’t mean everyone else does. Casuals certainly don’t.

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You can get 6 gem slots my farming archivist rep in 2 hours max. From rank 4 to 6, just hop into a group in the finder and go. You also get full 252 coundits, so like I said, if you play the game at all there is no reason to not do it.

I’m not exalted with archivists yet, and most of what I’ve done in this game for the last 3 months has been Korthia (and I’m human).

So, no. Not everyone plays at your rate.

And even if I was exalted, I would rather spend my limited currency in cosmetics than in a socket for an item piece I’ll replace next patch.

Did you farm the rift? It literally takes you 2 hours of farming, im not kidding. There are groups in the finder doing that.

You said you dont have the time, but you spend 3 months in Korthia instead of 2 hours?

You also end up with 30-40k of the currency, so you can buy whatever you want.

yes… of course I spent 3 months of consecutive playing, no working, studying, eating or sleeping…

3 months doesn’t mean I play every day. And if I do, there’s more to do than farm the same boring content for hours on end.

I get it, you have all the Ahead of the Curve achieves. It is normal to you to farm for even the slightest min/max to your gear. That’s not me. I’d rather wash my eyes with alcohol than do unfun content just for min/maxing.

I’m ok farming for cosmetics… but I don’t farm for sockets or enchants. I get them naturally, or I don’t bother at all. Heck, I’ve been wearing the campaign anima set for ALL of shadowlands, and I’ll probably wear it till next patch.

I’m as casual as they come. I also just happen to know how to play the classes effectively, even with bad gear.

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We are talking about getting an edge for the tower, if you dont want to do it. Then dont complain the tower is too hard.

Mage tower is the same as high m+ or mythic raiding, if you dont prepare for it then dont complain when other people do and have an easier time.

If 2 hours of farming for 6 extra sockets is too much or people dont want to use consumables, then the mage tower is not for them.

The tower should be a SKILL challenge, not a GRIND / GOLD challenge.

SKILL.

Besides, I did it. I beat it.

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Why? Having the correct enchants, gems, gear or consumable matters in the highest level of play. Why shouldn’t it be the same for the mage tower? Is suppose to be pinnacle of solo game play. Even in Mop/WoD dungeons challenge mode you needed consumables for those, is just part of the game.

Mythic is suppose to be the highest test of skill, should we all get a template and not be allowed to use consumables there?

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Because thats the whole point of scaling it. If it wasn’t scaled then gear would matter. It ORIGINALLY was meant as a test of skill. At this point when I see someone with the transmog I ask “How much did you spend for that?”

There is no test of skill when you used crusader enchant, or are using gems to inflate your stats to ez mode.

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