I don’t think anybody is, but you certainly seem to be, and people are letting you know that for solo content you’ll be okay with the rewards available from solo content.
Indeed. I don’t recall ever seeing anyone say “casual/solo players should get less”.
But what I DO see a lot is people asking “why is it this way?”, and when people explained why, the same people asking “why?” get hostile and think that the people answering their question are the ones who made it so…
The content is there. You just have to learn to enjoy it - or get good at it, your call.
On the other hand, come the next content patch (or the one after that), 226 gear will be easy for casuals to get. Granted, the rest of us will probably be chasing after 245 or something, but there you go.
How helpful of them, but I’m perfectly capable of determining what I find motivating/demotivating or what i’ll be “okay with” in the game. Right now I feel almost no motivation to do Callings, but I’m pretty diligent getting my weekly cap of Soul Ash. Next to BFA, the WQ is pointless and unmotivating.
Actually, if you don’t understand that what you quoted is two different things that don’t correlate how you think they do, then you’re the one that needs English Reading Comprehension classes.
I kind of love callings because of how much gold they give me. It’s like getting the 2k gold emissary from BfA but every day, it’s great.
Plus I’m really into upgrading my covenant sanctum so I like to knock out the anima world quests, but I get that cosmetics aren’t necessarily motivating for everyone. I feel like a whole lot of the content/progression in SL depends on whether you care about non-power progression or not, and if the answer is “not” there isn’t that much to do.
i like how when you are called out on making a statement on how players that play at a higher level than you somehow dictate the loot you recieve, you ignore the statement and comment on something else to avoid the issue entirely.
i think this is half the problem. instead of acknowledging many of you are wrong, you simply try to change the pace, or even worse, back your statement up with more theories of how players dictate your gear pacing
Why don’t casuals have access to raids, M+ or PvP?
I see a lot of “casuals” act as if that content is completely off limits to them. It’s not as if the only viable way of experiencing that content is to do so 12 hours at a time, there’s plenty of room for people with flexible schedules to do that content.
What are you talking about? I said raiders feel they have the authority to dictate who deserves what reward for what effort in all content, which is why you saw a bunch of whiny threads pop up with M+ got a currency.
I never said raiders literally dictate what loot I get. They simply have big opinions about the reward/effort curve in every facet of the game and I assume this comes a delusional self importance.
Most raiders also run M+ although they might prefer one or the other, so it’s fair for them to have opinions on the reward structure. Raid and M+ gear are very intertwined.
Yes, so how is that controversial when it’s patently obvious and the forums are full of statements about the “proper” reward/effort curve, which is to say scaled against the raid curve as baseline.
it’s almost as if i see people lying about this kind of stuff at an alarming rate in these forums.
it’s almost as if the casual community is looking for a scapegoat to blame for the issues they have with a loot system that quite frankly favors everyone.
instead of using those loot systems, or becoming better players to utilize said loot systems, they look for ways to creatively make anyone that isn’t casual out to get them.
this way, the casuals feel as if they are doing a little justice. in reality, you are only lying to yourselves, and you are just bullying people because you are to lazy to roll up your socks and put in a little effort. sadge
you try to make us out to be bullies because you don’t like the truth
super cas here (you can see I only do +2 and got the 197 gear).
I don’t think we really need more than that to complete the content we’re doing it for and we still have progression paths as final WQ upgrades for this patch will bring purple chest rewards up to 207/207 WB rewards.
Getting better than normal raid gear for casual content is a win for me, IMO.
It really wont. Not only does it cap out at 220, even that is gated behind achievements. As a pretty casual player, I can only confidently time ~10/12s.
By the time I reach the point where I not only can time 15s, but happen to get a key for every single dungeon, I’ll probably have 220+ in most slots anyway from the vault dropping 220 for 10+ keys even accounting for only doing 4 M+s per week.
Then the super casual players don’t even run M+ because the biggest issue for them is the group finder and people in it. The M+ valor point system doesn’t help the casual players, all it really does is mitigate vault RNG screw for the people already doing high end content when it comes to getting a certain specific trinket at a higher than 210 ilvl since previously the vault was the only way to get that.
For the people who aren’t in elite teams, which is likely to be the case for most casuals, by the time they’ve timed high enough keys to get decent ILVL upgrades, they’ll have vaulted their way to the point where they don’t need them anymore.
you don’t need a team to do keys. you don’t even need comms to do 15’s.
you need patience, patience is literally the epitome of groupfinder. most people don’t have patience so they give up because they were declined a few times. well make your own groups, and if they fail it will only teach you to be more careful on who you choose. And if that doesn’t work, you’ll learn the dungeons, read the dungeon journals, find out how to path them, and then teach the groups you form.
do you think people just magically learn this kind of stuff? i spent every single season pushing keys in BFA. i learned something new on a daily basis even after i had run thousands of keys with thousands of pugs. you live and you learn, you get better. you build friendships, and that’s a huge part of mythic plus.
5.4k in S4, one of the top havocs NA being number 23. i spent a significant amount of time in keys, and i spent a significant amount of time in lfg looking, waiting, or building groups.
“elite teams” is a term you use to distance yourself from the fact that it takes effort. just like anything worth while in this game
I and other casual players are allowed to ask for things that you may feel we are not “worthy” of and that what exists is good enough and that wanting more is misguided, and that we must embark on a personal journey of overcoming our deficiencies and/or insecurities.
That’s a super condescending attitude, but you’re welcome to it. I’m going to keep sharing my perspective because it matters. I’d like the game to offer non-LFG type content that gives better rewards. This is where I believe the game is headed anyway, because this is how a lot of the playerbase plays right now.
They need patience.
They have casual hours.
= It’s going to be taking them multiple weeks to do it, which means they’ll likely vaulted their way up to/past 220 by the time they time every single 15 key given how much sooner you can fail to time a +10 (and get your first 220) than you can time 8 unique +15s.
Which means the valour system isn’t giving them progression, it’s just mitigating RNG screw.
Which is exactly my point. It’s not a casual system, it’s just general bad luck protection against screwy vaults.
i never said you aren’t worthy, not once. please show me where i said that, i’ll wait.
never have i been condescending. all i’ve done is poke holes in your crackpot theories, and show you avenues that are readily available, and provided you with worthwhile information on how these systems work, and why they are in place.
i just love how you now try and make me out to be this bad man that said bad things, because you don’t like the answer. But all i did was point you in the right direction and make it easier for you to understand that what you are asking for is already in the game