I’m trying to make a basic macro for Death Knight rotation using standard spells. The second last part of the sequence is meant to be a random choice between Death Coil vs. Death Strike. Here’s my macro, but it doesn’t work. Where am I going wrong?
/script UIErrorsFrame:Hide()
/cast [nopet] Raise Dead
/castsequence reset=10/target/combat Outbreak, Festering Strike, Scourge Strike, Scourge Strike, Death Coil/Death Strike, [@player] Death and Decay