And once upon a time, Paladins were also the dedicated “tank healers” too. And Ghostcrawler (remember him?) had to make a post telling Holy Paladins how to heal Loken because they also had no multi-target healing that didn’t rhyme with “Deacon of Fright”
I assume you’ve also probably noticed that long-casted big bomb heals are harder to pull off these days than they used to be to…like…being dependent on long casts for throughput isn’t the best place to be in a lot of situations…
Are we talking back to the days where healers sat around twiddling their thumbs because their mp5 wouldn’t kick in if they spent mana on damage? Or farther back to when whatever damage they did hardly mattered anyway because +damage and +healing were different stats? And I mean…now that Ashen Hallow is gone and Evokers are a thing, it’s not like H Paladins do THAT much damage anyway…
I hate to be “that guy,” but you’re posting on a level 17 warlock so clearly you understand the concept of posting on toon that isn’t one’s main…
I disagree. It’s more of a balance question than a design question, though.
However, also agree: when in Legion Blizzard said "hey, maybe plate wearing paladins should actually be in melee range I rather agreed with that. Let the cloth-wearing squishies cast from way out in left field. What’s the point of plate armor if you aren’t going to be in the thick of it?
Awesome idea actually. I spend the entire last expansion (and maybe more?) ignoring the bananas around my Paladin. Kinda dumb, really.
This sounds like a “you” problem: Holy has been a top-tier healer while having healing output “gated” behind damage abilities, so this is clearly not an accurate statement. You can have your opinions, but you don’t get to pretend that your opinions are facts.
I don’t necessarily disagree: however I will add that Evokers have zero history as a class previous to these talent trees. I think the Preservation Evoker tree is good, but my opinion is also utterly untainted by any history with the class, unlike every other. Building a class from the ground up with the new talent trees in mind is a different project than when you have to account for the various iterations and play styles people have enjoyed over the years.
I mean…it actually sort of does though. I wouldn’t say it’s quite as disparate as what they are trying to accomplish with Holy Paladins, but again…ground up versus long history of various iterations.
And to officially take a side, I suppose; I think Paladin should 100% be a melee class. I LIKE that it’s such a different beast than other healing classes. I LIKE that the tradeoff for having so much instant-cast power is having to think a few GCDs ahead (even if it takes some time to get used to). The CD dependence…well not so much. It’s not perfect. But I do LIKE melee Holy Pally. It feels unique compared to every other healer’s healing style, and as an alcoholic, err… altoholic, that matters to me.