Caps, caps, caps!

Blizzard: Let’s put a weekly cap on everything! even stuff that makes no sense like honor and low gear level currencies! We will show everyone you can’t do as you please in this game!

Seriously. Why is there a cap on every currency this expac. I can kinda understand the high end to help curve the top brass from going too far, but for the low level stuff? The crafting stuff for recipes that professions can learn? Come on blizz…

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For one, there isn’t.

For two, because the casual community cried for over a decade that players with more time to play the game drastically outprogressed them, and they felt it was unfair. Since the casual community is by far the vast majority of WoW’s playerbase, timegating was introduced to lessen the gap that the hardcore minority could gain.

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Honor is capped.

Bloody token is capped.

Adventure crests is capped

Veteran crests is capped

Dundun is capped.

Must I go on?

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To help late comers catch up…

I think it’s redundant.

(Starts beatboxing)

Go on!

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Marl is uncapped, gold is uncapped, Remnant of Anguish are uncapped, Undercoin is uncapped.

EVERY currency is not capped.

They are trying to slow you down on gearing, so you stay sub as long as possible…

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The cap on conquest points needs to be raised IMHO.

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Do they effect profession and low level gear for mogs? No? then they are pointless unless you like housing.

conquest effects high end pvp, so it’s more in the grey area.

I thought this was something do with fallout but it’s not. Oh well.

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Not to split hairs, but Gold isn’t really capped

Marl isn’t capped that I know of

Delve tokens aren’t capped but keys are

Lol, yes. Renown vendors have gear and profession books. Keep crying though.

Least your the right race for that kinda post.

Oh, you found a technicality! Quick, everyone! Abandon thread! This guy found a technicality!

But you did… You’re just as bad as those who say “I don’t want to offend, but…”

600 coffer keys cap per week. But yes, you can have an unlimited number of completed keys.

Pretty much this. Blizzard is doing as much as possible to slow down progression to artificially extend subscriptions. This is a live service game afterall.

It’s not so much that there are weekly caps on everything; it’s that you hit the cap way too quickly when things still cost more than what the weekly cap is set at.

I think that once you surpass the need for the crest, then it should be uncapped because it’s a 3:1 conversion rate to upgrade to the next crest level, so there is no market to flood. Caps should only exist on gear levels that you haven’t maxed out. Eg: If you are upgrading Hero & Myth level gear, you have caps on those crests, but everything below that (Champ, Vet, Adven) should be unlimited due to the upgrade crest mechanic.

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The upgrade mechanic is also a double edged sword, as the crests you get from the upgrade also effects your weekly cap. So your taking crests that is effected one cap, to effect another. Stupid I know.

We had this game as a live service without weekly caps for more then half the games lifecycle.

I thought there was a 9,999,999 cap for single toons? Or has that changed (I’ve never been close to it to know first-hand).

If blizzard didn’t put caps/timegates on anything people would run out of content then complain there’s nothing to do

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For what it’s worth I’m a casual and I most certainly wasn’t. I hate time gating.:laughing:

I think people often mean different things when they say “casual.” I use it to refer to the level of content people do, not how much they play. I play games for most of my waking day (and WoW is my main game) and take pride in my highly complete rep, mount lists etc. and lots of people would probably call me “hardcore” on that play time alone, even though I don’t touch PVP, mythic raiding or mythic plus, something a lot of other people would call me “casual” for.

And those people should be ignored. Rightly so. Instead of having the game designed around appeasing them to the detriment of others.

“Protect you from yourself” is not, and has never been a justifiable design choice. In video game design AND real life law.

Or I guess since we’re talking Blizzard, perhaps “you think you do, but you don’t” is the more appropriate quote.

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Crests should definitely be uncapped after a month or two.

Just sub at the beginning of a season and then resub at the end. Or just sub at the end. We know how it plays out by now.