Can't we just have an expansion without 100s of systems?

None of this changes that the highest item level gear in the game comes from raiding. I never claimed that every bis item in every slot came from raiding.

No, they did have systems. I think I just viewed them as ‘Ladders’. Currencies in themselves are a system.

They just removed one system and replaced it with a new system.

It actually comes from crafting! :laughing:

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I respectfully disagree. It’s okay to have things like conduits. What’s rubbing people the wrong way is the fact that you have to level these things on multiple characters. Alts arent just for a small fraction of players anymore.

New players will find it tedious to try and catch all those up even if their gear is caught up: creating a disconnect between the notion of catchup gear

Korthia dailies require you to do chapter quests to unlock more dailies. Korthia requires you to either funnel gear from your main to all your alts or to, once again, grind research. All this stuff takes away from an MMO requiring you to grind to going overboard.

They could just as easily have made a lot of these things unlocked per account or to drop the unnecessary repetitive grind in the system (easier to do).

Stop putting multiple systems in the game is what I’m hearing from a lot of people

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Trying to argue that raiding is the best way to gear up and or that the game is raid or die because of a handful of higher ilvl items on the last two bosses that the vast, vast, vast majority of raiders(…including both of us) will never ever see while wearing 252 items in just about every spot that you didn’t get from raiding is…something. Let’s just say something.

Also I’d like both of those trinkets plz. :frowning:

I would argue that mythics with friends/guildees is best way. Sure the drop rates are low but there’s infinite times to do it. It’s just a shame I hate mythics with a passion (I am really anti-timer).

Though I hear good things about honor

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Can’t we just have an expansion without 100s of systems?

But then they’d have to put actual effort into the gameplay, balancing, and story. :scream:

That’s the thing though. The content is what people want to do. Classes are merely a tool to interact with the content.

If the content is fun and engaging, people will do it. They don’t need an arbitrary progression system tied to it.

I actually think having more than just “ok you’re max level, get gear as stat sticks and nothing else, then done” is a good thing.

But I’d like it if it was more consistent throughout an expansion.

Both adding new, completely different systems every patch and never turning any of them off (see; BfA and how 60% of our output was from system-based power outside of our actual rotational input) AND disabling systems from prior patches in the same expansion (see: Dom Shard sets only active in the current raid, Shards being disabled arbitrarily for 9.2 content) are bad ways to handle it.

Figure out the core systems the expansion is going to use. Keep them updated throughout to maintain relevancy. And that’s it.

So… sure. Do the whole Covenant / Soulbind thing and a have a Legendary system. Add new conduits for the soulbinds in new patches. Add new legendaries. Unlock the use of a 2nd legendary. Maybe even add a whole new soulbind NPC at some point. That’s all fine. It’s all the same 2 systems (Soulbind & Legendary). No need for the gamechangers every patch.

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I never argued that the game was raid or die. Also, if you look at the top Raider IO players, they’re almost universally wearing raid gear across their characters. Last I looked it was something like 10 pieces of dungeon gear equipped across the top 10 players in keys.

The only thing your observation proves is that I spend more time doing keys than I do raiding, and that I don’t mythic raid. It doesn’t infer that the gear from one is better than the other.

Look at the 9.2 developer preview and you’ll see the problem. The developer explaining the new cypher system had that rapturous gleam in his eyes that you normally see at faith healing events, and iPhone launches. These people have tons of fun building systems. Unfortunately, from their own developer bubble that’s all they seem to see.

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I honestly don’t get it. I don’t mind a few things - it’s a game after all…but, man, there’s got to be an end to this literal pile of systems not to mention currencies. I have so many valor points I wish I could give someone. They’re useless.

& wth?

that’s the nonsense that gets said every time from someone who only wants to play end content - hell, just skip everything

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no, we would like to have progression develop through the entire content, not have reset to zero every patch. no reason we have 3 tiers of entry level and tiers dont build on each other.

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Let’s just not. Let’s just keep it to what we know works :

  • Gear.
  • Enchants.
  • Gems.
  • Tier sets per tier.
  • Good, solid base classes and specs.

Boom. Simple. Focus on encounters, quest content and story. Make good classes, forget all the mumbo jumbo currencies and AP and grinds for paragon levels.

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Don’t worry guys. In true WoW dev form, they will drastically overcorrect and create entirely new things to complain about.