Can't kill Explosive Orb with Phoenix Flame

I noticed that my Phoenix Flames does not seem to kill the Explosive Orb from the M+ weekly affixes. During my run in Mist of Tirna Scithe, I tried to cast Phoenix Flames on Explosive Orb that spawns but it does no damage and the orb is still there. Other spells like Fireblast or scorch works.

A bit late to report this since the weekly affix expires soon, but anyone else seeing this issue ?

I tried using PF on an orb twice in my first key this week, they both hit without killing it. Wasn’t sure what was going on but didn’t try it after that.

Phoenix Flame is likely considered an AoE and Explosive Orbs can’t be destroyed with AoE.

It helps spread you ignite but it dose have direct impact damage its just extremely low…

Yup I had the same thing happen on my mage this week, too.

doesnt kill totems either, just a weird spell.

Mages should not be dpsing orbs. That role is for healer if its range, tank and melee dps, its too much a DPS loss for a mage.

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But if you think in other spells like DK Outbreak or Monk Barrel Trow it’s the same logic, a Targetables enemy that spreads on AOE… this is nonsense ¬¬’

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Are you for real?

Mages and other casters are admittedly not the best suited to pop explosive orbs but if you see one about to burst idc what class you play you better pop it and not wipe the group because you are afraid of dropping down a spot on the damage meters.

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In low pugs, it’s whatever, but in high keys fire mage shouldn’t be handling those. 100% heals take those on in organized keys.

There is a lot of gray area between what is optimal and what is realistic. I can’t tell you how many times I’ve seen an orb that has gone unattended because for whatever reason everyone else has missed it. Hell, sometimes they just spawn in awkward places. Let’s not lose sight of the fact that this type of content is tuned with the mind that there will be 5 sets of eyes watching out for these things. Can’t have blinders on all the time and just tunnel DPS. Having that kind of mindset (i.e. x is not my job, someone else should do it) going into a run is just not healthy in my opinion, even if statistically speaking the data bear it out.

Hpal nor Monk has the proper kit to deal with every explosive especially if they are spawning a ton at a time

Consuming a fireblast to dps an orb makes almost no sense when any healer can instantly delete it. Sadly yes, I have fire blasted to prevent a wipe, but its insanely inefficient. For example, if a healer moonfires an orb the the orb will die before a scorch cast is over. Then you basically did nothing during that cast time and lost a lot of effective damage you could have been doing to help time the key.

Keys are about leveraging team synergy.

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Blanket statements like “explosive is a healer affix” are problematic. Yes, it is ultimately most effective for a healer to use something like Frost Shock, Shadow Word: Pain or Moonfire on the orb. But as you say, you have to leverage team synergy.

A Holy Paladin, for example, isn’t equipped to handle the affix nearly as efficiently as a Resto Druid. Likewise, a Frost Mage doesn’t lose a ton casting an Ice Lance at an orb. A Shadow Priest can also SW:P and a Balance Druid can Moonfire just as effectively as their healer counterparts with minimal DPS loss.

I didn’t say that. I specifically said range orbs for healers… and that would mean melee orbs for tank/melee dps.

Last week even when I was trying to pop explosives with frost shock, more often than not a ranged dps got to it before I did, so clearly the expectation in the pretty high keys I’m running isn’t that it’s the healer’s job.

I think it’s 100% comp dependent, but if you’ve got a hunter who can easily kill them with arcane shot or a warlock that can insta delete them with a dot, why would they not share the burden of popping them? There are going to be situations where the healer needs to be healing and can’t be wasting several gcds to pop explosive balls.

Agreed. Healers have a ton of stuff to deal with this expansion already. I mean, Prideful if anything is entirely a healer affix. So much so that it dictates talent, legendary and in some cases even covenant choice. No other role has these same requirements. At a certain point the affixes hit so hard that “suboptimal” DPS rotations might be necessary to help the group out of a situation.

It is funny. Virtually every single affix is ultimately just another thing that the healer needs to deal with, and the one affix that isn’t expected to just be healed through is apparently the healer’s job to deal with by themself.

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It’s not just the healers job, but what he is saying and apparently all of you are missing, it’s most inefficient to have a fire mage deal with the orb. In low keys, pugs, sure do whatever.

In a high key that’s coordinated, you won’t be having your fire mage dealing with them. It’s simply one of the most punishing specs to go after an orb, and if you are having a fire mage do it, your group dps is plummeting, hence coordinated groups on high keys won’t do it.

This isn’t hard.