I love Mythic+'s and love running them with my friends. We all play different classes, and require different loot out of different dungeons. There have been times when we all have trash keys for dungeons that either don’t give us useful loot, or are just not fun to us and the result is we skip it for the week.
I wish it wasn’t so hard to play the content we want with friends. I end up having to PUG instead and just sitting in LFG applying to a single dungeon over and over.
I thought it would be interesting if you could get a Key each week, and the level of the key is based on your previous week’s best. The major difference being the Key can be put into any dungeon, and if it upgrades, you can’t do the same dungeon in a row. Or something.
I’d love to work on crazy upper keys but it’s difficult for my buddies to all find time, and have the motivation to run dungeons we have no need to run.
If they made all dungeons so that people at least didn’t want to scratch their eyes out, I could see this being less of a problem. Instead, we have way more gross dungeons this expansion than last.
Taking away the ability to replace keys for me means I either will do them until I get a crap dungeon, or I will just ignore M+… Which is a shame because they’re the only repeatable and worthwhile activity right now.
It would be nice to know what the thought process was behind this change. Was it actually never intended as some people have suggested? Is there something about M+ that we don’t know as the general population?
How is this going to help make M+ better exactly? This is the big question, and this is what irks me the most about blizz. You take options out and you don’t even justify it.
Most of the people I mythic plus with will update our key until we hit a dungeon that nobody wants to do and then we stop. It doesn’t matter about the level it’s just the dungeon nobody wants to do.
Would it be acceptable if you traded in a key that you lost a level? Not to be a punishment, but a trade-off for not doing the key that is given to you?
I only suggest it because trading in keys until you get what you want seems like a way to “work the system” to an unfair advantage.
When I saw this change I immediately thought of the countless people running high keys tossing their key away before finishing so they can grab a higher key than they had from the chest. We can argue about how justifiable this is, but their aim I believe was to curb those who abused deleting keys this way.
That is their new standard operating procedure it seems… I wish I could find out who it was so I could give them a very up front and personal piece of my mind.
You should have always gotten a new key one level lower than the level of the keystone you were currently running. So say a friend of yours had a 15 and the rest of you had 10-13s, whether you time the 15 or not you ditch the keys you had so you now all have 14+ keystone dungeons.
(Assuming you made it to the end, hope you didn’t throw away that key prematurely)
Yeah there was a trade-off. You rolled a new key - but you lost a level on it.
Now there’s just no choice and the issue of having a bunch of the same key (that no one wants to run at the end of week) is back. Something I was glad to see fixed in BfA - but is rearing it’s ugly head again.