Can't 1v1 anyone as arms

Impossible to 1v1 anyone unless you have a healer.

If you say you win 1v1s with an arms warrior you’re lying or you only target people with 200k less health than you.

Give arms warrior some kind of self sustain because die by the sword and defensive stance are a joke.

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Cause a class should be based around 1v1.

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Lol ok paladin. Class with literally 2 invincibility spells.

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I’m sorry, but anyone who thinks that a class shouldn’t be able to 1v1 is a fool. It’s 2020, this isn’t classic world of warcraft anymore. There is NO excuse for the shortcomings of a class now.

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If you want to 1v1 as a warrior go fury, problem solved.

Asking Blizzard to utilize resources to balance “non content” is funny to me. I’d rather have money and time go into something important to the lion share of the player base, like the new xpac.

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what change do you recommend implemented that wouldn’t make them op in every aspect besides duels?

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I share your frustration. As Enhancement, without outgearing or massively outskilling an opponent it can be difficult to 1v1 someone. And I actually have self-sustain available to me.

I think the issue you’re running into is not so much that Arms is weak but that so many people have so much self-sustain and/or high uptime on self-sustain when they shouldn’t, such as Fury Warriors, Demon Hunters, Death Knights, etc. There is also a lot of CC out there nowadays, and way too many immunities.

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Have impending victory be baseline and have something similar to enraged regen as baseline like to have it as a hot or something. I’d be fine losing die by the sword and defensive stance just to have some level of self sustain.

I just want some kind of level of survivability that isn’t a complete joke aka what we have right now.

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This tired old nonsense again. Without even bothering to research you I feel confident saying Auzz has significantly more Arms experience than you, and in much more difficult content.

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the problem with giving arms a big survivability buff is it’s currently balanced around that shortcoming with high overall damage, very strong utility, and the only reliable 50% ms in the game. You’d have to compensate the buff with nerfs in other areas. It’s like a DH saying they want mortal strike or snare and it’s like well DH already has ridiculous dmage, self sustain and mobility you can’t have it all.

Arms is one of the weakest duel specs but duels are not really something to balance the game around imo.

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This “idea” that it’s okay to let a class be incapable of a 1v1 is absolutely preposterous. A big part of BFA was it being sold as the Alliance Vs Horde expansion (WORLD PVP). I see a problem, as do many others.

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I wouldn’t say arms has overall high damage because it feels like a lot of our damage comes from deep wounds and rend and the damage from those doesn’t feel impactful. The thing too is that execute really does no “big” damage as its supposed to and the “big” damage I’m seeing is just using cs which feels really wrong since that isn’t supposed to hit hard as execute.

Anyways if I were to trade something between the 3 things you mentioned about warrior I would trade utility for survivability.

well the class is not incapable of 1v1 you can always go fury :stuck_out_tongue:

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would just like to add that warrior has been like this since vanilla. Imagine swifty without his pocket healers. To me it is part of the class fantasy “keep me alive and ill wreck everyone for you”

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Yeh every time i go do world content as Arms i regret it massively. Corruption dmg recks us, other players reck us. When our hp is going down we know it aint going back up.

Its sad.

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It’s also worth noting all of our damage is physical, meaning literally every one has armor to mitigate all of our abilities. Yes, warriors have plate armor which is decent against melee attacks, but most classes an arms might face/duel have damage types that completely bypasses our main defense (armor).

I’m looking at you, Ret Pally consistently doing 60k temp verdict hits on us.

One might say our executes hit hard, but that widely varies depending on the armor rating they have.

Yeah exactly, once a warrior’s health starts going down it’s going to keep going down and there’s nothing we ourselves can do about it. Not to mention that other classes have far superior damage, mobility, and utility than us.

If they gave Arms more self sustain then they would have to take away some of its Mortal Strike, and Sharpened Blades.

Though itself doesn’t have self sustain, the spec has the ability to severely hamper other classes self sustain. With good solid gear and the right stats, traits and essences (and if you have a competent healer) Arms is tier 1 in arenas. Very strong class when played right.

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Like what?

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I can 1v1 people as arms.

The trick is to duel someone, then quickly log off, delete your warrior, and log on literally anything else and play that instead.

All joking aside, BFA for the most part has been a total bust for warriors from a PvP standpoint. Even when they held an okay spot in representation, they just weren’t fun to play. A DoT being your top damage when your class is supposed to be known for those game changing MS crits is just poor design, along with obsolete defensive capabilities, and I think a whopping majority of arms players agree.

I’ve been saying it since the first Arms damage nerf in BFA…until our mastery is completely reworked and deep wounds is either changed or removed entirely, warriors will be second class melee DPS, even if they fix the defensives.

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