Can't, /10char

  • Can’t queue BG’s/EBG’s without 4/5 chance of a premade
  • Can’t play w/ friends in blitz BG unless rerolling heals for the day
  • Can’t play arenas w/o a healer
  • Can’t play WPvP w/o every individual exploiting a phasing bug or engineering rocket socket
  • Can’t queue skirms w/o 50% chance of premade
  • Can’t PvP in home city w/o rogues abusing hay bales and OOC to follower dungeons
  • Can’t report exploiters and get them banned, see them next day/week/month.

Why does Blizz like making the PvP experience as miserable as possible and collaborating w/ cheaters/exploiters?

2 Likes

Mostly agree with everything but this. That’s what RBGs are for. I think they need to remove healers being able to queue with dps. Too easily gamed.

Blizz just decided to no longer communicate with their customers for whatever reason. Baffling to say the least. That we have to wait weeks to months for action to be take sucks. And more often than not, nothing is done. Not how I would run a business, but oh well.

I would actually prefer to see healers removed from blitz co-op queue and keep it truly solo Q

And I’d want them to re-open a casual Queue for Blitz as well to play with friends.

I have friends to play with but not all of them roll healers , not all of them are in full purples, or I have to play healer and can’t play my arms/fury/prot/blood/frost/unholy/ret specs for our sessions.

Pve lowkey isn’t much better.

People in m+ have almost as much of a defeatist outlook as people in epics lmao.

1 or 2 deaths on a trash pack with 30 minutes left on the timer and they are ready to vote to disband.

Keys have gotten so much better with how deserter is being flagged. I stopped doing keys completely because of it. I had close to 250 people on ignore for leaving keys prematurely. I have done about a 100 keys this season and have not had one person leave yet. Pretty amazing how a VERY small amount of accountability goes a lot way.

Same thing needs to happen for solo queue content.

3 Likes

Depends at which time you play. It’s worse in the evening, but there are premades on both sides.

I mean that’s the point of Blitz, to avoid premades.

Double dps 2’s is the only arena I can tolerate.

There are no rules in WPVP. You can also use those things.

Skirms? people do those?

WPVP is free for all

Yes you can, if you manage to target them.

Collaborating? Blizzard is the cabal?

They don’t get banned they’re there day after day after day after day despite reports going out for gameplay sabotage via exploitation or even using it to avoid dropping bounties.

i was thinking about this, it seems like when there is some way to predict the outcome early on, players don’t really want to waste time on an outcome that doesn’t meet their objective.

changing the objective is one way to try to combat this, but it comes at the risk of disincentivizing the players. they need to add a fog of war to the game, update or redesign the maps so the outcome isn’t easily seen until much later in the match.

I mean i don’t blame people for leaving if its like really really ovbious that its going to be a bricked key.

Especially at the end of the season its basically just a given that everybody still doing m+ is doing it for score. They’ve been max gear for weeks if not months.

What do you get at that point for finishing a bricked key and the answer is kinda nothing. nothing but a lot of wasted time.

Now leaving at the start of the season is kinda dumb when everyone needs crests and g ear and to learn the dungeons.

The answer would be to probably introduce a system that is just as attractive to people as score for finishing bricked keys. Like say a system where you get a currency for every key past a certain level you complete bricked or not that would allow you to protect your key from downgrading for a medium amount of currency or bump your key up a level for a large amount of currency.

Or something that incintivizes people to stay in a depleted key.

The only PvE I’ve been doing is delves but the rewards are terrible even for tier 11’s.

it takes like, 700 valorstones and 150 crests to upgrade 1 purple to 704? And I only get 9 runic crests per run and gotta do 8 a week to get , 45 additional? So it takes like… 12-20 tier 11 delves to fully upgrade 1 piece of gear?

I have 11 slots, and several gear sets for different roles like healer, and 3 characters

And they trivialize your gear every 4-5 months?

GD I’m out.

I think it’s worth acknowledging that there is a pretty significant gap between getting one friend to queue with and getting nine.

On the one hand, I get it. On the other hand, if we’re that invested in ensuring every player has an equal opportunity to impact the outcome of a match then we probably need to basically gut moonkin, hunter, rogue, mage, and pres, or giga buff some of the classes that have extremely limited agency in blitz. Because that’s functionally the same issue.

For sure, but that was the minority. I had so many keys where a player would leave after one wipe, even if the key had just started. OR, players just leaving. No explanation at all. Just left. Had plenty of keys where the tank would just troll and leave right after you started it. There was 0 ways to hold players accountable. I think they need to take the system further, but you can already see how much a difference it has made.

I think the incentive is your vault for most players. If someone joins a key and is unwilling to commit to the full duration of it, that’s a problem. That said, now that you can vote to abandon a key, even that has improved. There are some tweaks that still need to happen with leaders holding groups hostage, but I think they’ll make those changes.

Sure, but there just isn’t a happy medium in there. If 3-4 players can queue in a group of 8 solo players, the group has a massive advantage.

That’s not comparable.

Anyone can pick up a new class at anytime. Fairness is saying we all have a level playing field. Well, just by design, every player in a bg can’t bring a healer, so no matter how you slice it, it will be unfair to someone.

That said, my main issue is that people are using it to cheat.

Unfortunately that doesn’t really help solo players as you’re still far more likely to face a premade than to have one on your own team if you’re queueing solo.

Yeah but it makes it lame. Also the exploits are usually on the side of the person trying to escape combat, and there’s no exploits you can use to stop them from escaping.

I think the dude forgot that exploits are not supposed to be a thing. That’s why they finally after 2 years banned follower dungeon queues in combat, but ofc, rogues can just queue from stealth…

1 Like

It amazes me how gamers in general have become so used to exploits that they are now seen as a legitimate and necessary way of playing any game. It’s not just WoW but you see it in other games too where a new player asks for advice and the top comments are always just like “oh just do this dupe exploit” or “just use this glitch to one shot people”.

And the moment game devs fix an exploit there’s a very angry, very loud outcry from everyone about how they are “removing fun”.

2 Likes

Yeah the problem in 98% of games is always the people who play it.

The problem with anything is the people who inhabit/work on it lmao.

And thats why people flock to games like league or valorant or other games that actually have good and active anti cheat. and because of that those games have fostered and actually healthy pvp environment where esports and the like are actually taken seriously.

The only people who take wow esports seriously are

1.people who are already playing the game and sweating it

Even blizzard doesn’t seem to really put much stock into their own esports due to how stingy they are with the prize pool which is already chump change compared to what other companies offer for theirs.

I’m not exactly sure what you’re point is here.
Blitz is the most casual rated mode. I don’t think it’s completely unacceptable that there are multiple paths for players to have a greater impact on the match. Be it duoing or playing a meta class. At least one of these things will never actually be balanced so if you want to play a class with low carry potential like warrior, duoing with a healer gives you a way to level the disparity between your kit and one of the stronger solo queue specs.

So any time people have any criticism of class balance the answer should just be “suck it up and play moonkin”?.

tbh when I’ve duod we usually end up splitting so we know we have a solid player at multiple objectives.

I get that. But that wasn’t what the comment you were replying to was about, so I didn’t really infer it from your reply.

At a certain rating I was getting mostly the same people every game for hours though so I’m not sure how much more damage this causes than people are capable of if it were exclusively solo queue.

I don’t see that many in reg BG’s unless it’s bg week :thinking:

I don’t know if this is true honestly. I haven’t tested it in a while but I could swear they try and que groups against groups. Back in WOD my guild (rip after legion killed it)) and I used to PvP endlessly. I had a far better win percentage solo because it would be just solo vs solo matches. Whenever I qued with guildies, who were average at best and were in coms to make fun of each other, we’d lose because we faced organized premades.

Yeah it’s kinda crazy… I didn’t used to have that many people leave before but it’s still basically zero now. It’s definitely a good addition. Even the “hostage” situations are super rare. I’ve had one group all season where a vote to abandon didn’t get out through. A worthwhile sacrifice to me lol…

Back in my day we had servers with small communities and no lfg. If you ninjad loot or constantly left groups you wouldn’t get groups. This system is tame compared to old school accountability lol

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I had a crazy idea that random BG’s should disallow queues of so many people in a party,

But I’d still like the limit to be 2 or 3 for my friends, but I could understand separating the queue to be solo only just to be absolutely fair.

PvP should be social even casual, but problem children in premades ruin the experience.

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It was a big issue in BFA. I was playing SV and rogues were GURANTEED a spot in any group. Same with most tanks and heals. So if one of them didn’t like how something was going, they would just drop. Very often not saying anything at all. The rogues would instantly get into w/e group they wanted because of how busted shroud was. Getting into groups as SV was almost impossible so I ran all my own keys. I could spend a half day getting my key up to a certain level, only for it to be dropped 2-3 times in the course of an hour. I gave up eventually.

Now that problem is completely gone. It’s honestly crazy. I may have had… one person leave near the end of a timer, but nothing that was surprising even.

And yea, total lack of accountability that we used to have. When I was on Gorefiend in wrath, there were only about 5-7 large guilds at any given time on alliance. All the GMs knew each other and if a player left one, we would know all about it. The self policing went a long way.

1 Like