Thanks to both you and @Tinkerrific.
Neither of you quite understood my goal, but you both also answered most of my questions in the end despite that heh.
And you inadvertently solved a long-standing mystery for me: Back in MY day !
was used to prevent auto-cast spells from turning back off, like /cast !Autoshot
or /cast !Volley
or /cast !Feign Death
(can you guess what I mained back then? lol); but when I tried to use !
in modern macros it was never doing what I expected.
So it’s nice to finally have that answered too.
It would have probably been helpful if I’d properly explained the end-goal of the macro lol.
It’s moot now since yall have already given me answers that I can work with, but IMO it’s also one of the strangest niche interactions that I’m aware of in WoW (like this is some Rextroy level weirdness) and I think yall will think it’s interesting so here’s the “But why would you even want to do that??”:
(Be prepared though, it’s a doozy)
/cancelaura Umbilicus Eternus
/cast Vampiric Blood
That is the original/basic form of the macro.
First off one major clarification: Vampiric Blood is NOT the Aura being canceled, ever. The /cancel is for the tertiary Aura that gets applied with Vamp Blood when Talented:
Umbilicus Eternus must have been coded in some kind of ɛʟɖʀɨȶƈɦ language because not one bit of it functions mechanically like you would expect it to. (It feels eerily similar to how the original Fire Mage Ignite was coded like 10 years ago, the way it builds and falls and sometimes does whatever the hell it feels like; and IIRC old Ignite was coded by the Devil himself.)
I still don’t even fully understand how it works myself, but the TLDR (I think?) is:
- While Vamp Blood is active (and you have that Talent) you gain an Aura that stores a % of the damage-dealt from only Diseases which were applied BEFORE the UE-Aura Buff was applied to you…
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- Meaning that if you cast Vamp Blood and then apply your Disease then none of that damage (or less of it? IDK it’s weird) gets rolled into the bonus UE-Absorb Shield.
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- BUT if you /cancelaura the UE-Aura early while Vamp Blood is still active, then it not only goes ahead and gives you whatever Absorb Shield it had “Ignited” up till that point, it ALSO immediately re-applies a brand new UE-Aura.
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- The end result is that you almost NEED to cancelaura it sometimes just to make sure it actually proccs properly from all your Disease damage and it doesn’t accidentally end up an empty dud of an Ignite-Absorb.
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- AND on top of that it’s also absurdly efficient to strategically cancelaura UE multiple times per buff to give yourself early Absorbs and to minmax which Diseases are actively rolling into the Absorb.
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- Like REALLY REALLY efficient- In controlled testing with rational conditions I’ve managed to get 2MILLION+ Absorbs while entirely solo/unbuffed, from a single talent point that is a modifier/bonus Talent for Vamp Blood… Seems a bit off ya know…
I think I said that right, good lord just trying to type the explanation in a way that makes sense was hard (good “Rubber Duck” moment though), but do you see why I compare it to old Ignite?
It doesn’t seem like it’s possible to do exactly what I’d like.
Still not confirmed impossible though. I basically just want to build in protection against being able to rapidly spam cancel the aura. The same way this common macro protected DK’s from accidentally double-casting the half-GCD Death Grip (before Blizzard recently patched in a fix themselves): /castsequence reset=1 Death Grip, null
I knew something like /cancelsequence
was a long-shot, but if /cancelaura isn’t a Protected/Secure Function I would assume there’s some creative way to accomplish my goal with a script-macro; I can work on figuring that out myself though since I don’t want to ask yall to start writing fresh code for me.
BUT it is a pleasant surprise that [mods] DO work with cancelaura. Controlling the cancel manually with [mods] wasn’t the plan, but it will get the job done just fine while I try to find a creative work-around.
I only just recently learned about non-/cast or non-/use /commands working with [options] such as these 2 macros I’ve been iterating on for a while, so it didn’t occur to me to try it for this too (feel free to point out improvements btw, I wrote these mostly by guessing lol)…
LootMount
/use [@mouseover,dead] Loot-A-Rang
/stopmacro [flying]
/run if SecureCmdOptionParse"[@mouseover,nomod,noexists,outdoors,nocombat,nochanneling][nomod,noexists,outdoors,nocombat,nochanneling]"then C_MountJournal.SummonByID(0)end
/targetenemy [noharm][dead]
PetControl
/petmoveto [mod:shift]
/petattack [@mouseover,nomod,harm]
/click [nomod,harm] PetActionButton9
/petfollow [nomod,noharm]
/petpassive [nomod,noharm]
/cast [nopet,nochanneling,exists,spec:3][nopet,nochanneling,group,spec:3] Raise Dead
…and I’m still figuring out the rules of what does and doesn’t work like that, but I believe "Tink’s Links"© (heh) will most likely contain that info; I already knew about 1 of the 4 Tink Links© and it’s been GOAT Tier valuable as a reference till now, so 4x the GOAT is… How something like Goat Simulator comes into existence?
BTW How do yall make those bigger black boxes for special text here? That seems like it’d be way easier than the manual way I’ve been formatting things, but I can’t figure out how to make them.