Can you refresh my memory on Isle of Quel'danas

As I recall, it was a quest hub, in which there was a resource grind, and if the threshold was met, new “stuff” would unlock for the following week. There was some wild PVP because guards were everywhere.

Was there something else going on out there in March 2008? I remember having a lot of fun out there, but is there something else i"m missing?

Also, Lore question: did the Blood Elves move there post-Arthas? I don’t exactly know how it relates to the Scourge invasion.

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I recall it was just a major daily quest hub, new dungeon (Magister’s Terrace), and new raid (Sunwell Plateau). And we were ground bound =/

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I think that’s what made the PVP memories so fun.

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I don’t remember if it just unlocked over time or based on how much people did, but there definitely was more and more unlocked as the weeks went on.

And people say time-gating now is bad. The raid was heavily gated too.

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There was a new rep to grind, which was heavily limited by the number of daily quests you could do. I think you may have needed the rep to get into Heroic MT. I think the raid was a good ole fashioned time gate, but was help along by daily quest efforts (ala gates of AQ)

If I remember correctly the rep grind unlocked other quests and eventually vendors. But it was server locked. So, servers had different pieces of the island unlocked based on how quickly they got the rep objectives done.

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There’s a part of me that feels like with some tinkering, you could make it a great Battleground or Epic BG. Trying to remember the details.

Yea, as players played, the quests expanded. For everyone.

But it was also a really small area. The final thing was it had that portal to the world boss above Hellfire.

It was the first Korthia/Argus/Timeless Isle, etc. It was a good source of income, Badges of Justice were still a thing, and it was smaller in footprint than the later versions of it.

In design, Korthia is quite similar, honestly. It is just more spread out and due to CRZ and faction imbalance, it doesn’t feel as “even” as it did in TBC with superfull realms where you could recognize someone’s name from your realm in PvP.

I remember the badge gear from there was just amazing for casuals.

I remember I called it quesadilla island

It was essentially a mini-zone that that grew as the server progressed. It was essentially quest locked, as the meta-quests were completed per-week, a new phase would open. It wasn’t specifically locked by rep, though increased rep would produce more daily quests. No other new zone in the history of World of Warcraft that has or has had the level of phasing that was introduced/used in IoQD. Also, interesting thing: Quel’Danas is the ONLY zone on Azeroth where you could collect TBC profession resources (Ores, Herbs, etc).

The raid was a time gate… IQD was basically the whole shebang.

No, The Elves lived there for Centuries… There is actually a scar (similar to the dead scar that cuts through Eversong Woods) from the Scourge march that attacked the isle, when Kael’thas father ruled.

Pfft, it’s obviously Isle of Quel Dommage.

It is the other end of the exact same scar.

You can actually see the Isle from the north end of the BE starting zone.

Correct. Arthas froze the sea channel to march his forces to QD.

Was that span covered by a bridge that was destroyed in WC3?

If your server was butts like mine at the time, you took so long to unlock the isle/raids that papa blizz came along and auto unlocked it for you!

Also you used the badge weapons because you were like 5th in line to get raid weapons.

Ps. If you do the blood elf heritage quest you will go to QD to watch arthas slap kaels dad around I think.

THATs the piece I was missing.

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No, QD and Eversong were always separated by water, so far as I know.

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No guards if you were closer to the coast. There was mostly a truce between factions but always fights broke out.

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I don’t remember any of this being in there. I just recall it being a quest hub for dailies and the entrance to a raid.