Can you people stop capping

While the nerfs to key scalling allows us to push keys again… It only allows it for god comp

Bear tank
Hpal
Mage/lock
Aug
Spriest

Please for the love of god actually nerf SP requirements in dungeons instead of just screwing 1 dungeon completely

Please for the love of god buff underperforming specs and buff all tanks

We wanna play the game and we wanna play the classes / specs we enjoy

You devs need to stop capping. It is not hard to balance the game and espacially not hard to fix some of the glaring issues with the dungeon. Not hard at all. Literally childs play talk to any of the people that actually play your game since you dont play the game your selfs

Stop the cap

ya no, the majority of the community suggest fixes that dont fix anythign and often make the spec perform worse. the key nerf bridges the gap somewhat but frankly its more about the synergy of the 4 reworked specs and the new spec have with each other. the only solution is frankly nerf and cap these synergy’s and utilities and frankly artifically end the season. for example you want a fel barrage buff, this fiuxes nothing for havoc. you want vdh to be buffed, but in what way? vdh damage wise is only second to bear also second to bear in terms of bulk and defensive power.

buffing all specs to the level of these specs is unreasonable and un realistic

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Send this in as your resume, you’ll be the new lead dev in no time!

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The other specs are not underpowered. In fact, if raw damage output was the concern in high keys you would see much more BM, UDK, FDK, all Lock Specs, and Enhance.

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I dont think Blizzard devs are forming the raid/M+ groups. its the players who donʻt want the other classes. Yell at them.

When you’re playing at humanity’s level it absolutely is the classes. It’s funny, reading his posts sound like I’m listening to my middle schooler though, no cap.

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Doesn’t VDH bring magic damage taken increase?

You snergise well with Aug/mage or Warlock/Spriest/Hpal

You’ve pushed super high too

vdh brings magic dam, silence sigil, extremes amount of damage. bear brings more to the table utility wise including a 3% overal damage increase. ultimately there is off meta comp involving vdh that can push just as high theoretically but its harder to pull off than just running god comp and its 10000 utilties

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Forgot about the versatility buff. Fair point

I played bear last season when it was bad and just seeing it succeed so hard makes me want to try it again. :rofl:

Honestly even when it was ‘bad’ we still had some incredible utility. Lay on hands every 30 seconds because of the regrowth talent and through the wildfire, along with brez always saw good usage.

Is “capping” lying? Or is it more nuanced?

Bear brings more dmg by being able to pull bigger keep stuff in flame patch for ever and also bring 3% dmg so vdh 2% more dmg doesnt make up for everything els.

also brings b rez decurse and 1.5% DR and soothe and displacement

Most importantly its just tankier

My guess is the OP is in the 12-14 year old range so probably not able to work there and fix the game sadly :frowning:

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It’s Blizz, some child employees are probably better than the rest of what’s happening in those offices.

(Jk obviously, but not that obvious because people)

i guess blizzard hotfixed the “jokes have to be funny” bug

At first I thought you were referring to someone shooting at people lol then I remembered what capping means now.

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take pi from spriest
give hunter pi

I thought this thread was going to be about an item getting gold capped on BMAH.

Shadow is so prevalent because Holy/Disc are weak healers that bring far less to a group than other healer options.

They’re squishy, their utility is limited, they have weak defenses, and worse still, their strong utility (Mass Dispel, Mind Soothe, Double Power Infusion) isn’t unique to disc or holy. Shadow has access to all of it. There is no reason to bring a Holy/Disc priest when you can bring a better healer and a Shadow Priest.

I think one of the best things they could do is bring Holy and Disc in line with other healers. Give them some kind of utility that shadow doesn’t have access to, something to give them an edge and a reason to be considered alongside other healers.

On top of this, Blizzard should really pay more attention to dungeon design. Shadow didn’t gain any utility this expansion that we didn’t already have. Blizzard just happened to design dungeons in a way that heavily favors priest utility (and outright requires it and higher levels). There shouldn’t be mechanics in dungeons that only have one answer to them. It’s not fun and it doesn’t encourage people to try new groups and builds.

Just my 2 coppers

Issue comes in lot of dungeons have x y and z to deal with and the Exodia comp deals with everything for the most part.

I came into this expecting it to be about Warsong Gulch.

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