Can you let us que for M0's?

What a horrible fate to have.
Who could imagine that?

Anyways, back to queuing Ara-Kara to get this polearm on my hunter.

The second one mostly. Queued content cannot be designed to be failed, because the result is the chance that players spend their time attempting to complete a task that they cannot succeed at due to factors outside of their own control.

Group finder forms group, group fails due to group bad, players get nothing because the environment wins. Players blame game for putting them in the group with eachother.

well… heroics used to be m0… so… idk why they made queueable content so trivial to the point of doing them is pointless… only people who asked for easy queueable content were “raiders” that just wanted to blow through it to finish their daily… which the quest wasn’t for them anyway as they got the marks from raids…

I’m not sure what that has to do with anything I said but I was making a joke about being a survival hunter and seeing BM complaining about community perception.
It’s quite funny to me.

Sort of. The base difficulty of current heroic is DF S1-S3 M0, but the mythic mechanics are removed, and the 20% damage healing and health buff applied to all group finder runs is also applied. TWW / DF S4 heroic is easier than M0s were, though I do agree old M0s weren’t hard either.

Because there’s historical precedent for players complaining queueable content is too hard if they cant do it, until it gets nerfed, regardless of how hard it actually is.

Raiders didn’t care. They could do the content. It was the ones who couldn’t who were complaining.

I’ll say the quiet part out loud: I like queueable stuff so I don’t have to travel to the dungeon. Very limited playtime some days and I just don’t want to spend an extra 10-15 waiting for the group to get there.

I wish the game were more modern like every single other MMO almost that lets you just port to dungeon entrances either via some sort of meeting stone or something else. One of the best parts of ESO and other games is that they have a teleport system. Don’t have to waste time on things you don’t wanna do past the first time (have to “discover” them first). Surprisingly enough those games have much more lively worlds on top of it – probably something to do with not having to spend as much time going to point A, and because of the super servers.

edit: instead, here we gate the massive QoL stuff behind achievements. I do them, but not everyone does.

Because there is an expectation of success for queued content that isn’t there for M0 and M+. If the content is to be challenging it means that you might fail to complete the dungeon. The onus would be more on Blizzard for putting together bad party comps with party finder that are unable to complete m0, rather than on players creating the party.

Most people will probably just look at the item level when forming M0 groups, so get it as high as you reasonably can.

But I don’t understand your mindset. If you know that BM is in a bad place and it will make pugging harder for you, and you do want to pug content and get into decent groups, why not just play MM for now? It’s not significantly harder than BM, and it’s not a completely different playstyle like Survival would be.

It’s a problem you can solve easily for yourself, especially now where your gear is still very flexible.

i woulda done mythics in s4 df if this was the case. :man_shrugging:

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Yeah. I wish they would open up LFD to M0. That way everyone can get a chance at a key to start building up instead of always saying, “I can never get into a m+ group and I don’t have a key”. I am surprised m0 hasn’t been open yet on the LFG options by now.

It’s not though.

It’s a heroic with larger numbers. There are no M+ mechanics in M0. There are SOME boss fights with an additional mechanic, but considering you don’t even notice mechanics on heroic on half of the fights that’s not saying much.

That is what we call… M+ mechanics.

There are more boss mechanics. Then affixes at HIGHER +. But baseline 0’s and 2’s and so on, have more boss mechanics.

After all the qqing we had last season on how much harder 0’s got. I don’t want to see them in an lfg system.

Not really. M+ mechanics = timer and affixes.

A mythic 0 is still a mythic. It’s included in MORE mechanics btw.
A +2 is not much harder than a 0. Just a tad more hp and of course the timer.

Affixes don’t start until later so I don’t know why this is relevant to the +0 debate.

Why hasn’t Blizzard done this yet? Being able to que and do Mythic 0’s sets the player up to get geared and learn the mechanics in order to have their application accepted to join Mythic+ pre made groups.

If you want to do social content, you should have to do the bare minimum of having to form a group.

how? you literally just open group finder and create a group. invite whomever signs up. go!

Because it doesn’t do this, you cannot teach people to get better at a game if they don’t want to be taught. As soon as you make something queued, you open it up to everyone, and as soon as everyone has access to content with the possiblity of failure without reward, people complain the game isn’t respecting their time.

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Blizzard doesn’t always make queued content easy. We haven’t had hard queueable 5 mans in a long time, but even last expansion we at least had Ras in LFR which was a wipefest.

On the PvP side they’ve now added rated solo queue I believe. There’s currently no PvE equivalent. Queueable mythics would be that.

PvP is different though because there is a fixed average success rate per match of 50%.

Sometimes bliz have mechanics they can’t handhold around, yes, but LFR also has the determination buff designed to eventually push the group to the finish line.

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