And heroics are the level of m0 from s3 of DF. So, we kinda already have queued m0.
IF they add ilvl requirement to que then sure. if they dont add ilvl requirement then no.
So we can get more people to carry in high keys? No thanks
Ion and his elitists pals wont do it.
Even though Mythic dungeons are not part of the M+ System and are only supposed to be only greater than Heroic difficulty in relation to Heroic being greater than Normal difficulty.
If LFR can be done, than Mythic dungeons can have a queue as well. Community council should be pushing for this.
No, why should you be allowed to maximize champion level gear farming before even raid release and near completely trivialize normal mode?
It being on a daily lockout would completely bonk things. Just wait until the 10th.
High keys? We are talking about dungeons that are on Mythic difficulty, not the Mythic+ system.
LFR is designed to be unfailable. M0s aren’t.
We already saw complaints from people who overgeared M0s that M0s were too hard for them, purely because they were not designed to be unfailable.
It should have NEVER awarded Champion track gear. The logical choice for gear would be Veteran track, the same LFR does.
You can’t fail a Mythic dungeon difficulty, no more than you can fail a Heroic dungeon difficulty.
It should have NEVER awarded Champion track gear. The logical choice for gear would be Veteran track, the same LFR does.
It makes more sense to be honest unless the tuning is higher than it was in DF. Mythic zero’s were better than they were before but still overall pretty easy and them being on a daily lockout…
If they released mythic zero now then people would be farming all 8 dungeons every day and go into heroic raiding on the 10th and then complain mythic isn’t being released for another week or mythic plus.
You can’t fail a Mythic dungeon difficulty, no more than you can fail a Heroic dungeon difficulty
I think you naively overestimate the population doing queued content.
The idea of being able to queue something, commit your time, and fail due to either the performance of yourself or your randomly assigned group mates and not be rewarded is both utterly alien and total anathema to the way most people who queue for things want to play.
You can’t fail a Mythic dungeon difficulty
I think someone hasn’t done a lot of mythic since before S4 of DF with a take like that one.
S3 0s were fine to be ported into a queue. Putting current 0s in a queue would result in a slew of complaints about failed runs, deserter debuffs, and time spent dead on the floor.
Go a solution. Form your own group. just 4 simple words just saved you all the time in the world and the issue of FoMo players
“Just form your own group”
While this age old advice is certainly valid to some degree it’s certainly not without it’s faults. Depending on what you’re playing it can take a very long time to form one of these groups and there’s a very high chance its going to be filled with other people no one wants to play with (For whatever reason).
Honestly as long as theres an ilvl requirement I don’t really see the issue with M0s being Q’d for… they honestly aren’t that much harder than heroic. Will blizzard actually do it though?
Nope. Sorry.
100% agree, since #legion I’ve fought for this due to them shoe horning them in then putting needed quests & profession mat & pats in them. The worse in #dragonflight they put the Bronze dragon story in content the public had no access to. Been saying since legion that if its not on the public auto group finder its NOT public content.
People are paying for a game service that has content, that content should not be gated by mechanics that take choice OUT of the hands of players. No que no content access. This is the ONLY content that can’t be PUBLICLY qued for.
Unfortunately, as we already saw complaints of m0 being “impossible” and the change in S4 being bad from people who both already knew the dungeons and outgeared them, I don’t think there’s a realistic ilvl bliz could set this to that wouldn’t lead to complaints.
This.
M0 before DF S4 should have been in LFD. It was just Heroic but tuned like 10 ilvl higher and +1 mechanic on the last boss of the dungeon, sometimes.
But M0 after the DF S4 changes? No. It is not a good fit for LFD anymore unless we get to the point where Mythic+ itself becomes queueable with a PvP-like Rating System, and I don’t see that happening anytime in the near future.
At this point, I think M0 needs to go one of two ways:
- Revert to pre DF S4 tuning and be added to LFD with a higher ilvl requirement than Heroic. Frankly, I’d prefer not to do this, as it would just make Heroic as a dungeon difficulty even more pointless than it already is.
- Stay how it is now, stay out of LFD, but lean heavily into the M+ side of things to act as a proper intro level to that form of content. Timer. EoD Loot. No Lockout. No Affixes (that starts with Keystones).
Right now it’s kind of between the two and I don’t think that’s necessary.
A better idea would to be removing dungeons from matchmaking entirely. Adding anything else to the matchmaking system is a mistake.
It’s not that dificult to just…ya know…start your own group.
But M0 after the DF S4 changes? No. It is not a good fit for LFD anymore unless we get to the point where Mythic+ itself becomes queueable with a PvP-like Rating System, and I don’t see that happening anytime in the near future.
PvP games have a fundamentally different level of expectation.
The the number of winners in a PvP game per match / instance / lobby is half of the total players. Every game has winners and every game has losers.
In a PvE game the environment can win, which means every player lost.
There’s also the self evaluation.
If you lose in PvP your opponent can be too good, you can shift blame from yourself to factors outside of your control. If you lose in PvE that is not the case.
- Stay how it is now, stay out of LFD, but lean heavily into the M+ side of things to act as a proper intro level to that form of content. Timer. EoD Loot. No Lockout. No Affixes (that starts with Keystones).
Right now it’s kind of between the two and I don’t think that’s necessary.
M0s as they exist now explicitly exist to be non timed progression dungeon content for players who otherwise do not engage in M+ or raids. Making them timed would be counter to their intended purpose.
Tanks and healers dont need and likely wouldn’t use a queue which would leave a bunch of dps doing nothing. They only way they could get tanks and healers to do it would be to remove the option of M0 without queue and that isn’t possible.
But M0 after the DF S4 changes? No. It is not a good fit for LFD anymore unless we get to the point where Mythic+ itself becomes queueable with a PvP-like Rating System, and I don’t see that happening anytime in the near future.
M0 From S3 DF is in the LFG tool. Its heroic and many people flat out can’t handle it now. I have ended up 2 manning so many bosses because people can’t figure out the big glowing thing on the floor is bad.
A friend mentioned they sent out a survey awhile back (I didn’t get one) that asked about adding queueable mythics including M+ actually.
Suggests they were at least considering the possibility at some point.
I think they should. Not all queueable content has to be easy. Warn people it’s harder queueable content than they’re used to and let people that want to do it that way give it a shot.