I came back to WoW a couple weeks ago and I have to say this is one of the most unfun dungeons I’ve ever done in my life. The trash sucks, there’s too many bosses, too many annoying minibosses, the last boss has one of the most annoying gimmicks for any dungeon boss in the game, you have to watch the same garbage RP every single key, the timer is stupidly tight. The only redeeming thing about Streets is that it makes Dawnbreaker seem good in comparison.
Please never bring this trash heap of a dungeon back.
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you’re doing +2s.
The real issues are the bugs which are sporadic.
Oh, I didn’t realize they removed all the terrible RP in higher keys, my bad. Still see you are the most useless troll on these forums. So it’s good to see some things never change.
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you’re literally complaining about the timer lolol.
Had to check and see who you replied to.
I put them on ignore months ago alongside some others who’s parents had to have been siblings.
8 Likes
I have more than one character and have done it on higher than a 2 lolol, if we are only going by the profile of the character you are posting on than you haven’t done it on any key level lolol. Useless trollolol.
your historical achievements are lacking. And no ksh/ ksl.
Streets is the most free key there is post-nerfs, people are timing it ++ even in higher key.
Roleplay is annoying for sure, but since the timer is free it isn’t an issue. The bosses has barely any mechanics that you need to care about, they’re extremely basic and straightforward.
Literally the only issue I’ve seen is on last boss with portals glitching out, and that’s a bug that should be fixed, not a design issue.
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It won’t matter right now, but you can trigger most of the RP in streets ahead of time. If you stand by the door where the lynxes are the first section will start. If you play with a friend or play dps you can also trigger the minigame by just running over during the postie set up.
Idk, it’s a really boring key though. Too linear, not enough decision making, the bosses feel like target dummies (with the exception of the last which I actually quite enjoy tbh, outside of bad pattern RNG).
I hate the last boss of this dungeon. Sometimes it’s easy, but if RNG doesn’t favor you, it can be really hard. I won’t be doing this dungeon anymore, I already got the 3k I wanted. Another dungeon I won’t be doing anymore is Dawnbreaker. I’m tired of the bugs. Last time, the whole group kept taking random damage of about 40% HP. Dying didn’t help. We finished the dungeon while taking this mysterious damage that we had no idea where it was coming from. It seemed like some bugged mob.
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Last boss of streets is stressful stuff. An easy heal but doing the portal hop game can get hectic
Dawnbreaker is a huge mess I need to keep climbing keys but dawnbreaker is a huge turn off. At least after first boss it’s a lot easier
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Yeah dawnbreaker is irredeemably bad
It being free is besides the point. It’s still a terrible dungeon. And dungeons which require the tank to know additional information above and beyond the route are bad for tank participation. Extra action buttons in boss fights should not exist in M+, period.
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How so when OP’s complaint is literally about the dungeons timer being too tight, which was the part I responded too?
Yes it sucks because of RP.
Yes it sucks because trash has boring mechanics that you can snooze through.
Yes it sucks because it’s full of bugs.
Edit:
Learn how to read for heavens sake.
That’s one of his many points, and you didn’t quote anything, so anyone can assume you’re replying to the post in its entirety.
And you didn’t give any of those qualifiers in your original post.
But anyway, enjoy your report for totally uncalled for insults.
The only issues I’ve had are when the password to the Oasis doesn’t work and you can’t get in. Other than the chance of that bug, it’s really an easy key if you just need a vault slot.
You can probably just guess if there’s a dracthyr, who it is.
Amidst all the criticism, let me give some praise.
I really like ECO-DOME — it’s absolutely fantastic, and Blizzard has truly made progress.
The scenery is beautiful, the mobs are pleasant, the mechanics are clear, and the pacing is steady.
I farmed it for an entire patch.
the only issue with streets is the puzzle phase bugging out on occasion and the issue with trash snapping/teleporting upstairs for no known reason–wiping groups and potentially bricking the key.
That’s about it. They shortened the nightclub boss phase by quite a bit (thank god) and they nerfed the number of shockmines the two spider-shaped lieutenants cast which was also a welcome change.
Every now and then (rarely but happens); I run into an issue where last boss will move all the polygons away from where we are and then cast shurl on one that we can’t get to without having to hop through too many of them. but this again…is super rare.