Doesn’t have much to do with spell batching.
It’s mechanics. If I toss a DoT on a mob, it will instantly pull Aggro but will not instantly damage. So, no tag for a second or so after I begin. Unless I start with an instant like shadow burn.
Doesn’t have much to do with spell batching.
It’s mechanics. If I toss a DoT on a mob, it will instantly pull Aggro but will not instantly damage. So, no tag for a second or so after I begin. Unless I start with an instant like shadow burn.
Thats not exactly the issue. When someone hits something first, because of spell batching, someone else has about 400 ms to add something else to the batch, letting them take the tag even if they hit it last.
https://www.wowisclassic.com/en/news/spell-batching-classic-wow-confirmed/
The game is not getting that far, already the fall-off in players is crippling many portions of the game. There will be a few bumps in players with the release of gated content but I doubt it will be enough to justify releasing TBC.
Well we gotta listen to him he’s somehow level 120
Do you have any proof of claim? Because as far as I know. Even batches have an order of operations that involve first come first served.
Linking a 3rd party site that briefly explains what spell batching is, is educational, but doesn’t cover what you’re claiming.
I do agree with that, especially if they keep the current pace: 6 months between phases … by the time we reach Naxx, classic population will have shrunk to Pserver status
I do agree with that
Level: 120
The link I posted has an explanation, a blue post, and a video. If that doesnt fit your definition of proof then what are you willing to accept…
Yes, yes. I post on a single character and don’t care one bit that it’s a level 120. I guess that invalidates everything, should I swap to one of a couple of dozen alts? Will that somehow make my words magically better?
Perhaps I should post on every single one of them and agree with myself, then it will seem like I have a crowd who supports me!
If that doesnt fit your definition of proof then what are you willing to accept…
Evidence /shrug
Where in the blue post does it state, what you’re trying to state? Copy paste if you will.
The game is not getting that far, already the fall-off in players is crippling many portions of the game. There will be a few bumps in players with the release of gated content but I doubt it will be enough to justify releasing TBC.
Thats easy to say while we are comming off a massive content drout. The only thing added since launch is PvP and that’s something only a small % of players care about. Most of the people that arn’t currently playing have no reason too, because they already farmed out everything they need.
Its refrenced throughout the post. I dont know how else to explain it any better than Kaivax already does. so Ill just put the post here for anyone who wants to read it.
While we never really eliminated spell batching in WoW, we did change how (and how often) we process batches of actions coming from players, so you’re less likely to notice that processing in today’s game. We’ve been working to ensure that in WoW Classic, the gameplay of activating spells and effects will not differ from the experience of playing original WoW.
It was relatively common in the original game to see a warrior Pummel a mage who simultaneously and successfully Polymorphed the warrior. The mage suffered Pummel damage but no spell-school lock, because the mage didn’t get interrupted. This could seem paradoxical, but it could happen because the Pummel and Polymorph were both in the same batch, and were both valid actions at the start of the batch. For the most part, things like that don’t happen in modern WoW, but they still can. We’ve made improvements to batch frequency, and the game is much more responsive than it used to be. Still, if you manage to get both a Pummel and a Polymorph into a tiny processing window in modern WoW, you’ll experience the same behavior as in original WoW.
As with many other areas of WoW Classic, authenticity is our primary concern. It used to be the norm that combat flow and PvP balance were defined and tuned in a game where spell messages were resolved less frequently. There was a single game loop that processed all messages sent and received every server tick. Nowadays, the game processes multiple loops for messages of differing priorities. Spell casts are high priority, and have been for a long time.
For WoW Classic, we’re moving spell casts to a low-priority loop that will cause them to be processed at the frequency that best fits how the game actually played in version 1.12. Two mages will be able to Polymorph each other somewhat reliably, resulting in two sheep nervously pacing around at range. Two warriors will be able to Charge one another, and the end result will be both warriors standing stunned in each other’s original location.
We think it’ll be fun to see those sorts of things happening again.
The only thing added since launch is PvP
Well, Dire Maul too. And yeah, the gated content will certainly draw some people back. However, there’s a lot of people who have completely put Classic in their back mirror because they farmed out the current content so long ago.
Back in Vanilla people were still trying to get MC gear and even their pre-BiS stuff when BWL came out. They were still engaged and ready to do the new content while farming old content. For most there wasn’t a large lag between getting geared and having new content.
This changed in Classic. Most people went into MC as soon as they got to a level they could go in there. I know of a ton of people who got a couple of pieces of tier 1 gear before they reached 60. People were decked out in epics months ago. Many of them aren’t even raid logging anymore, Classic is a distant memory as they have moved on to other games.
So, yeah there will be a resurgence in players when BWL comes out but it’s probably going to be a low ratio of the players at Classic launch, far lower than the similar time periods in Vanilla. And I’m willing to bet the same happens with the other gated content releases, unless Blizzard greatly steps up the rate of release. Which will considerably shorten the overall length of Classic and cheapen the enjoyment of the game.
Now, they could make sure that BWL is tuned to be difficult and stretch it out that way. However, I’m willing to bet that they won’t do that because that’s going to create a whole lot more screaming from the people who have gotten used to the easy playstyle of Classic and just crushing content.
I’m still not seeing it. Apparently you don’t either.
You’re using a post that was made before beta was even out. A post that is explaining the difference between modern and classic spell batching. Which has nothin to do with tag orders.
Got any evidence of tags being out of order from damage applied? Didn’t think so
Doesn’t surprise me that you didn’t even try. When I said copy and paste, it was obvious I meant the part that applies, not the entire article.
The game is more about figuring out what you’re doing and exploiting it then actually just playing the game
I agree. There is a whole lot of that happening. It happens in general in MMOs, but it’s really obvious in BG play.
Can you just eliminate premades, if that’s what your goal is? There’s like a meek stealth change once a week and then it takes another week to see that it didn’t work
I don’t think that is their goal. Blizzard’s policy (in Classic) is that they do not try to “balance” pvp gameplay. They only interfer with actual “exploits” and “cheats”. They make a company-level decision about whether something is an exploit/cheat or just a “strategy”. If they decide it is just a strategy, they won’t prevent it.
It is debatable whether pvp can be “fair and balanced”, or whether that is impossible. For example, Blizzard cannot stop “communication outside the game”. They don’t rule the country.