Can we un-simplify stats a bit?

Tedium =/= “rpg elements.”

There are plenty of amazing rpgs that do not make their skills needlessly tedious by forcing you to meet arbitrary numbers in order to perform adequately.

No, good rpgs give the player the tools to create a plethora of interesting builds for their characters and the stat / skill / perk / feat / spec systems enable that rather than artificially limit it.

WoW has never been a good rpg.

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