Can we talk MW?

Dude, MW needs help. You lot really threw at us Sheilun’s Gift and made it a 1.9 second cast (can’t be casted while channeling), while taking away Bonedust. Make Fistweaving AoE like Hpal’s melee wings. Make Sheilun’s instant or get rid of it and bring back Bonedust.

From a PvP perspective, MW is so beyond dead right now. Please, please, PLEASE, for the love of God fix this.

9 Likes

They could deal with a pvp talent that makes sheiluns cap at 3 or 4 clouds but instant

doesn’t matter what they do pvp mw players just wanna SooM from pillar and win games

No can do, we already are starved for Honor Talents. (Grapple Weapon, Zen Focus Tea, Chrysalis, Eminence, Peacweaver, Precognition).

90% of MW players in PvP have literally been BEGGING for fistweaving to be viable since they made it unplayable. You have full blown insanity if you believe we just wanna be an AFK 40 yd heal bot like we have been since S2 of BFA.

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To expand on why the changes are so bad - it’s quite simple. Bonedust gives us an opportunity to have a little extra instant cast healing (it causes our mastery to procc twice, meaning using Renewing Mist will procc our mastery twice, and with Resplendent Mist, each procc has a 30% chance to be double the healing) which MW DESPARATELY needs in PvP as we have no real outlet of instant cast healing (we have the occasional instant vivify, but without channeling for Clouded Focus that healing is pitiful and very mana inefficient).

I’d argue replacing Secret Infusion and Invoker’s Delight would be a lot less impactful. Or, even opening up an extra part of the tree to make place for Sheilun’s Gift. Or, just make Sheilun’s Gift instant cast. Its heal is already underwhelming, the buffs it gives when specced into it barely last more than 8 seconds at most, and it’s mana inefficient still anyways. If Sheilun’s Gift is made instant cast, then at least us losing Bonedust Brew is a lot easier to stomach.

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Those are literally the go to talents for Mythic Raids.

To borrow your phrasing,

I mean fistweaving is viable in pvp.

Just not necessarily the best thing to do, as it doesn’t smart heal.

If you use it at 2-3 stacks it will be underwhelming. If you aren’t holding clouds longer for the buff that talent wont be helping you much I imagine. I guess you cant really sit on the stacks in pvp like we can in pve?

Im not sure why BDB wasnt added to the pvp talents for you guys. Esp if it was that impactful in pvp.

They’ve always balanced PvE before PvP though, so this is probably a result of them trying to bring MW closer in line in the PvE content at the expense of pvp.

Could be worse though. looks at R sham

The pvp talent system kind of needs it’s own revamp. The three slots doesn’t really seem like enough for people to get a sense of choice.

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I think having 2 mandatory choices destroys the opportunity to play around with things.

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It literally is not xd. It SEMI works in 2v2’s, and that’s about it. And seeing as you can only get Gladiator/R1 titles from 3v3’s, that makes 2v2’s irrelevant.

In PvP we would HAVE to run the talent that makes it one stack per 4 sec instead, as we’d need that healing to come a lot sooner.

This, because

This ^ only applies to MW tbh. Most other classes can make reasonable concessions and still be good. MW is the only class I can think of that absolutely DESPARATELY needs at least two PvP talents to just be regular parts of our toolkit. I’d argue Chrysallis and Zen Focus need to be baseline, or at least be a part of the talent tree.

1 Like

You sure that’s what you want to use? Because fistweaving in 2s counters almost every meta class, barring two. Just because 2s are an irrelevant bracket doesn’t mean the spec suddenly is invalidated.

As for 3s, it’s still good, just not ideal, as I said. You can make it work, but you aren’t going to have the success that you’d have playing normal MW. Grab a dh/dk and run at every healer every game and I guarentee you’ll still go positive in WR fistweaving.

Yes. The moment your partner and you both take damage at the same time, it all crumbles apart (because it only heals one target, and doesn’t smart heal).

It’s basically unplayable. No smart healing, heals one target at a time, and you have to run into melee range (AKA get cleaved) to get any healing. Plus, you absolutely have 0 healing output through casts if you go fistweaving, which means it’s all in or nothing.

I mean this respectfully, but your opinion on PvP with the limited experience you have doesn’t hold a lot of weight with me, nor should it for other people either. I don’t mean to diss you, I just heavily disagree with the notion you’re inputting.

May I ask what the two are?

I’m not sure what they were trying to refer to, but I can give you a number of classes that completely shaft MW in 2’s if the MW plays fistweaving.

Assassination Rogue, Arms Warrior, Feral Druid, Affliction Lock, Demonology Lock, Retribution Paladin, Elemental Shaman.

Honestly, more classes probably play REALLY well into a fistweaving MW in 2’s, but I’m just sticking to the ones that just give fistweaving MW 0 chance to do ANYTHING.

i think we should wait until 10.0.5 to see how fistweaver sheiluns builds perform in 3s.

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Isn’t that just how the meta is? Given that it is so melee focus. Being a caster is miserable. Even for the meta healers like Druids/Evokers which have better escapes/walls.