First of all, There are a few issues I have with wands. Suffering pushback from melee attacks, when ranged weapons don’t, but it’s literally the same “spell.” The amount of time it takes to auto attack after using a wand. A few others also, but I won’t take the time. I’m not here about these issues. I’m here about a bug, and whether or not it’s even being discussed.
Let me preface this next part with some facts, that have been tested and proven to work. The first fact is if I had +100 nature damage on my gear, and my wand was a nature damage wand, then it would have +100 damage, despite it’s attack speed. Meaning, a faster attacking wand would benefit greatly to +spell damage of the same type, even more so than a slower wand.
I first tested early on with low level arcane damage of about +12, which increased my greater magic wand damage in the low levels. I then continued with testing of a shadow wand and +shadow damage gear, as I had it for my shadow priest spec anyways.
This means that elixirs like Arcane Elixir, which increases spell damage by 20 for 30 minutes, should affect wands. This also means that +spell damage from gear should also affect wands. Spell damage should affect wand damage, no matter what the element type of the wand is.
So here is my issue. My wand damage is 40-75 nature damage with an attack speed of 1.4 seconds. In the tooltip it shows I have +159 damage to my wand, for a grand total of 248 - 293 damage per shot. However I am seeing 40-90 damage numbers.
Something is clearly wrong. This isn’t “this mob has X amount of resistances, so your doing less damage.” It’s every mob, and they’d need about 70-80% reduced damage from that magic type.
I think +spell damage and healing gear isn’t actually affecting the spell damage portion of wands. I have more test to run, but I wanted some feedback, if anyone else noticed this, etc.
TLDR: Spell damage is supposed to affect wand damage. Tooltip is showing damage numbers way higher than actual values.