Why is assassination rogue slowing me for 66% now? This class as a whole should have a weaker slow given how it’s passively applied and how much control and movement speed they have already
Why is disc priest (shadow too?) putting a 65% slow orb that has insane uptime and really good smart following me what feels like the entire game? Always feels good when paired with a mongo BM buddy doing 1m DPS.
Frost mage I don’t even need to explain.
DK defile 90% slow not sure how this even made it live to begin with. 80 is bad enough. 90% is something some private server dev would cook up creating their own items.
Dev having a 90% snare baked into its kindergarten rotation, like how has this not been hotfix
I recall blood dk having some sort of 90% during DND prior to TWW but its bdk and fortunately not likely to be encountered.
Think I am missing a few more but not even sure anymore given how bad the fotming is this expac.
They are adding a few 80% slows to some of the bad racials in the next patch but please rethink this Blizzard. Make them better in other ways. Nothing should be greater than 50, passively applied slows should be slightly weaker, 25-40. Max 60-70 and be temporary and require a CD (think piercing howl).
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I don’t even mind the slows so much but the rng 0.5 seconds roots are crazy.
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I do like the idea of passive slows capping out below 40%
Most warrior players need a root from now and then, they are so cranky all the time.
Not to mention that some of those slows are bugged, there’s 1 dh slow (dunno which one of them all) that isn’t removed by hand of freedom.
Why do rogues have the ability to still get the opener even if you knock them out from stealth?
wondering this myself. so aggrevating revealing a rogue and they get the sap anyway due to how generous the range is on that ability for some reason???
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Probably because they would be near unplayable without any kind of opener.
Your terms are acceptable.
2 Likes
rogue moves so fast in stealth now, kinda their fault if they get revealed
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Don’t get caught in opener.
They seemed to be playable in vanilla-cata before subterfuge.
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Whew, sure glad the game hasn’t changed in 20 years.
Ah yes I’m sure having one advantage over the rogue would make them unplayable
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Regardless, don’t get caught in the opener. Feral doesn’t have a safety net when their opener gets ruined
And Rogues don’t have RoP, not sure why we’re trying to compare apples to oranges.
Rogues don’t need a safety net, full stop. Avoid losing the opener, not sure how many times you’re going to ignore that little tidbit.
It’s called counterplay, if you play badly then the game shouldn’t hold your hand and give you training wheels to fix your terrible play.
So, don’t get opened on by Rogues and there’s no issue?
How exactly do you purpose that when subterfuge is a thing.
You knock them from stealth they still get the cheap shot, explain to avoid that
I dunno man, I just smol brain rogue.
What did I expect from a troll