Yeah I know. But sacrolash! Heres the truth. Warlocks as a class has been terribly DESIGNED for the past 3 expansions. They have only been proped up sporadically by gimmicks and degenerate playstyles since Mist of Pandaria. During Warlords, Warlocks was propped up by Demonbolt aka Improved Chaos Bolt or meme 2 shot Chaos Waves. During Legion, warlocks was propped up by overtuned Fel Lords early on and absurd affliction self healing later on. During BFA, well we know the story. Destruction sitting in the middle of the map doing nothing until they manage to get off 1 spell and you die. Oh and affliction was viable for about half of s1 with one shot Drain life gimmicks. That lasted a cool 5 weeks of the expansion. Now its currently Sacrolash proping up affliction to be playable (Yes despite what you think cause you died to the single Destruction/Demo warlock, both those specs are garbage).
Almost all these are tuning issues, but it doesnt change the underlying issue that its terrible by DESIGN. Any spec or class will be good with enough tuning IE see marksmanship hunters who was a bane to players prior to one hotfix 2 weeks ago, and are once again basically non-existant in Arena due to having a terrible DESIGN.
But Yubie, Look at X and Y rank 1 pro players who plays this game 12 hours a day for a living along with other players who also play this game for a living. Yeah thats just proving my point. Outliers are not the exceptions. No, every other warlock player in PvP isnt just doing it wrong. Broo dood but you saw that clip where Chanimals did top damage vs a RMP and their team rotted to shadowplay? Oh sick did you see the other 50 where he dies to double melee cleaves if they so much as sneeze in his direction?
h ttps://clips.twitch.tv/PopularEndearingWitchBIRB
Heres the facts. Warlocks for all 3 specs are designed to be high ramp up damage specs yet lack any of the tools to allow the ramp. They have sub par survivability pair with the amongst worst mobility in the entire game. Their pets which is essential for 1/3 specs literally dies to collateral cleaving , and dies instantly if any smart player actually focus fires them.
Destruction is plagued as a one button wonder degen spec where you cast chaos bolt repeatedly=they die, you dont cast chaos bolt=they dont die. No one enjoys fighting this spec and its not very enjoyable to play either.
Demonology burst requires about 8 GCDs in uninterupted casting sequence just to hope your pet AI isnt LoSed or bugged out or once again, casually cleaved down without care. Half of Demonologys PvP talents still have legion levels of health/damage (Call observer literally has 500 hp, a short 20 yard range FROM THE WARLOCK so it doesnt even hit casters unless you are on top of them. Fel lord has like 9k hp, does no damage anymore, and will die to a single warrior bladestorm or DK abomination limb or Chain Harvest or any AoE.)
Affliction dots are the weakest dots in the entire game ironically and all of your damage is backloaded into malefic rupture which requires your other 4-5 GCD dots to be effective damage followed by 3-5 GCDs of more free casting. This works great in raiding but awful in PvP.
Above all, regardless of tuning, by design, warlocks are not FUN to play. You can buff their survivability. Make demon armor baseline. Buff demo/destruction damage. It doesnt change that the damage profile is horrendous and they are ill equiped to make use of their slow, ramp design.