Can we reduce mob health in Delves?

These mobs have health pools that have turned delves into a slog this tier and it is not for the better.

There should be consideration given to reverting the health pool increases. We have already seen in multiple cases that you overshot the health pools compared to our power level.

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I’m just about to run my first 11 this evening and I haven’t run into any major issues. Then again I solo these things so that mobs don’t turn into health sponges.

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increase mob health 1000%.

This is generally a problem right at the beginning of the season, when (to use this season as an example) you are still around 670-680 and not the ~710 you can cap out at after a couple of months.

It’s also an issue in delves with multiple players. For example, adding a tank increases the enemy HP by about the same as a DPS, so you effectively slow the delve down unless you do massive AoE pulls.

I do believe they should re-examine how they tune the enemy health because players who are skilled enough to do T11 at the moment have to deal with the tedium of high HP packs. In addition, it discourages cooperative gameplay when the slog increases with player count.

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It’s a new season, so you’ve got to gear yourself up, get Brann’s curios and levels built up again. T11s are still a bit slow, but T8s are pretty easy and I’ve still got a lot of gear to upgrade.

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Nightfall Sanctum - you can use the airship bombs in all? or most variants.
Fungal/Myco - you can use the spores in all variants.
Earthcrawl - you can use the cart in all? or most variants.
Sidestreet - you can use the goblin bombs, if the story variant allows.
Archival Assault - you can use the special ability to cut through mobs, and recharge it w/ all the little magical orbs scattered about.

That’s all I remember off the top of my head, I’m not sure the kobold ones have anything really easy to do damage. Excavation Site 9 also kinda sucks.

Best part about delves now is looking for the flickergate, and then the gate that allows you skip most of the delve entirely. In that waystation btw, if you keep the mobs in the path of the trains, they’ll get cut down too.

I just did a +4, +5 and +6 with my 638 Bear who is now 642.

It wasn’t too bad. The +5 was a Fungal dungeon, and might I say I am glad to see that they fixed the fungal explosions so that they actually work properly now? That delve was amazing, once I realized the fungal explosions actually work now, I was downing whole trash packs in like 10 seconds lol.

But even the Nightfall Sanctum +6 I did wasn’t that hard. Some of the enemies were a little spongy but then I was 20+ item levels under the recommended gear level so I was expecting it to be a little slow.

It was nowhere near as slow as I thought it would be, even though my Brann only has white curios and he’s only Lv35.

Yes it’s easy. Just play a lower tier.