I just love the challenge so much! It’s so fun trying to complete things in time while making sure everybody is performing up to standard so you don’t miss out on your progression! Oh, and make it so if you don’t beat the raid within the timer, the loot dropped from the bosses have reduced stats and ilvl!
The most fun quests in World of Warcraft Vanilla were the ones that had timers associated with it! I just loved doing those quests and having to restart if I didn’t complete it in time! More of those please
I think there’s some design space out there to be explored with affixes and timers in a raid setting, but given the difficulty of Mythic raid progression in the first place, I don’t think this is the sort of thing that makes much sense early on after a raid tier’s launch.
I want it to be Blizzard official and to punish players who don’t complete it in time! It’s not fun if you just do something at your own pace then try to beat your own personal record; I want it to be an official Blizzard mechanic where penalties apply for making mistakes, and progression restrictions for not completing it in time.
The challenge of clearing Normal isn’t to then have a set of nonsensical barriers to play under the guise of “challenge.”
The next step is Heroic.
Timers are lame.
Not trying to bag on something people enjoy but… speed-running is for tired games where you literally have nothing left to do. That would make sense in WoW if we got an expac every 10 years.
We get content updates (per the context of this discussion) every 9 months or so.
Speed-running is anathema for such a system.
Mythic raiding is there for a reason; and also why so few do it. It’s HARD.
I think adding M+ timers in raid progression will bring a lot of players back to the game and make raiding more interesting and competitive. There needs to be a challenge to raiding, and I think the best way to introduce that challenge is to add a timer where you have to restart the entire raid if you don’t complete it within 2 hours. And if you fail the timer, you have to do the raid at a difficulty level lower (normal mode instead of heroic) and beat that timer before you can jump back in heroic. It will make raiding more engaging and competitive, and I think Blizzard has been lacking timed completion features that make the game way more enjoyable and engaging.
Mythic isn’t hard, you just have to do your vault keys, get loot from the vault system, and then use that loot until you basically outgear the standard of what you need to beat the raid.
If mythic raiding had a timer however, it will truly show who has actual skill, and who just farmed out good gear, or bought carries.
You could still buy carries even if it had a timer, but at least there will be skill involved rather than just farming out gear and overcoming difficult challenges by investing time and getting better gear.
Raiding needs to be more competitive and interesting, and I think Blizzard should add an official M+ timer to mythic raiding, that way the Race to World First is official. Hall of Fame is a start, but I think there should be an actual in-game timer to reset the raid if it’s not completed in time.
It honestly baffles me how you think mythic raiding can be a challenge without an in-game timer ticking down to let you know you’re about to lose.
But there is no M+ timer ticking down, so how can you say it’s hard when it’s literally at your own pace? Lmao. People would quit the game if you could do a raid without a timer. The timer is what literally makes raiding an enjoyable feature. Content would be dead without a M+ timer in raids! Everyone would just be able to complete a mythic raid because there would be no timer!