Can We Put a M+ Timer in Raids?

I just love the challenge so much! It’s so fun trying to complete things in time while making sure everybody is performing up to standard so you don’t miss out on your progression! Oh, and make it so if you don’t beat the raid within the timer, the loot dropped from the bosses have reduced stats and ilvl! :smiley:

The most fun quests in World of Warcraft Vanilla were the ones that had timers associated with it! I just loved doing those quests and having to restart if I didn’t complete it in time! More of those please :smiley:

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You must be trolling.

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I love the challenges associated with timed completion and I want more of them in the game!

If you love it, then do it.

In fact, DBM already tracks this. So play it that if you don’t beat your previous timer, you have to log out for a week.

Fun, eh!?

I think there’s some design space out there to be explored with affixes and timers in a raid setting, but given the difficulty of Mythic raid progression in the first place, I don’t think this is the sort of thing that makes much sense early on after a raid tier’s launch.

I want it to be Blizzard official and to punish players who don’t complete it in time! It’s not fun if you just do something at your own pace then try to beat your own personal record; I want it to be an official Blizzard mechanic where penalties apply for making mistakes, and progression restrictions for not completing it in time.

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The challenge of clearing Normal isn’t to then have a set of nonsensical barriers to play under the guise of “challenge.”

The next step is Heroic.

Timers are lame.

Not trying to bag on something people enjoy but… speed-running is for tired games where you literally have nothing left to do. That would make sense in WoW if we got an expac every 10 years.

We get content updates (per the context of this discussion) every 9 months or so.

Speed-running is anathema for such a system.

Mythic raiding is there for a reason; and also why so few do it. It’s HARD.

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I think adding M+ timers in raid progression will bring a lot of players back to the game and make raiding more interesting and competitive. There needs to be a challenge to raiding, and I think the best way to introduce that challenge is to add a timer where you have to restart the entire raid if you don’t complete it within 2 hours. And if you fail the timer, you have to do the raid at a difficulty level lower (normal mode instead of heroic) and beat that timer before you can jump back in heroic. It will make raiding more engaging and competitive, and I think Blizzard has been lacking timed completion features that make the game way more enjoyable and engaging.

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Mythic. Done.

Mythic isn’t hard, you just have to do your vault keys, get loot from the vault system, and then use that loot until you basically outgear the standard of what you need to beat the raid.

If mythic raiding had a timer however, it will truly show who has actual skill, and who just farmed out good gear, or bought carries.

You could still buy carries even if it had a timer, but at least there will be skill involved rather than just farming out gear and overcoming difficult challenges by investing time and getting better gear.

Raiding needs to be more competitive and interesting, and I think Blizzard should add an official M+ timer to mythic raiding, that way the Race to World First is official. Hall of Fame is a start, but I think there should be an actual in-game timer to reset the raid if it’s not completed in time.

It honestly baffles me how you think mythic raiding can be a challenge without an in-game timer ticking down to let you know you’re about to lose.

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Tell me you’ve never raided Mythic, without actually saying it. I mean… el-oh-el!

Just so you know, while it’s true the Mythic formula is about 30% gear, it’s more like 70% MECHANICS.

And if you don’t flawlessly execute those mechanics, it’s not just that YOU die, you almost invariably wipe the whole group.

ALL TWENTY PEOPLE must play at a very, VERY high level of play.

Your gear has a much smaller role to play. It DOES still matter, but it matters less than knowing mechanics.

There’s a reason why almost no one does it.

IT’S HARD

But there is no M+ timer ticking down, so how can you say it’s hard when it’s literally at your own pace? Lmao. People would quit the game if you could do a raid without a timer. The timer is what literally makes raiding an enjoyable feature. Content would be dead without a M+ timer in raids! Everyone would just be able to complete a mythic raid because there would be no timer!

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0/10 weak bait

:popcorn:

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Why would you think it’s bad if Blizzard put in a M+ timer in raids? Why is this a troll? I thought everyone loved timed PvE content

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Not sure what you’re laughing at, flaunting your overwhelming ignorance about this topic.

As you say, people have “all the time in the world” … and still can’t complete Mythic Raids.

It seems nothing I say will convince you so I’ll just close with a reminder of this FACT:

Mythic raiding is REALLY HARD. And I KNOW THAT because I’ve dabbled in it. I have what is called “an informed opinion.”

You do not. You seem to think you can just overgear Mythic raiding an “eventually” win if you just keep trying.

lol okay.

I will now leave it to others to utterly mock such an assertion. I’m done.

So even if there is no timer ticking down, the very nature of it being difficult warrants it not needing one, and that is why there is no timer?

Huh. Makes you wonder if the same could be applied to other aspects of PvE content in the game.

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The challenge already is in the game. It’s higher keys. Get to it if you love it so much.

That not what he said at all.

To show I’m being a fair sport, I will at least support him in that.

Higher keys would certainly be harder because of scaling and affixes, but I’m not sure if it would be fun without a timer.

I mean, the other guy in this forum seems to think Mythic raids are hard, even though they don’t have a timer.

The fun you want already exist as you say here. No need to have it in raids.