Can we please nerf TF out of Assassin?

It’s pretty sad that it doesn’t take a ton of skill to control most comps as an assassin rogue in solo shuff given how Blizzard decided to tighten up the FOTM classes.

Rupture and Garrote dots are the biggest offenders, and it’s pretty crappy how one can get cc chained to death when the attacking rogue gets one cc from a teammate during a smoke bomb, whether it’s an incompaticate, global silence, or a random interrupt.

Really f-ing tired of the lack of pvp balance in S3 as it’s even worse than S2. Many folks I know who are multi-glad people (healing, or dps) are tired of the same crap. Wake up and focus on PvP since that’s the only thing keeping the game alive after PvE raiders are done well ahead of the next season.

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Also set bonuses have zero business in PvP given how bad the class balance is.

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Sin is the 3rd best rogue spec

Not really making a comment on whether it should be nerfed but wanted to point that out

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I just wish Blizzard in general would pay more attention to PvP tuning given how crappy it has been since the release of DF.

99% of games won w/ an assassin rogue in play is when i’m paired w/ them as a mage. I’m not a glad by any means, but I’ve easily hit 2k rating on that toon prior to this season. Just sucks that I have to improvise even more for broken classes and it literally comes down to 1% of a teammates’ health for a win/loss condition.

No issues w/ my DK, but then again they aren’t the FOTM. BM can also kiss my hairy bum. I kill their pets out of spite.

What are you trying to say here?

And here?

Post is very hard to understand what your specific issue is, other than losing to the weakest of the 3 rogue specs

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Weird phrasing to make it seem like sin is remotely weak

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It does a lot of spread damage , but also dies.

Not saying it’s not good but it’s not better than any other melee class

Edit: forgot about enhance

God forbid :dracthyr_cry_animated:

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lol😂 It’s not an issue like people make it out to be, kingsbane does hit for 1/4 of a health bar, nothing else is threatening. Everything else is a long slow dot. No CdR like sub and outlaw, and significantly longer CD defensives than other melee classes.

With that being said it’s one buff away from being broken and one nerf away from being useless :man_shrugging:

Should also note I’m talking about 3s not solo shuffle

Really just pointing out how bad a mage is that cant take down an assassin rogue with all their blinks and roots. This is a 10/10 thread

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The thing with 3s is sin has some absurdly strong comps

Sin destro and sin arcane

Not detracting from the fact that destro and arcane are pretty insane but sins kit is a pretty significant reason of why these comps are good

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Yea it’s good, still think both comps are better with outlaw or sub; and in come cases a warrior

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Your record is 39/40 in solo, is this a nerf mage thread?

Are you really so awful at the game that you just want to not have to worry about anything?

0/10. Clown.

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assa could do with some nerfs, so could outlaw and sub after the shadow finishers fix.

but not just rogue, ele/boom/dk/dh need nerfs.

this whole post could be rephrased to be able dh. only skillcap on dh is predarkness/glimpse things.

Does glimpse even have a skill cap with its cd?

I swear they just fly around for half the arena

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Nothing needs nerfs, the player base at large is a hellofa lot worse at the game than they think they are. Damage is fine, everyone is going to be at or avoblve a million HP.

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Imagine playing an assa rogue without a kingsbane that was threatening.

I don’t think anyone would

I’d trade Kb for some better defense though

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yeah assa got 0 defensives in the rework, i still think that the cloak of shadows pvp talent should be assa specific. sub has cdr to make them tankier and 2 dances to peel with stuns if they need, and outlaw has cdr on vanish/evasion to farm back with the stam talent.

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Soothing Darkness exists though and its very strong in PvE. It’s decent in PvP as well.

The rework gave us access to defensive abilities in the Rogue tree that we didn’t have before either, this ends up being a net buff to all defensives.

Rogues that don’t use Elusive are going to be squishy next to one using Elusive, beefier Feint plus the 20% wall. Way higher skill cap than cheat death also way more effective. I can stop a Sub rogues go in arena with a pre feint for example, and have done so numerous times. Secret Tech is Aoe .

I ran one dance Sub all last season and it was super tanky, Assassination feels this way in this tier as well.

In PvP were a lot less fragile and in PvE the only thing better is lock or tank or havoc or DPS DK for consistent damage mitigation.

I’m confused as to how you think any of the three are less tanky, where are you seeing this, PvP or PvE?

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Counterpoint: Play a dwarf.