Can we please fix loot?

funny because i did every single one on mythic the first week lmao, plus i generally zero in on one that has the loot i want and just run that one over and over so please dont lie and make up false information

sorry but your account wide achievements don’t lie:

https://worldofwarcraft.com/en-us/character/us/moknathal/verdayll/achievements/dungeons-raids/shadowlands-dungeon

I mean, to be fair the achievement system has also been screwed for ages, but either way i know i did them all the first week, because i had to wait for lockouts before i could run anymore since keys and the raid weren’t added yet, plus again i did mention i focus on one area for a certain piece of gear, either way dunno what you trying to prove exactly, ive ran a ton of keys and gotten basically nothing besides anima and a conduit or 2 to show for it
Edit: Mb, didnt run mythic plaguefall the first week because i was having too much trouble finding people who would follow the bosses mechanics

I beg to differ. No, put up a sign that can be seen from the moon to differ.

I’ve personally gone through droughts of 10+ dungeons where no gear dropped.

Not M+. Regular/heroic dungeons.

It’s nearly a meme in the guild it’s so predictable/awful.

Stop trying to act high and mighty. The current loot system is crap.

I have ran 16 M+ on ONE character and not gotten a single piece of loot.

In two weeks I’ve cleared normal mode CN on two characters and got ONE piece of loot between the two of them.

Bad RNG is one thing but this is absolute garbage. No one should be able to invest over 24 hours of game time and have 0 to show for it.

That is just extreme bad luck.
A key now gives 2 items for an upgrade, and 1 for a completion only.
So even if all 16 keys were not in time, that should have still been 3 items+ on average.
Surely you upgraded at least SOME of them right?
So that would mean 4-5 items on average.

Raid is much worse though, but harder to calculate without knowing your raid size.

Either way, to get no loot at all from all of this is EXTREMELY unlucky.
Its only 1 less item per content anyway.
You could have easily gotten this unlucky in the past too.

So “Bad RNG” is not just “one thing.”
Its all the things.
The system might be crap, but the facts are what they are.

Something that I kind of just stumbled upon though, that I have been leveraging pretty heavily recently is trash farms in the raid.
We killed the first boss on Mythic then just kept farming all the trash between the next few bosses every 30 minutes for a few times.

Since then, we got something like 13 226ilvl items, many of which are BIS for our raiders.
The single raid kill only dropped 3 items, and it took us hours to kill it.

But I suppose you would just be counting the individual mobs that you looted and claiming you getting nothing there either was something that no one should ever be able to do?

Don’t people read?

No drops = ZERO. Not 3 or 4. Not some pieces got upgraded.

Zero. Nada. Ziltch.

Also. People talk about RNG being truly random (or at leas talk along these lines).

There’s a seed for the RNG that appears to set up some people to be “good” with loot, and some to be “terrible”.

A friend I’ve been playing the game with for almost 10 years can, and has, just shown up and had every possible loot variation just happen.

2 mounts drop in a raid? Gets both 1st run.
Legion legendaries? She couldn’t travel to a WQ w/o getting at least 1 along the way.
SL? She was M+ ready within less than a week after hitting 60. Gets a drop nearly every boss in dungeons.

Make the seed better or re-instate BLP.

Or put back loot to being more plentiful.

I hate it when people just say it’s 1 less loot. From 3 to 2 loot is 33% and that’s not a small amount. I guess only finance people will get this but imagine your mortgage went from 3% to 2%. You save 33%! That’s not a small amount in the long run.

Basically think of it as grinding 1/3 more to get all your BiS.

It is one less loot. That’s a fact.
Percentages are also a fact, but you should recognize both simultaneously, because the numbers are so finite.

Either way, 1/3 less loot should be perfectly fine, as there will be no loot AFTER you get that BIS for months, so I don’t know what the rush is for most people.

Again, this is assuming you beat every dung timed. So it’s actually on the optimal side. 33% additional runs just to get that one piece that isn’t guaranteed a upgrade. People will be burned out.

What you need to understand is people will eventually give up and don’t care. If you give people loot and they can try higher keys that may be considered challenging. That might actually keep people in longer than them being burnt for not getting anything. Rewardless repetition doesn’t last.

Not everyone is gonna play 33% longer than they normally would. Not everyone is okay to play 9 hours a week vs their 6 hours a week.

Just cause it’s fine for you, doesn’t make it fine for everyone.

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What about until you actually get that BiS piece?

Until then, it’s terrible.

Also, what about having your BiS locked behind content that you don’t participate in?

Also, the only BiS in the game comes from Mythics, due to item level.
(that automatically excludes a hideously large portion of the playerbase as most don’t Mythic raid or run +15 or more).

Take your eyes off the esports and look at the average janes and joes, who at most will do low M’s, LFR, and might wander into a Normal raid in the right circumstances.

There is nothing to discuss, in my mind.
If players are literally only doing keys for loot they are going to quit sooner or later anyway.

Play the game for fun and loot comes alongside it.
I find that to be the secret to my enjoyment year after year.

Fun is subjective. No one person’s fun trumps others…they systems, as-is, forces “fun” to be funneled into the esports and all the no-lifing that goes along with it.

Heh, we’ll see. Blizz has the data. They’ll do whatever they can to maximize profit. If people start to really quit. They’ll do something about it.

You should be far far more concerned with the after, not the before.
If you are the kind of player who only plays for loot, what are you going to do once you get it?
More so, what would you even do with it, if you got it?

There is no exit strategy here, like there has been for years.
The people complaining about loot are just racing to a red light, and are going to complain even more when they realize there is no progress to be made for the next 4 months after they are fully geared.

The rest of your post isn’t relevant though.
This is a discussion about characters that NEED gear, not want gear.
If you are not aspiring to tackle the hardest content in the game, then gearing quicker or slower is all the same.

To have this discussion, we have to assume that the topic is making a significant impact on the success rate of the character in question, unfortunately.

You seem to have missed the point.
I am saying to find fun in the game and pursue it.

Stop worrying about rewards and time commitments and just play and enjoy.

They will do what they believe is best for the game, first and foremost.
I disagree that this is what is best for the game, but for different reasons than most.

I am far more worried about what this discussion is going to look like 3 weeks from the end of the season, rather than 3 weeks from the start.

Once these people get the loot they are screaming for, what is next?

That’s when the subscriptions start to plummet, I’d expect.

Are you trying to be obtuse? Higher ilvl gear makes everything else easier.

Easier to target specific pieces of gear as your ilvl goes up…dungeons go faster?
Easier to complete open world content like WQs, etc.?
Easier to do Torghast…you know, turn it from a slog/face-mashed-in-cheese-grater into something that’s less painful?

I don’t know how people get to the point where not understanding that higher ilvls make the game more enjoyable because everything isn’t the maximum challenge every microsecond of logging in…

Blizz is a corporation. It’s profit first. If you think corporations do anything out of the goodness of their heart and not for profit then all I can say is ignorance is a bliss.

I won’t argue with you, you have your view of things and it won’t change which is fine.

As for fun, tbh not really fun, I only still log on cause I don’t have anything better to do. But I can see my friends stopped logging on. Chances are I’ll be one of those soon. When people’s pre-subs end, which I assume in the next 3-6 months. We’ll see

You are late to this thread, but this was basically a long string of comments where people who have no real goals in the game complained about not getting the loot they didn’t have any plans to use for anything, so a lot of my response now is still shaped by that.

One way or another, top level gear is not needed for world content, and torghast…
well it seems the best way to overcome the difficulty there is talk about how its too hard until Blizzard changes that!

The truth about gear is its a crutch.
It makes things easier, for sure.
But no one actually needs it, unless you are playing the game at the highest level.

That is why you don’t worry about it.
You just play the game in ways that are fun, and whatever gear comes you enjoy as a reward.