Can we please buff tank aggro?

It’s an unfortunate side effect of having some amazing burst dps. We did a simple 12 rookery and our shaman dps was like “I’ll look at the scenery” until our tank had full aggro and let me iterate: a VERY good tank. And then mobs were dead. Prior to that? An Enh shaman lied about pushing buttons, went all in and cried at dying. Perhaps the worst part is the tread meter goes from 0-1000 in .2 seconds so idk. Also, second shaman was sure to use cap totem . Idk, shamans are eating good but then bliz is like LMAO give them threat lmao! and we’re like Uh… just… fix threat , please? It’s wild :frowning:

i guess im behind on my evoker info, but regardless i dont have issues with evoker, probably cause i play felscarred. i legit have 0 threat issues in my 12s

there isnt a immo bug, there is no evidence of a immo bug in any log. i know because this isnt the first time people said there was a immo bug. it simply doesnt exist

this isnt bugged, it just does 20k damage and thus 0 threat

this was fixed in 11.1.5. it is generating its appropriate amount of threat. it actually made me more receptive to playing reaver now t hat its fixed

there is only one work around, you need to just not use sigil before you get into combat

and your dps just have to be patience. ultimately thats somethign no threat buff will fix.

the only tanks that havea easier time with threat is prot warrior and prot paladin, and even them have their own weaknesses that would drive people insane.

im saying this as nicely as i possibly can, your threat issues is mostly coming from impatient dps players OR your doing something wrong rotationally

post a log here or in your vdh classcord to see where you are going wrong IF there IS something going wrong.

It doesn’t work like that, it’s the DPS who have to wait, not the tank.

Some tanks don’t even have the possibility to get instant aggro on multiple packs, like VDH for example, so you have to wait. There is nothing the tank can do if you are an idiot who uses Wake of Ashes or Stormkeeper as soon as he gets in melee range.

Running thru packs and hitting them once is how you’re supposed to chain multiple packs, based off your comments you clearly haven’t seen a single high key.

lmao…no…we can just KICK the tank…and we have.

Since Blizzard in theory cares about player pain points, I’ll give a practical example of VDH without Spirit Bomb when a Boomkin is in the party. If extra trash gets pulled either accidentally by someone else, or intentionally by me as the VDH, things can quickly devolve into chaos. In both cases, mobs will instantly get aggroed to the boomkin due to their AoE unless I’m able to hit all the mobs with a sigil as the melee mobs run at the boomkin, the archer/caster mobs stand in place, soul cleave is hard capped at 5 mobs and might not hit all the ones running at the boomkin, and my sigils have an activation time. It’s a pain in the you-know-what.

This trinket helps with aggro:

I tank on all tank classes…and never lose aggro UNLESS I am super undergeared from them, or its a hunter or warlock with a pet taunt going.

I have the same comment , I had months ago when this came up, Increase tank weapon DPS and leave the threat alone.
You don’t need to increase threat if you are doing actual damage.
My prot palladin still has an explorer 1 hand mace and it is NOT doing significant enough damage, unfortunately the Great Vault and my Veteran caches , keep giving me shoulderpads.
I am probably going to end up having to pool my sparks of fortune and have a mace crafted, before a good one ever drops.

Then you also understand that your spec in particular has even WORSE aggro issues than other tanks already do, too.

The Rank 1 Dev plays Flameshaper in extremely high keys.

You can’t make an argument like this when Unholy popped everything and proc Blood Beast to rip an entire trash. I watched one of the best tanks in the world lose aggro to Unholy and Elemental 30 seconds into a pack.

That means you aren’t running with good DPS players who main Ret Paladin, Shaman DPS, DK DPS, Devoker, Arcane Mage and Havoc DH. You should try tank with good Elemental / Enhancement / Devoker players on big pulls like Priory, Cinderbrew and Floodgate.

I’ve thought about giving all tanks an aoe taunt with a CD. Without having extra buttons they could find a way to change normal taunt to be aoe taunt (hold key? Talent node? “in groups of 5 or less, becomes aoe”?)

Otherwise, you’re going to have to buff tank threat or nerf dps threat/dps output or something. I think a short burst of extremely high threat gen instead of sustained higher threat gen might be able to achieve the goal without allowing too much cheese.

And was the best tank in the world doing everything correctly? And what of dps? 30 seconds is enough time that it’s a lack of distribution.

DHT initial threat generation is pretty stable—just make sure either Fiery Brand or Immolation Aura is off cooldown at the start.

i already admitted that my info about devoker was probably flawed. read more before slamming that qoute button bro

Yes it is. Only the initial burst of damage generates threat, the ticking damage does nothing.

Yes it is. The ability is supposed to “generate high amounts of threat”, not 0. You’ll have to read the tooltip to know what the ability is supposed to do.

Great, so it’s just the 4 other bugs now instead of 5. Hopefully they’ll get fixed too somewhat soon.

Yeah I guess you can reduce it to that if you want to, it kinda takes away a lot of the factors though. You’ll have to group enemies before you hit them with sigils (flame or spite) to generate good threat on all of them. To do that either the DPS have to pause their zug zug brain for a bit, or tank has fo rush ahead far enough for DPS to not have time to steal agro.

I don’t really have issues with threat, other than within the first seconds whilst gathering pulls in keys lower than 14 where DPS are still learning how to play. If the DPS lets VDH pull instead of them effectively pulling for you by attacking too early, threat is fine.

I’m just saying that threat on VDH is worse than on other classes, as they are riddled with bugs.

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tick does threat, we tested this and it still generates threat. easiest way to test

go to halls of infusion. theres mobs there that have full aggro on each other. they will ignore you unless you do something that generates threat. pop immo aura before engaging and you’ll see the immo aura ticks are enough to break aggro from them to focus on you. easiest test

4times 0 is 0. you say your a vdh main but you dont even know the first thing about the messed up tooltips of vdh. 20k damage per tg = about 80k dam worth of threat. this is nothing in a world where every global is nearly 1mil from dps

one bug, sigil bug only. the rest arnt bugs again they are working as intended, they just do 0 dam thus do 0 threat

you got infernal strike, you also have the option to save souls from last pack to spb the next for instant threat.

this should be standard, as logn your not making them wait like 10+ seconds

yes that is also a option as well, your a vdh. your a 4th dps. you have to be aggressive especially if your playing reaver and its many many bad variants. you cant play it safe. you have to uniroincally act like a demon and play giga aggressively

okay, if you dont have a problem then theres nothing else to be discussed

this is also false, brew, bear, and bdk have mroe threat issues than vdh rn. vdh only has one threat bug, that is the sigil bug. everything else is just skill issue and misunderstanding of its kit

this was also added to the classcord

Vengeance threat is not bugged (for the most part). There is no such thing as “real agro” or “fake agro”. All abilities generate threat based on your damage dealt. Losing agro to your DPS is because you aren’t doing enough damage. Yes, this is true even for those streamers you watch that are claiming that threat is bugged or those complaining on forums. As of 11.1.5, there is one bug with sigils that can have a minor effect.

The initial hit of sigils does not generate threat if someone else is in combat with a mob and you are not. This means that the only time this bug occurs is if someone else body pulls or tags a group before you. Additionally, the threat from the initial hit is added back on the first DoT tick, so in the case of Sigil of Flame, it is just delayed by 1 second, rather than disappearing entirely. For Sigil of Spite, the threat will be gone if this occurs. To prevent this from happening, all you have to do is hit the enemies with any non-Sigil ability to initialize your threat if someone else pulls before you, but it doesn’t even really matter in the case of Sigil of Flame.

Sometimes DPS will see you place a sigil and think it means you’ve hit the mobs. You do not get into combat until the Sigil triggers, and they will have already run in and hit them. You can prevent this by staying ahead of your group to pull or simply making sure you get into combat with the enemies before the Sigils trigger, whether it’s from taunt, body agro, or anything else.

That’s great, idk what the latest fixes are as they haven’t noted those bug fixes in any patch notes. It didn’t use to generate threat though.

Don’t make things up now, I’ve never said that.

True, but that also ought to mean spells like warriors heroic throw generates 0 threat, which at least I know isn’t happening. It’s a bug, if it’s been fixed or not idk.

They’re bugs regardless if you make up that they are or aren’t, except if they been fixed. There’s also 2 sigil bugs, not one.

Idk about other blood dks, mine does fine though as there are no bugs to hinder it on pulls.

Yeah, Elemental proc Ascendence via DRE and Unholy proc Blood Beast, they are doing a good rotation.

I literally don’t want to play Enhancement for pushing further than my IO. Totemic is 100% impossible for tanks to gain aggro on a big pull, and it scales extremely hard with target count. Stormbringer is higher priority and more burst on target, the threat of Stormbringer is worse than totemic

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It always generated threat, there was no point where it was broken

Heroic throw does about average 120k average damage plus with its high threat modifier. 120k times 4 makes it a respectable tool for grabbing one mob from far away. Thus it generate a ton more threat than throw glaive. Throw glaive is just weak idk how many times I have to tell you this

Technically if you want to seperate decree and sigil of flames as different bugs. Fine semantics. 2 bugs. Yes it would be nice if it’s fixed. But let’s not pretend that these bugs are bigger than they were.

:dracthyr_shrug: again you also have the option to save souls from last pull for the next pull for a big spb to never lose threat on pulls. There’s options