Can we please adjust Tazavesh now?

These dungeons are still incredibly overtuned. Gambit less so, but streets is still wild.

I’m general, damage is too high, and the timer is too punishing on both.

In gambit:

  • Fish sticks are too prevalent in murlocs but that’s pretty minor.
  • 2nd boss (hook dragon) does too much damage with the tail Swipe and is picking people up on the side of them as well
  • some adds on 2nd boss aren’t dying to breath resulting in super high damage team wide

In streets:

  • way too much RP for how tight the timer is
  • some mobs nearly 1 shot the tank (thinking the two mobs right after first boss)
  • the trash in between the mail room boss and the menagerie kicks casts too often and makes it miserable for healers
  • last boss moves teleports after ring has gone out resulting in some situations that you literally can’t avoid the ring.

I know there’s been some adjusting already but it’s not enough. My friends and I have a running joke now that you know you’re done pushing your own key when you get a Tazavesh. Would be really cool to fix these to real m+ dungeons.

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I haven’t run any streets since the last wave of nerfs but I did time a 15 gambit either yesterday or the day before and barely depleted a 16 and it wasn’t nearly as bad. Granted it’s fortified week so the dragon boss might still be a little rough on tyrannical. We didn’t have any problems with the adds dying as long as they were in the cone either, not saying it didn’t happen to you, bugs certainly happen in this game. The fish sticks are a mechanics problem with your team, they need to be stunned. Would be nice if the cast time was 0.5s longer but it’s still very doable.

Overall it feels about in line with sanguine depths as an example, but still a lot harder than say hoa or nw. Not a dead key by any stretch. Tyrannical might be another story.

Streets on the other hand…I opted to pass my spot and go to bed when my team had a 16 streets to run. Not sure if it’s as ugly but I was too tired to find out. I’ve got another 17 gambit in my bag as well, not sure if I’ll run it or not. My team hates Taz keys too but we still want the trinkets.

A lot of pulls have 1 or 0 scale binders. If you stun, displace, trap the cast he doesn’t recast.

In front of the back leg is the safe positioning for melee.

A lot of the RP can be started while you do other things.

Skip them. There’s a relic right before this and you can grab wo or just pot skip. If this hunter is your main, you can just pull to the side and feign them.

The skill has a minimum range of 10yds. No one gets kicked if they stack close.

I’ve got nothing, this truly is unfair.

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they don’t feel too bad now at least at low levels. we timed a 15 gambit last night with about 4:30 left and didn’t do anything especially well. streets is a bit tight but it seems okay at that level too. i haven’t tried it higher yet so it may well be a lot worse at higher key levels.

yeah, the last boss of streets has some nasty rng from one pull to the next. i’ve had pulls that we literally could not have killed it and pulls where it was effortless (literally only 2 shuri casts). that level of rng really doesn’t belong in m+ imo.

Gambit seems a lot more manageable this week. The only trash that may hit s tad too hard now is the trash around and leading to the dragon boss.

Has anyone found a decent way to get the adds in the breath on the 2nd boss? I tanked it earlier today and dps’d it again yesterday and the adds are a big issue as they seem to just not get hit by the breath sometimes. Also, the boss moves so slow sometimes it seems almost impossible to get him out of fire sometimes.

I’ll try streets again sometime this weekend.

So a lot of folks have been saying that for the dragon boss on Gambit, you can stand in the fire and just dodge the cannons. I’ve been waiting for a run to test this and either this strat isn’t as advertised, or blizzard buffed it. We were getting hit for roughly 20% of our hp per tick standing in the fire, so we just went back to running around the arena like idiots >.>

This was on a +16, so maybe the intent is for lower keys?

They might have buffed the tar to do twice as much damage as before.

Have a dps leave the group and start the rp while you fight a small pack, this can be done for all bosses to save some time.

Invis this or get wo

I believe this was hotfixed to not happen anymore, however you can still get the beam spawn right ontop of the boss and will need quick movement to avoid it.

Agreed, avoiding this trash dungeon until they beat it to death with the nerf bat.

Was this a stealth change? After I read your post I went through the recent patch notes and couldn’t find reference to it. I’m more curious than anything else.

We still beat our +16, though with like a second to spare. That boss is loads harder than the other ones because it’s such a struggle to deal with the adds. I was running mass roots to help with control, but they berserk or something and break CC. It’s hard to keep them all in the same ish place.

I haven’t heard of any change, but if it was it’s likely it was some sort of bugfix. Prior to the patch, Burning Tar in the Mythic version was a fair amount of damage, and even right now, the dungeon journal has the base Mythic-0 amount as 8k every 1.5 seconds, so you can imagine that amplified by modifiers. Hotfixes usually don’t update the journal entry either.

I was using the strategy (stand in fire and not move boss) on my bear alt in Tuesday evening, and it seemed to work pretty well. Didn’t notice that damage was high, but this was also my first time trying it, so not sure if it was higher than before.

Out of curiosity, I went to WCL To find something public in the range.

Burning Tar from a log today at the +15 keystone is ~23.5k per tick unmitigated:
18:22.716 Tick 18225 (U: 23482, M: 5257, 22.39%)

From a log dated Mar 20 also as the +15 keystone level, it was ~19.5k per tick unmitigated:
11:12.061 Tick 13668 (A: 5244) (U: 19496, M: 584, 3.00%)

That’s within the range of affixes switching over from week to week ish, certainly nothing going from trivial to deadly.

EDit: I guess the weird thing is it was Tyrannical last week, and Fortified this week, so maybe the oddity is that it’s incorrectly being buffed by Fortified rather than Tyrannical? The number’s an almost exact 20% jump, I don’t think any other affix is at play.

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i don’t think that’s unprecedented or necessarily a bug. doesn’t the pulse damage on third boss of SD scale that way?

I’d have to look that up to whether it happens in SD (I don’t remember offhand, and I’ve never looked at logs anytime I’ve fought it, just managed/healed as required), but the entire point of Tyrannical is that it’s supposed to affect “Bosses and their minions”. The Cannoneers on this fight should be counting as boss minions, just like the Brutes should, as should Z’rali on the Grand Proctor fight in SD - since it’s a boss encounter-specific minion. Anything else SHOULD be a bug.

Nearly the entire lässt boss of ToS scales with fortified outside the healing requirement. There was a whole spreadsheet in BFA of boss abilities that scales with Fort.

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While this is true, and I’m sure there are plenty of other examples right now of other odd abilities, that doesn’t negate a bug existing. There are bugs that have existed in certain encounters for years now. Sometimes it’s just a case of priority.

With ToS, I can actually see that being a possible technical limitation. The adds used in that fight are mostly “regular” trash mobs, so there may be no clear way for Blizz to flag the ones in the boss encounter for one affix, while the ones in the trash pulls leading up to it are another.

Sometimes a bug just gets thrown to the bottom of the priority list because it doesn’t matter. If someone sees a bug report about Cannoneers, and they go “Well, no one should be taking that damage anyway”, they could legit shove it into a backlog of tickets that will never get handled, or will be farmed off to some junior dev as part of their onboarding/training process.

Gambit is pretty free after the nerfs, probably easier than NW

No one is arguing that.