Can we make drums as effective as heroism?

Rogues and demon hunters bring very little to a group outside of dps. Why bring one when you can bring a DPS that can hero the group, or a DPS that can battle rez?

Making drums as effective as heroism and the brez bracer as effective as brez would dramatically increase group diversity. It would essentially become a “bring the player not the class” which I believe is Blizzard’s main goal.

I know shammys, hunters and evokers would think it’s not fair, but it’s kind of not fair that rogues and demon hunters dont have an ability that all group’s require.

You will always say “save last spot for hero”, or “Save last spot for a battle rez”. You will never say “Save last spot for either a rogue or DH” Blizzard should fix that. If not than they should give rogues and DHs something no other class has that is required for all successful groups

Then… give them their own thing?

It was bad enough when Mages got Time Warp. We don’t need to make it even more impossible for Shamans to find groups.

2 Likes

To many classes have lust already no need for drums to be buffed.

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So you’d be OK with Shammy’s getting Shroud?

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This was their goal starting in WoTLK. At some point it changed.

100% if it meant rogues could get hero.

Seriously, whens the last time you heard a group say “oh we need to save last spot for rogue for shroud”.

Or “Oh we better save last spot for DH for darkness”

Ah yes the rogue that brings an immunity, shroud, 5000 different stops, makes filling for CoS easy, is practically unkillable because of Feint, and also turns bosses like Fenryr into a meme because you remove the mechanic is SURELY having a hard time slotting into groups.

You know how many times Rogue gets doubled up in seasons because of how overloaded their kit is? They added the “one class per team” in MDI because groups were bringing 2-3 rogues in BFA.

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Why have different classes at all? lets just have 3. tank, healer and DPS

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That trade is still a massive win for the rogues

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“very little”

Yea man, totally, people don’t take them for the obscene damage they can do alone

Lets give them brezzes and lust as well

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Nice try but none of the things you listed is required for a successful group.

Find me a group that says save last spot for “shroud” or “immunity” or “feint”. Fenyr has been nerfed. Also any Night elf or mage can do the same thing

Numbers and facts dont lie. Shammys are not only top DPS, but they bring a must have ability that all groups require. DHs and rogues bring less dps, and they dont have any must have abilities

https://www.warcraftlogs.com/zone/rankings/32#class=DPS&boss=-1

Guess we should ignore all those rogues/dhs there as well

Also why am I taking a low level alt seriously

Or start with a new spec: Drummers that kill with super bad music, Flag bearers that can bop and kill with one blow! Yay! Tauren’s would be best!

1/10
/10char

aww, I’m new, wasn’t gonna be great at my first try! Love the score - I can only go up, right? Unless you give me a .5, that would be sad

1 Like

If there is a MM Hunter (“brings” lust) and a Rogue in the group finder 99% of groups are taking the Rogue. The amount of utility they bring trivializes so many mechanics because they have 5000 stuns and is more useful than a Hunter who needs externals to live mechanics and takes a like 10% dps loss to use lust.

Also, a rogue on its own saves a ton of time in RLP because you don’t have to invis pot the first rock boi and also rogues can solo stop most of the packs upstairs with gouge/blind/kidney (again something Hunter can’t do while they also get exploded by the raidwides).

For bringing “nothing” to the group please explain to me how Rogue singlehandedly holds almost 30% of dps slots in high keys? You know what ALL of the lust dps classes combined is? Around 16-17%. Rogues almost DOUBLE every lust class together and you say they need lust? How far ahead you want them to be? Triple? Quadruple?

2 Likes

This is flat out wrong. A group will take a hero dps class over a rogue any day of the weak. All successful groups require hero. Groups do not require rogues or DHs to be successful. Why is this such a hard concept for you?

I see 30% of high keys have a rogue while only 2% have a Hunter. Would you like to back up your claim with anything besides “feelcraft”?

But 100% of the high keys have hero