I just feel individual scores are inaccurate and doesn’t really assess the actual player’s play style, yet when we are inviting players to join a Mythic+, a lot of players base their initial decisions purely on their Item Level and their IO Score.
I find the IO Score to be a bit inaccurate, since reasons a Mythic+ might fail is all circumstantial. You could have a lousy Healer, a Tank that can’t hold Aggro, DPS that aren’t recognizing the basic mechanics to move out of the bad stuff, or DPS that weren’t outputting enough damage to complete the run, someone that pulls enemies because they aren’t aware of their surroundings and all this gets calculated into some mathematical statistic that has nothing to do with how good I might be at a Mythic+.
On top of that, a lot of players can easily manipulate this number through third party services, giving you potentially bad players with an amazing IO Score that aren’t pulling their weight. The system has great ideas, but the execution for which people utilize those statistics to form their groups is flawed.
But I heard m+ is is easy and I want to jump right into tens. Who cares if I don’t have experience, 4 good players can carry me till I do. I want a system in place that obfuscates my inexperience.
“Muh play style!” - the rallying cry of bads since the beginning of time. I quickly learned in BC that anyone who tries to defend their “play style” is not someone I want in my raid or dungeon run.
IO is fine. Complaining that it takes a team effort and your individual performance isn’t measured is just like the people in other competitive games who try to claim that their teams are keeping them from a high Elo rating. The bottom line is that your rating eventually ends up exactly where it belongs, regardless of your other teammates. A good player in any role can go a long way towards carrying a group in lower keys/ratings than where they truly belong. It’s not hard to gain rating when you know what you’re doing.
It also doesn’t help that you’re a male night elf. When I host runs, I flat out refuse to invite male night elves. There is no reason to ever play one, and there’s a much higher chance of them being bads in my 15 years experience at this game.
Edit: just actually looked at your profile. What are you complaining about, exactly? A 401 Demon Hunter with appropriate traits and playing their class properly can either DPS carry or tank carry any lower key. Havoc DH is also a popular invite to any key, as they bring a lot of utility and excellent sustained AOE when played well. Getting to 1k+ IO as a Havoc is piss-easy. A lot easier than it was on my mage. The problem is probably yourself.
The problem is I’m in a Mythic+, I’m doing all the things a good DPS should be doing. Move out of the bad stuff, interrupt lethal attacks when needed, don’t get too close to surrounding mobs when fighting a pack and do a lot of damage.
Yet the group still fails because someone else is being an idiot. Hence, my score drops. How is that my fault?
No system created can or will be perfect. This is the best yet made. If you can make a better one, do so. If not, flatly requesting/demanding the current one be removed due to it’s inherent lack of perfection is pretty naive.
The answer to both of these things is because quantity.
If you’re doing everything right, and you keep doing the same key over and over, eventually, you’re going to have a run where other people don’t make any mistakes, and you’ll time the run. Do you think folks that time runs run the thing once? I think I ran 30+ SoB +10 keys before one that timed, and just as many to get it for the +15 achievement. For the exact reasons you mentioned. Someone usually made a mistake.
To the second point, anyone buying runs to boost score will have a suspiciously low number of completed runs. All of this information is available on the website.
Getting a good IO score is a significant time investment. At least if you’re pugging, like I do. I’ve run hundreds and hundreds of keys this season. I do 2-5 of them per day usually. They don’t all time. In fact, I’ve had entire weeks go by without my score moving.
Score doesn’t drop. It just won’t go up if s run fails. Repetition is the key. If you fail a key, run it again. And again. If you succeed a key, run it again anyway. Anyone with a good IO score probably has 200+ runs other their belt, and probably hits as many that either bombed so bad that they got no score out of it or just straight up didn’t finish because the group couldn’t pull it off.
Another person who wants to change/remove the system they don’t even understand? The system WOULD be broken if it did drop on a failed run. Alas, the dps in my 13 who killed the run by leaving up a dangerous mob (at 10% no less) during reaping didn’t effect anything other than that run.
Add my battletag chrisk#1403
I want to take a different approach here. I see the io complaining a lot on the forums but I think a lot of people don’t understand how it really works. I would love to run through a key with you in the 10-13 range on one of my chars (I’ll use my key) and if your open to using discord and don’t mind constructive criticism, I think it will be a great experience. Then I want you to revisit this post. Hey, maybe I’ll be wrong! Maybe your will do 35k dps and have 40 interrupts. Let’s find out!
The whole leveling system, io score, item level requirement, level squishing, is a bit outdated as a mechanic. It is essentially time gated content for the player and not to mention having to re adjust levels once it is deemed that some of that same content becomes trivial or too inflated.
Originally, as a EverQuest player many…many years ago, I found the simple answer to most end game content revolved around a Alternate experience point system. It no longer took “levels” to advance your character but small increments of bonuses to your characters stats or abilities.
I can recall, as an example, finally getting the run speed bonus in dungeons which made some great quality of life improvements to that game.
I had a fun time with a 410+ geared prot warrior tank last night when trying to heal an AD +12 run
his ‘playstyle’ involved literally zero interrupts, including obvious ones that are typically tank-only such as volkal’s poison aoe, when I finally realized and mentioned this 10 min into the run he blew up at me in rage
probably one of those late to the ‘prot warrior OP’ bandwagon who didn’t bother learning the fundamentals of tanking, like interrupts
Yep, like the group leaders you see demanding some score way higher than what they personally have, and they have no raiderIO account setup to link their supposed main to the character on which they are creating the group.