Can we keep Pyroclasm for people who like it?

You know, instead of forcing people to take certain builds? I get that modern Blizzard doesn’t believe in customizing your class anymore, but I happened to enjoy Pyroclasm. I like RNG in my class, and that’s why I played Fire Mage since it’s RNG on top of RNG on top of RNG.

… and now we’re removing Pyroclasm because the whiners don’t like it, simplifying the class, removing a lot of RNG, and ruining it. I don’t even want to play mage anymore next patch.

Why not just leave Pyroclasm in as an option? You know, that “build diversity” thing we love to pretend to care about. Just make it an option node with SKB or something.

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Hear, hear. I’ve liked Fire since Tempered Flames and Pyroclasm existed. This new, regulated 1 charge proposal they’re going with is garbage imo. I’ve already posted about it so I won’t burn myself out again: but I agree with your post completely.

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They’re dumbing down every class after bringing back talent trees which was supposed to give us choices for our class. I don’t understand why they can’t just let people decide on their own build.

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Pyroclasm is not removed but built into SKB and also works now with Flamestrike instead of just only Pyroblast, and a little bit redesigned that it procs when you use SKB.

It’s a good day that it got reworked. It gives flamestrike playstyle more opportunity instead of the mindless ST even in AoE rotations.

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It’s removing RNG and baking it into an extremely controlled talent – taking something fun and making it boring.

And I used flamestrike in 3+ target situations plenty.

Now my rotation is just infinitely less fun because whiners couldn’t be bothered to hardcast occasionally.

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It’s removing RNG and baking it into an extremely controlled talent – taking something fun and making it boring.

RNG is not fun. If you think If it is, i would recommend your local casino.
Less RNG means that the players and their skills in controll of their class, output and rotation and not a random % number.

And I used flamestrike in 3+ target situations plenty.

Then you were griefing your team.

Now my rotation is just infinitely less fun because whiners couldn’t be bothered to hardcast occasionally.

It’s not about hardcasting occasionally. It’s about hardcasting MID combustion which is insanely annoying and breaks the flow of the class.

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RNG, in a game, is fun. If my rotation is 100% set in stone, then it becomes muscle memory. And if the content isn’t hard, it also becomes muscle memory. When both are easy enough to become muscle memory… it stops being a game. It’s just background noise in some weird social engine.

With new Fire Mage, there’s no skill expression, there’s no reacting well to RNG and what’s happening, there’s no shifting between AoE and ST rotations mid-fight (and I was all purple parses in Vault btw), it’s just “How well can you memorize and repeat a simple pattern?”

… and it’s not fun. So that’s another class that I enjoyed that I have to put down now.

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RNG in a game ruins any competetiveness. Gamedesigners and players try to curb it whenever it’s possible. Or if it’s a must (like crit chance) then tries to give the players some way to influence it. Like getting more ctit rate. Pyroclasm has nothing sort of.

It’s no wonder Riot for example removed the crit% runes and masteries very early. Gave random unfair advantages if those procced in early game where the game is more or less the most balanced (each team has 0 kills, base items and 0 farm)

Sure when your playing the game equals hitting the training dummy or LFR.
WoW/MMORPG-s is not just about the complexity of the class. It’s about the game aswell. Pulling the Arcane mage rotation and Fire mage rotation or even maintaining the 100% IV uptime on Mythic difficulty is no easy task, where you have heavy movement and mechanics that makes it difficult for you to cast or pull of your rotation.

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I play Tempered Flames and I quite like the idea of building it into SKB. I always enjoy when I can use it when I have the SKB lined up.

A lot of the other procs can be wasted if you get them at the wrong time.

What I would like to see is for them to use the Pyroclasm visual indicator for Hyperthermia (or indeed SKB).

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[citation needed] You can’t claim to be casting flamestrike and to be non-braindead in the same thread m8. Post your logs

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Fire is currently probably the hardest spec in the entire game to play optimally. It was in dire need of a bit of simplification (not dumbing down) to make it a bit more in line with the rest of the game. The Shadow Priest and Retribution reworks did the same and were largely successful in accomplishing what they set out to do. RNG that required and extremely long cast mid Combustion felt horrible for the vast majority of players. It’s still even going to be have a high ceiling, just not as high anymore.

It being baked into SKB is honestly the best thing they could’ve done with it and made even better now that it works with Flamestrike too.

I really doubt that tbh. Making use of Flamestrike in the raid and parsing above green shouldn’t even be possible.

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Terrible take once again, go next

Post with your toon please, let’s verify those purple mythic parses

The thing I liked about Pyroclasm is that it gave me a reason to hardcast Pyro.

If SKB stacks tracking is not fixed then it sucks. I hope they re-use the Pryoclasm proc icon above player’s head with the new SKB.

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They now have a separate buff Icon for when you have skb ready vs when you’re building stacks (very noticeable now with a glance to tell if you have 8 stacks or are still building). They also increased the duration of the SKB buff to 30 seconds.

I used to natty track the SKB buff and that style of play feels a lot better now, but you still run the risk of munching 1 or 2 stacks of course. You should still run a weak aura if you want to parse/play optimally, but you won’t be as disadvantaged if you don’t.

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Pyroclasm isn’t gone. It’s baked into skb and hits harder. I really don’t see how this is a bad thing. The spec was clunky af. This helps streamline it quite a bit.

No, dumbing down is the term. The game is already painfully simplistic and easy, and making an already easy class easier is just dumbing it down for the whales.

And, you know, you could not cast it during combustion. I don’t know why you all act like you HAD to cast it during combustion.

Yes, it is. Pyroclasm was another layer of RNG I could put into my class, and now it’s gone. Replaced by yet another braindead pattern to repeat into infinity.

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Doesn’t matter how many times you keep saying it’s gone. It’s not lol. Maybe they could call the new skb pyroclasm instead to make it more clear for you. If you want to play an RNG spec then play frost. You obviously hadn’t played fire long if you have at all.

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Frost is boring. I enjoyed fire because it was much faster paced, had RNG on top of RNG on top of RNG (with pyroclasm, time anomaly, fire blast / phoenix flames CD refunds, hot streak in general, etc.), fire blast is off the GCD, and I never quite know what my rotation is going to be, since it can change at any moment. And fire magic is a much cooler thematic than frost.

Frost is predictable, much slower, and very boring.

Why don’t you go play frost? Seems more up your alley.

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You gotta be trolling lmao. Fire is one of if not the most difficult spec in the game to play optimally.

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