It’s obviously not working with groups still pushing timed keys past M30, it only hurts the rest of us. I get why they want to make the changes, but for your average non premade, no voice chat group, it’s going to be a nightmare.
I ran an FH earlier, looked over the death logs after and it was just one shots all over the place, and if it wasn’t a one shot, it was less than a GCD to die. Didn’t CC or run, 2 hits dead. Didn’t kite the shark, dead. Nowhere to run, gets hit by floor attack, dead. Someone didn’t interrupt the glacier attack, well damn, were all dead.
DPS meter was fun to read, full health, 0.3s and 2 hits later, dead. 1.0 seconds, dead, 0.0 seconds, dead. You cannot heal that, there is just nothing you can do. You see people standing in the wrong spot, interrupting the wrong enemy, or not at all, and all you can do is watch them die.
It’s really not fun, and certainly not why I even got into healing in the first place. I don’t want players to fall over for any reason with literally no way to save them after they get hit.
And part of the problem is the rotating dungeon mode, it takes time for some players to understand what mobs to CC, what to avoid, what to interrupt, that by the time they have grasped it, well too bad, next rotation.
Watching them die, whether a better play could have avoided the issue or not, when it was not your fault, still makes it feel like it is your fault, because they died and you are the healer. I, and no doubt many others, want it so when players take damage you can actually, you know, heal them.