Well, yes and no right. I mean, I might have a specific key I am saving for my guild group, so I am pugging for the time being.
The problem arises at around 1100 io, where just having a 14 of that dungeon timed, doesn’t mean anything. At 1100+ you are not fighting against other 8-900 io players, you are fighting against 1300+ players wanting to get keys in for the great vault.
So sure, pushing your own key you aren’t barred by anything other than the people you choose for the key. But pugging is still a thing and it’s not always so black and white.
I mainly pug, I get accepted to almost every 14 I que for, but ZERO 15’s, I don’t blame anyone for this, I should be pushing my own keys, but I don’t have a regular group to run with, guild is super casual, so the only keys I do with them is me carrying them for vault loot. Just have to push your own keys,
The only people who seem to have issues with M+ seem to be those who are bad at the game. Those who can’t do or struggle to do higher than LFR/Normal raid or low M+ Dungeon keys.
Rather than try to poo on everyone elses fun, just learn your place and stick to the content that you can do and stop being an envious little kid having a tantrum about the other kids who have better toys than you. Either you can push yourself, improve, and up your game/skill, or just stick to low keys or non-key runs and keep to yourself rather than argue that higher keys or m+ overall should not exist just because you lack the skill to do them.
Well you’re also prot, so you have that going for you. I put my 16 Mots up yesterday and within a min had 30+ dps in q. Not a tank to be seen.
You still need pugs to join your key. I’m the same, my one 16 and 2 15s were my own keys, I have yet to be accepted into any 15 I’ve attempted joining. My warcraftlogs aren’t trash, my io is 1217, through a mixture of pug/guild group. I’m just fighting against 30 other 1300+ io players.
You don’t blame anyone? I mean, you yourself know you can do 15s, you have one timed already, you’re blocked by a number, you mostly take the highest io/ilvl into your keys right?
Well they cause increased stress, which tends to result in very antagonistic, angry and “toxic” reactions when things do not go as planned. They cause people to blast through dungeons without enjoying or exploring any content because the goal is not “have fun in a dungeon” but rather “find the quickest possible way to the end”.
The timers should be optional for like esports and that kind of thing, not an automatic part of the game.
I think it doesn’t also help now that there is a rating so when runs go south from the get go, majority bail. It’s why while I myself would love friends to run it with and not pug, I get why some do it and it’s a big factor to creating or harboring this attitude.
The timer is optional, in mythic zeros. It’s been like that since I can remember, TBC/Wrath and so on, most groups were not just sitting in a dungeon for hours. You find the quickest means to an end. You gear your character to do things faster, you clear raids and do them faster each time to avoid the enrage timer.
The whole game revolves around timers, some are just invisible.
Challenge tends to do that. Hard content by definition cannot be easy, or else it wouldn’t be hard, and difficulty leads to a degree of stress. This has nothing to do with the concept of a timer itself.
You’ve explored it on Normal, on Heroic, and on Mythic. M+ is very deliberately designed for players done exploring the layout and more about exploring the meta of the place.
It honestly did. WoW was on such a death spiral and M+ pulled it out of a nose dive.
That’s been going on since vanilla. I mean, come on, crendor invented a caracture of the go go guy in videos before 2010 (long before m+). Whether people are stressed tends to be on them, some might be stressed by a timer, but others might be stressed by any competitive ranking system (ladder anxiety is certainly a thing in many games).
The timer isn’t the cause of any of these elements.
In the same spirit as their new balance philosophy, which is not nerfing overachievers but elevating underperformers, they should do the same with dungeons. It’s clear the dungeon community has a problem. Forming capable groups takes way too long, the health of community is lacking, and the format -no breaks, no checkpoints, no failsafes - just doesn’t make sense for a large swath of WoW gamers, even in the year 2021. The entire concept does not mesh; clearly M+ is designed as a sort of sandbox mode, but it’s far too punishing (reducing your key level/reward upon failure, not to mention just having to start over) to lend any credence to it’s intended function
The OP’s post is pure and unadulterated gatekeeping at it’s finest:
The OP wanting to destroy and ruin (gatekeep) the fun of others who actually enjoy M+.
The OP who wants content to be literally removed and deny (gatekeep) others from doing that content just because the OP can’t do the content and/or doesn’t enjoy the content.
[quote=“Formless-stormrage, post:274, topic:875757, full:true”]
TBC/Wrath and so on, most groups were not just sitting in a dungeon for hours.[/quote]
Did you ever run Shadow Labs in BC? Guild groups could roll through but pugs were two hour slogs every time. Don’t even mention Arcatraz.
No you are an idiot everything he said was correct bad players need to stop trying to change systems that have nothing to do with them. If you cant be bothered to improve you dont belong in m+ anyway.