That the removal of character power progression that isn’t centered on gear, in favor of scaling, was a bad thing for the game.
Please bring back power progression and this version of WoW will truly be fun again.
That the removal of character power progression that isn’t centered on gear, in favor of scaling, was a bad thing for the game.
Please bring back power progression and this version of WoW will truly be fun again.
It already exists. When I ding 60 and begin leveling from there, every mob in the old world becomes weaker compared to me. When I pass 80, mobs in Outland and Northrend become weaker. So on and so forth.
That’s not the same and you know it. 60 and 80 aren’t levels, they are plateaus within the leveling system.
Call it what it is.
Ah yes, that feeling you get when you hit plateau 120.
Max level character progression has always been and still is about gear.
Do you remember what leveling was like before level scaling? It was pretty messed up.
I’ve never felt weaker as I am leveling for at lvl cap. Idk what your talking about with no power progression.
Good thing I’m not talking about that when i say non-gear power progression then.
Nope, we can’t. Obviously.
It was messed up, but not on it’s own.
It was messed up because they did a bad job at their first stat squish. It wasn’t like that from Vanilla - MoP. It wasn’t until they did the first squish that it totally messed up leveling.
Up until that point all they did is reduce Xp for levels and take out group quests and things of that nature.
They…never did a “first level squish”. What are you talking about?
Uh…sorry. Stat squish.
Nah, I’m perfectly fine with the current system, and don’t see a problem with it.
Nah, I’m fine with it. But I do think we should have gear that’s more baseline and not increasing with power. Just with more different stats that’s desirable for your spec so that we don’t have to run the treadmill even more.
Can you explain this a bit more? I’m not following it.
For my understanding, your point is that increases to a player’s level should be the main cause of player progression and not gear, correct?
I’m not trying to be snarky, just trying to understand.
It shouldn’t be the main part, it should be a noticeable part.
See in classic as I level the mobs stay the same, so I get more powerful relative to the mobs. If I get better gear, I get even more powerful.
In retail I never get stronger as I level relative to the mobs, because they scale with me. My power is related to only the gear that I get. The power progression related to others is virtually flat.
You never ask yourself “why is it I can kill a boar without breaking a sweat in mulgore, but a boar in the barrens recks me.” How does that make sense?
Or how you were just fighting an incredibly powerful warlock in one Zone, and the next a weak apprentice oneshots you?
Level scaling makes sense because these things are supposed to be as strong as you are, not suddenly 1shotable.
Sure, I’ll try to clarify.
What I’m trying to say is that it would be nice to have gear that has a set amount of primary stats that doesn’t become outdated upon the release of the new expansion. Instead, the secondary stats should be the ones to adjust to have different combinations so players would be able to desire a piece of gear that synergize with their favorite spec.
On top of that, pieces of gear could have some enchantments that provide utility or defensive assets to help the wearer. BfA had a good idea with this, it’s just implemented horribly with the amounts of RNG littered in the azerite armor system.
Essentially, I would like to be able to control the secondary stats that I want for my spec instead of crossing my fingers and praying that the right piece of gear drops today.
Because it’s a level 5 boar versus a level 30 one. Why can I kill demons and dragons and elite mobs and then get killed by a fawn at level 111 if I wanted to?