Can we have a way to hide other people's spells?

I was just in a halls key and with the warlock’s infernal and priest’s boon and just everything I can’t even see the mobs doing deadly thrust. It’s good that I’m playing survival hunter because it’s half-ranged, at least for the bombs, because otherwise I’d be eating those left and right

Can there please be a graphical setting to perhaps lower the particle density of other people’s spells, while keeping the mob’s and one’s own spells visible?

I work in the audio industry and we have a philosophy. When blending songs into a mix we don’t want every instrument to be loud and center. If you do that there is too much clutter. Instead we allow different areas of the composition to shine. I think WoW would be a much more engaging game if, in group content settings, this philosophy were applied to the graphical insane-fest when everyone in the group is using their cooldowns and tier sets are proc-ing

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I think the graphics setting has something called Spell Density that you can adjust.

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I have that set to the lowest one, “Essential”. Maybe it’s not working on some things?

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Yeah it does say your own spells will always be shown + show’s other player’s essential spells, so it depends on what they listed as essential? Don’t think there’s any list or database that we can refer to, so it’s pretty arbitrary if something distracting like a Hunter’s Wild Spirit is classified as essential.

Essential is HORRIBLE because it creates way too much clutter by displaying everything “essential” (which is, well, EVERYTHING in the game’s mind) at full visibility.

Change your spell density to Half. You won’t miss anything, and will in fact be suddenly able to see things clearly.

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ahh yeah, and I bet every tier set bonus and major CD is “essential” – I do think Blizzard could benefit from a look-see here. It’s more fun to get hit by something I do see and I think I’m not alone. Often in groups I run in the whole mob I’m attacking is covered up. Seems funny

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I feel like a good system would be to given an option to turn down other player’s spell effects by like 90% or 100%, but still give you high visibility for boss abilities and perhaps healing effects? Right now it reduces up to 75%, so just increase it a bit more.

I think this is what I’ve been looking for. Thank you!

Yeah a slider for it would be perfect

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I snapped this screenshot a couple months ago on Lords of Dread, while trying to dodge all the incoming insect clouds.

Which you can’t even see.

On “Essential” (I’ve since switched to Half).

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Other MMO’s have this and it’s a great idea

I was originally opposed to it because it’s cool to see spells but there’s a point where it just becomes a headache. In other games when I switched it on I never looked back, so much better.

I know you can adjust spell quality but that’s not the same, I wish there was just a toggle where I can still see all my spells full quality but allied spells just barely or not at all

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The game used to have a setting to “minimize other players’ spell effects” but they took it out years ago. Because they love doing really, really, really dumb things a lot of the time.

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The only thing I can clearly see here is your UI. Hah what a cluster

Having it be an option solves this I think. I’ll do the normal raid at the start of the season with graphics turned up. But then as I progress I’ll get down to business and optimize things again.

Maybe they want to keep us on our toes

I think the main issue is that nobody at Blizzard actually plays the game in any situation where they actually have to see what’s going on and perform accordingly.

While they might “play” it’s probably just logging in and looking at the amazing water like nothing we’ve ever seen before.

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That hurts my soul.

wiggles toes

There is no way to comprehend that.

Not even the late great John Madden could tell you what’s going on during this play.

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The half back is greeting the safety while initiating the safety dance while Phil breaks out the twisted metal circle. Everyone did the monster mash under black lights.

wiggles toes

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When everyone has there CD’s up for a pull it looks like your graphics card just caught fire.

The settings are useless. Turn off projected textures and it turns out there’s a lot of very important “don’t stand in fire” effects that are projected textures.

At this point I think they need to open up effect visibility and opacity to the mod API on a per effect basis and let the modders sort it out.

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This is the kind of graphical nonsense I’m currently putting up with constantly. It is so bad I can’t even see my cursor - even with an add on that leaves mouse trails (yes, I’m aware the mouse trails as to the visual catastrophe unfolding :smirk:).
Why do Blizzard make us jump through hoops to try and fix something that every modern game engine has as an option, namely stop cluttering my screen with other people’s shenanigans!