Can we go back to personalized loot?

Blizzard said no.

Why? Cuz players have to do the content more, thus extending it and reducing queue times.

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Gearing has never been as fast.

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It is when a player isn’t winning rolls.

M+ also isn’t played by the majority of players.

LFD and LFR are the most played non-world content by far.

Hence the removal of personal loot. To keep those players engaged longer.

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At this point? I doubt the majority doesn’t do M+. The numbers are too good for it to be a minority.

We already have 3 millions+ characters that have run a M+ just for this season.

Raid loot for pugs should be personal.

The drops should also be at least two or three items per five players not ONE.

We can after all only do the raids once a week.

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Whilst slightly outdated at this point, the numbers back then matches up with extrapolated numbers in terms of Mythic+ runs, raiding, the overall estimated number of active players in all versions of WoW and so on.

It would require A LOT to change to make the poll with 11.5k votes not reflective of the overall sentiment regarding the game. At this point there are some things that would change definitely. Season of discovery and more for sure, but we can still extrapolate that roughly 20%-ish of the total number of World of Warcraft players engage with M+ on some level. It doesn’t state high keys or low keys, but just M+ as an activity.

So… yah’…

Also, most likely no to this:

The most likeliest reasons for it is that it promoted:

  • Mass spamming whispers demanding people of items, making it an unpleasant experience even to loot an item
  • Increase the number of relevant items for the larger amount of people in a group, since personal loot basically meant that you could only see whatever was tied to your personal loot table.
  • Removed the need for Seals/Sigils/Coins/Tokens in order to boost the number of items people could receive as instead … you just had more options for the items that dropped by being able to roll on all of 'em, making it more fair and easy for everyone.
  • Personal loot didn’t work well in organized content and the general mentality is to keep the same loot system across as many systems as possible.
  • More difficult to abuse Group Loot (as it exists in retail now) than Personal Loot.

I’m sure one can think of more reasons, but those are just some of the more obvious/explicit reasons that has been given over the years.

Gonna need a source on this one.

You cannot be that daft.

M+ numbers are already dropping. Only a small part of the playerbase does M+.

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Are you kidding?! They allow DH to roll on Int trinkets. Some of them don’t even bother to select anything, they just leave.

The Devs can’t even think that far ahead, to figure out who is eligible.

You can even win the same item twice, because you get to choose to need on both same item that drop, instead of a pool of two or more same item, so the same person doesn’t get both items.

Personal Loot is basically the same thing, but people who aren’t eligible don’t get the option to roll on it.

Nobody has to wait around, unless they are waiting for someone who doesn’t need it to give it away.

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How has it been so long and people still don’t even understand how the system works? Why assume some kind of diabolical trolling when a simple search (or reading the same thread) answers the question?

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Gearing has never been so much like gambling either… ironic

That’s how it works in FFXIV, but not here.

Stacking and cheesing lfr? How does personal loot allow for cheesing? Could you trade personal loot before?

While I believe the roll timer is ridiculously long, PL wasn’t any better at producing upgrades. However, it was fantastic for collecting the mogs.

They can only greed and will never win one unless nobody needed on it.

So… they passed very slowly. Who cares?

If you can’t spare 2-3 minutes (that you can use for other things, you don’t have to stand there staring at the corpse) I’m not sure playing a video game is what you should be doing.

The most extraordinary thing about these threads is how many people still don’t realize WHY personal loot was removed from raids.

Blizzard even TOLD US WHY in beta.
Previously, the best way to target a specific piece of loot was to stack as many similar armor or weapon types as possible to increase the chances of that dropping.

They removed personal loot because of how easy (and widespread) it was to ‘cook the books’ and use the raid comp to dictate which items could drop.

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I think group loot is fine. Maybe they should start doubling the amount of loot that drops from raid though.

Make it triple since it’s only one a week!

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Sure why not.

It’s actual facts of why Blizzard removed PL. Maybe learn something first before you get so mad? LOL

:woman_facepalming:t4:

Trinket stats change per class.

This is why people need to research and learn what they’re talking about before they post.

No. You cannot. Learn how it works.

points up

I have no idea.

You can group stack specific classes to force loot and by taking higher ilevels with you to funnel to the lower ilevel. Now, loot is random in GL, whereas it couldn’t be in PL. So no more group stacking. Guilds would do this to get new members or alts for FOTM tier. It’s how they sped through gearing up those characters.

According to the OP, that’s trolling! :upside_down_face: