Whilst slightly outdated at this point, the numbers back then matches up with extrapolated numbers in terms of Mythic+ runs, raiding, the overall estimated number of active players in all versions of WoW and so on.
It would require A LOT to change to make the poll with 11.5k votes not reflective of the overall sentiment regarding the game. At this point there are some things that would change definitely. Season of discovery and more for sure, but we can still extrapolate that roughly 20%-ish of the total number of World of Warcraft players engage with M+ on some level. It doesn’t state high keys or low keys, but just M+ as an activity.
So… yah’…
Also, most likely no to this:
The most likeliest reasons for it is that it promoted:
- Mass spamming whispers demanding people of items, making it an unpleasant experience even to loot an item
- Increase the number of relevant items for the larger amount of people in a group, since personal loot basically meant that you could only see whatever was tied to your personal loot table.
- Removed the need for Seals/Sigils/Coins/Tokens in order to boost the number of items people could receive as instead … you just had more options for the items that dropped by being able to roll on all of 'em, making it more fair and easy for everyone.
- Personal loot didn’t work well in organized content and the general mentality is to keep the same loot system across as many systems as possible.
- More difficult to abuse Group Loot (as it exists in retail now) than Personal Loot.
I’m sure one can think of more reasons, but those are just some of the more obvious/explicit reasons that has been given over the years.