Like its a simple thing to add to feral. It’s probably so easy to just flip a little switch and turn it on for us.
is it not going to be a baseline druid spell anymore? i didn’t notice
if they’re making it some spec-specific talent now, that’s lazy game design.
add a brand new new utility talent if that’s the case - innervate is a signature druid ability for all specs, that needs to stay in your spellbook
It’s in the tree for all Druids in 10.0, so it CAN be picked by Bears or Cats.
You’ll pretty much take it 100% of the time for Feral anyway, since it gates Nature’s Vigil which you will definitely want in most scenarios.
The problem, mostly specific to Bears, is that the talent picks for Guardian are already quite a tight bunch as-is, and the only way to get Innervate is if you sacrifice a host of existing utility to get it, which won’t be ideal in some situations at all.
Innervate hasn’t been accessible to Ferals or Guardians for as long as I’ve played the game (since MoP). It’s not a talent but it’s only given to Resto and Balance.
That said, we’ve already seen the talent trees for Druid and Innervate is selectable by all specs now. In fact, Ferals will almost always grab it since it’s very close to the range extension and there’s not much other competition for our class talent points.
And? They were not taking about your personal experience. (Which is irrelevant)
Innervate was a staple ability for all druids right up untill mop, and it looks to be again come dragon flight. That’s 5 out of 10 expansions. Even split. Just because you came in late doesn’t invalidate facts.
Slow your roll there bud. I don’t know why you’re being so aggressive. I’m not sure why you think I’m trying to invalidate facts or anything like that. Nothing I said was incorrect. I’m happy that Innervate is becoming available to Feral and Guardian in Dragonflight. So I’m not sure what all the animosity is for?
I wish we could all get innervate back the way it used to be. Have it replenish mana!
Innervate: Replenish 30% of max mana over 6 seconds.
Something like that. I hate the current form as it is almost worthless.
You quoted someone saying “innervate is a signature druid ability for all specs”, which is true, it was for almost a decade.
You implied it’s not simply because you didn’t play during those times?
That’s Invalid.
Sames.
It was most powerful when spirit and mp5 were a thing. With enough spirit, you could essentially reset your mana bar.
Good times!
The person I quoted said “is it not going to be a baseline druid spell anymore?”
That’s the kind of question that only makes sense if Innervate is a staple Druid spell right now. It isn’t. It’s been 10 years since a Feral/Guardian has been able to cast Innervate. At this point it’s been Resto/Balance only for longer than it has been available to all specs. That’s not what I would call a staple Druid ability for all specs.
We’re splitting hairs though. Why does this matter? Why do you care whether or not Innervate is considered a staple spell? It’s coming back in 10.0 and we’re both happy about it. So why are getting bent out of shape at me?
I think you’re reading into this too much. I work in the trades, so if my candor isn’t friendly, don’t take offense. That’s just how I talk. I have a big beard and a mean scowl.
I’m just pointing out that it very much was a signature druid spell from day one. It was stripped from us with no good reason as to why, and feral/guardian druids have been asking for its return ever since.
For players who began from mop and onwards, it might not seem like it, but it very much was part of our identity. The fact that it took 10 years to fix might be the source of my bitterness.
But yes…. You’re right. It’s back. Let’s celebrate that instead.
See I don’t like that. One of the appeals to bringing a druid (regardless of spec) are some of those natural, signature abilities you know your team is gonna get - Rebirth, stampeding roar, an ursol’s, and innervate are a few that immediately come to mind.
Taking it away from Guardian/Feral’s core kit is taking a permanent piece of our player’s power, and now making it a choice. They should make it staple again, and add a completely new idea/passive to the innervate slot if you ask me.
I don’t want to see any other druid spells skinned off just to fill a square or circle on this talent tree thing they have. It’s lazy design imo. i know they’re big trees - but they can do way better
In short - I believe it should be a core druid ability from now on - just if you pick a druid, innervate is in your core spellbook. it doesn’t overpower, or complicate the spec if we all get innervate.
on another note regarding innervate - their ideas for “improving it” with the talent choice still sucks. I’ve heard druids from all skill levels, up to the professional dungeon runners ( ) say that the 50% to yourself mechanic is just useless. Feedback has been given on this for a while now.
Innervate could be useful if it is allowed to be used on any class such as rogues, warriors, dh, etc. And how would it work? Well simple, it would be better to return it as it was originally and make it improve the recovery of X class or X spec resources (such as healers) obviously giving it a small adjustment so that later it doesn’t become too broken as I don’t know… “Yes if you roll stimulate on a dps or player who doesn’t use mana he will recover his resources or energy/fury/etc 35% faster for 10sec” and in the case of casters (that use mana) “If you use stimulate on a caster he will recover by 2.5 % of mana every 1 second with a duration of 12sec” or something like that… and I’m also in favor of putting it as a base spell since it seems stupid to me that it’s a choice spell when it’s something that comes by default from the druid (from Vanilla/Classic) even though I’m also wondering… Why do we have to choose the boomy shape? if it were because it is a transformation of boomy to do dps then the same logic should be applied with that of “Bear” and “Feral” don’t you think?
that’s a way better idea for a talent or something, than the “50% mana to user if used on someone else” idea they have floating around…which we’ve already told them is not worth it. (Including world class Raiders).
would make innervate feel like a unique form of power infusion, which would def appeal to groups wanting a druid - since it would encourage you to use it on others, and not always yourself (which is what they clearly want you to do…they just have failed at incentivizing it)
Exactly, this would also give a difference between PI and Innervate with a slight improvement for the latter. Since although I understand the PI enhances the haste of the priest’s ally by 25% which can apply to anyone in an M+, instead the Innervate only works for the same druid healer of the key (unless you are boomy lo which is rare to see) which makes it useless or almost null to support or as a support, if it were possible to apply that change by adding the issue of giving it X resource or X energy it could make the innervate itself more useful and almost on a par with the PI (And if in case many people who complain thinking that the innervate has two effects than the PI because it could make the PI affect the user himself who uses it with the ally) the latter is to prevent the priests complain that they favor us in case blizzard applies a change of this type XD
For a moment in BFA, innervate did exactly that.
Resto Druids could pop innervate in cat form and get free attacks for it’s duration.
Fun was detected and it was promptly hotfixed.
Missed opportunity if you ask me.
If i remember right they are changing innervate to be kind of a mixture of how it is now and how it was, albeit neutered. I think it said something like spells are free to cast (like it is now) and regenerate a percentage of mana plus you can empower it to give you 50% of the effect of you cast it on someone else. Looked pretty nice, still.