Can we get a report button for M+ Leavers?

Title.

Would be nice to see people that leave keys and brick others keys for no reason, actually get punished in some way.

Give them scaling bans from Mythic+ starting at 1 day, 1 week, 1 month and a permanent ban from that content if they consistently leave keys.

Finished 1 key all season so far, People just have absolutely no issues ditching a group for pathetic reasons because there are no punishments. You get punished harder by swearing in this game than actual greifing.

i feel like theyve already tried implementing something like this. cant remember exactly, but im pretty sure they tried.

Variations of this have been thread titles for nearly 10 years now. There are thousands, maybe tens of thousands of posts by now, that you could have read to see what people have said about it for the past decade.

No, there will not be punishments for people not wanting to play with you anymore. Fun fact: every single person who ever left a key was hand picked and personally selected to join the group. You can’t ask Blizzard to punish people because you selected poorly.

Why stop there? Maybe we could foreclose on their houses or even see if we could arrange actual prison time.

The people who are leaving are there for different reasons. Not everyone wants to finish. Some people are only playing for score. If you want people who won’t leave, invite people who are motivated to finish. Invite people who want the vault slot. Yes, their io score may be lower. Yes, you may not time the key. But if you put 4 people in the group who all want to finish no matter what, guess what happens?

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I’d be behind a penalty for leaving only keys listed as Completion. Otherwise, it would do more harm than good.

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This is a concession I would make as well.

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Have you tried not being terminally online, thanks :slight_smile:

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Yeah, a few minutes to read threads and reply to some every few hours is out of control…

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Enjoy having people logging off to an alt to avoid getting banned when they feel like their group sucks and they don’t want to carry it to the finish line, or be held hostage in their key while they keep trolling to stop them from finishing the key.

Meanwhile you’re stuck in there unless you want to take a ban for leaving when that guy is offline.

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Nope, this would be a horrible idea and hold people hostage in keys that aren’t going well. No one is entitled to anyone else’s time. If I leave it’s because the key is likely going to be torture to complete. I left two DFC today where they didn’t kill the exploding mine cart on first boss.

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I had a guy die twice to first boss in Rookery, get embarrassed and leave.
finished the key without him.

stiff punishments are a must-have. players should suffer greatly for leaving a key.

So next time he’ll just log out and play an alt instead, and you guys will have to eat the penalty for leaving the key where your teammate has logged out.

we didn’t leave the key. we finished it.

That’s great, good job 4-manning it.

Do you think you guys would’ve been justified in eating a penalty for leaving after that guy left/logged off though? Or would you say that it is unjust that you guys are being penalized for leaving if one of your teammembers logs off or leaves a key before you do?

Should punish the person who invited them for vetting poorly instead.

I think he should be punished for all 5 of us, to be honest.

No.
it is not a reportable offense no matter how much you hate it.
This would be like reporting someone for griefing you in wpvp.
Is it a good thing?
No.
Is it a reportable offense?
Also no.
Just because it frustrates you does not mean it is, or should be, a reportable offense.

Sure, but that’s not what would happen with leaver penalty system you suggest. The one you suggest would penalize you 4 equally if you left after him.

So what you’re saying is that it’s impossible, and there are no solutions, and one player can grief 4 players forever?

that’s overly negative. I think the alternative that just identifies the leaver as offline and dispenses stiff punishment based on that instead is functional.

League of legends can tell when someone DC’d.

Pretty much, yeah. All suggestions about implementing a leaver penalty for non-queued content so far have been explained for how they would make the situation worse for everyone. I can explain it for you too if you’d like.

The problem with such a system is that it can (and is likely) to be abused so much that it hurts everyone more than it benefits anyone.

It’s not necessarily negative, more so realistic.

If we’re to punish anyone who goes offline we will also have to hand out punishments for anyone who disconnects. It means that innocent people will be caught in the crossfire.

They can’t. If you disconnect you have some time to get back in, if you don’t enter the game before that time frame have passed you’re penalized. Even if they could, people can just manually disconnect their internet to avoid a “going offline penalty”.

It would also just lead to people going afk, or suddenly troll the key with malicious intent to sabotage the rest of your team when he wants to leave. On top of that, you would still recieve a penalty if you leave after he left, unless you got a suggeation for how to handle that.

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I think really stiff punishments could correct most bad behaviors. You do it really violently and publicly to the first few, and the rest fall in line due to fear of punishment.