BRD is the pinnacle of WoW dungeon design. The ability to select the wing you want to do. The environment. The crawling. The numerous pathways. The vault. The puzzles. Even the pub.
Everything about BRD is amazing. It’s mesmerizing. I want to live there. I want to raise Sylvanas’ children there. And I want to die there. I just absolutely love, love love BRD.
Please Blizz, recapture the magic of BRD and give us something to talk about for years to come in Dragonflight.
No, that would ruin it like breaking up ruined Maraudon. BRD was the first mega-dungeon, and it was accessible to levelling players. Many nights spent there getting lost and having fun with other guildies. Great memories.
I find it interesting that it used to have rated Arena Vendors placed within it, which was useless but interesting.
I’d like to have more dungeons like Maraudon and it’s differently colored entrances (you look at the crystals) or BRD, they felt that open world elite areas in other games were lame because a group could hold it down to farm it and nobody else got a chance, so we got these big areas in instances instead, a few open world elite zones and bosses existed of course but they were generally less important.
I’d like more places that feel like actual locations that are alive and breathing and arent these small straightforward areas that feel kinda…idk boring in a way.
I too am an adult with a real job (at least, that’s what they tell me) but dungeons like BRD can still work for me because I make them weekend and holiday projects. That’s how I prefer to do instanced stuff anyway, with some predetermined amount of time set aside instead of trying to squeeze it into a lunch break or something.
The older integrated-into-the-world style is great, especially when you can see the surrounding zone from within the dungeon. SFK, ZF, Scholo, HF Ramparts, Magister’s Terrace, and the Utgarde dungeons have been favorites of mine for that reason.
Depends on how one defines replayability IMO. In terms of there always being some corner you haven’t explored and little things you never noticed no matter how many times you’ve been through for example, BRD is pretty good.
The dungeons that rank lowest on replayability for me are the ones that are both heavily scripted and linear. The voice lines turn grating after a while and the low run-to-run variance makes them dull. Linear minus scripting isn’t so bad but still boring.
I didn’t say the keys should be the full length of the run…just that you cant fully enjoy the dungeon for what it is that way.
M0 wasn’t HARD but I had a tough time finding a group that wanted to do it because the rewards weren’t really that amazing so people just spent their time doing other things.
Will agree with that, both MC and Ony attunements were doozies, particularly the former. I’ll never forget lava-swimming this guy with fire resist gear and fire resist pot just to get to the end in a reasonable amount of time.
That’s more of an issue with design of attunement quests than it is dungeon design, though.
Massively underrated dungeon. People keep heaping praise on garbage like BRD and Sunken Temple, but ZF is actually an OG that remains mostly as-is to this day and is actually quite fun to play.
If Blizzard took the time to revamp the bosses to have more modern-feeling mechanics and maybe touch up some of the trash (Hex should be able to be kicked for instance, shouldn’t be instant-cast), I think it would be a lot of fun as a max level mega-dungeon. Just IMO of course.