Can we get a change to the Storm Chaser Achievement?

This is what we call a :poop: take. What land of delusion do you live in to think that having this amount of RNG tied to an achievement is okay? You won’t be getting it for free regardless, still have to show up and kill 200 mobs with it being the right element.

All it really needs is to not spawn in Azure Span 99% of the time. Should be a rotation through each zone.

Look! You have a friend in Delusion land!

Having it rotate through each zone will give people a chance to plan when to be on, instead of hoping that it spawns in the correct zone. Wrong element? No problem, log in again the next time X zone is the active rotation.

Gatekeeping for the sake of Gatekeeping is ridiculous, you’d expect someone that is supposed to represent the community to know better. We should always strive to make this game as accessible as possible (within reason), not tie ridiculous RNG elements to a genocide achievement and hope that sometime in the next however many days the correct storm spawns in the correct zone.

The entire premise of gatekeeping when the design of the achievement is meant to take substantial time. Is just shallow at its core.
The player base does not need forseeable notice to be able to complete this achievement. Its incredibly poor taste to have people explain the requirements for what they dont even understand at its base.
The only real reason I see “needing” it on rotation is to save "you - the player"the hassle of completing a difficult achievement.
It is very manageable. Just because you have the last 6 days of paying attention, as a player, doesnt mean your outcry for lack of the entire expansion should be justified.
Generally speaking.

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Good news boys!! It’s now in the Azure Spa…oh wait… nevermind, not good news.

and a sidenote, ive been working on the chasing storms series since December. Just have never seen plains storms. Not saying they didnt spawn, just not when i was online. I’m 100% on the other 3 zones. 0% on plains.

I like a challenge and will continue to hunt, but it just feels bad to see azure span as the active zone 6 out of the 8 windows in a day.

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While I understand the points raised about player responsibility and planning, I can’t help but feel there’s a significant oversight regarding the changes Blizzard implemented mid-expansion that fundamentally altered the feasibility of achieving these metas for many players. At the start of the expansion, storms spawned across multiple zones, offering players a fair chance to participate and progress. However, Blizzard’s decision to nerf the spawn rate to once every three hours without adjusting the randomness of zone selection has disproportionately affected players’ ability to complete these achievements in a reasonable timeframe.

Moreover, the disparity in spawn locations across zones exacerbates this issue. Azure Span, for example, has four possible spawn locations, while other zones are limited to one or two. This inconsistency not only skews the opportunities for engagement but also frustrates players’ efforts to plan effectively. A simple adjustment in the code to ensure a more equitable distribution of storm locations—such as increasing the odds of a storm occurring in a zone that hasn’t seen one in the last few cycles—could alleviate much of the current dissatisfaction.

The argument that players have had ample time and should simply dedicate more effort overlooks these systemic issues introduced by the developers themselves. While dedication and effort are commendable, they must be met with a fair and consistent gameplay environment. Adjusting the game to address these inconsistencies isn’t about nerfing the challenge; it’s about ensuring that the challenge is equitable and enjoyable for all players, regardless of when they join or how much time they can dedicate on a daily basis.

In conclusion, while I respect the achievements of those who have navigated these obstacles successfully, I firmly believe that constructive criticism and calls for adjustment are not unwarranted. They reflect a desire to improve the game for the community as a whole, ensuring that challenges are fair and that dedication is rewarded appropriately, without being unduly penalized by arbitrary and unbalanced system changes.

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It’s incredibly poor taste to be able to plan a log in? Mind explaining the requirement beyond hoping you’re lucky enough to have free time the rare moment it spawns outside of the Azure Span?

What difficulty exactly? It’s an RNG achievement, there is no difficulty with RNG, just luck. Save that RNG for mounts off rares and bosses.

Nothing bad comes from making the invasions spawn through the continent in a certain order. You still have to log in, you still have to hope it’s the element that you need, but it’s not sitting in the Azure Span the majority of the time.

The only thing that’s justified here is the frustration of getting these done. Screw the gatekeeping “You should’ve done this a year ago” nonsense.

I’m happy to sit through ridiculous rare spawn timers and gimmicky requirements or heavy grinds, but the idea that I can log in at every spawn just to see it in the Azure Span is ridiculous when it’s supposed to be a continent wide event.

No one knows the requirements of these meta achievements before Blizzard implements them, and it’s unrealistic to expect everyone to have done everything when there are far more interesting things to do while it was present. The majority saves content like this for droughts or a break from their typical grinds.

None of the other achievements have this level of randomness, so why should this? How does removing a part of the frustration affect you in any way?

What a wonderfuly well written response.
Thank you for putting time into your response. So clean.

There are so many things you have addressed I think are completely fair and assertful. I merely try to express another point of view to extend the criteria of the discussion.

I have no qualms with Blizzard changing the structure of the event. Making it more convenient for players to structure their play time around this achievement. I do however express my deep desire to prevent change where change isn’t required.
If any of the players that exist that want this achievement and other like it, asked themselves and answered truly.
“Can I complete this without fundamental change to the system.”
If those that know the system and the fansites that track these invasions, allowing you to plan ahead. What does this change come to. Is it just ease of access. If not, is it a ploy to create an easier overall arc for future content?

I have experience with the completion of all these metas. I say this only to suggest that I know what’s required to complete all of them. Through and through. As do so many others. I mean to say, it really isn’t so bad to set an alarm to check that next event to see what’s up.
In between work, school, play. It’s not that difficult.
I’m afraid of the state of degradation to so many systems of the game due to normalizing every to ease of access. This being one I don’t see a need to change.

Thank you for your thoughtful reply and for engaging in this constructive dialogue. It’s refreshing to exchange views in such a respectful manner, and I’m glad we can discuss these points with mutual understanding and consideration.

I appreciate your perspective on the importance of maintaining the game’s challenge and integrity without succumbing to unnecessary ease. The concern about the potential degradation of game systems through over-simplification is valid and worth considering in any discussion about game adjustments.

However, my advocacy for adjustments to the event structure stems not from a desire for simplicity but from a concern for accessibility and fairness within the context of these changes. The nature of storm spawns and the unequal distribution of spawn locations across zones have introduced a level of randomness and unpredictability that can disproportionately affect players based on their schedules and availability.

The suggestion to refine the system is aimed at preserving the challenge of achievements while ensuring that all players, regardless of their time constraints or when they begin their journey in the game, have a reasonable opportunity to engage with these events. This is not about diminishing the accomplishment but about recognizing and mitigating the unintended barriers that recent changes have erected.

Your point about the ability to plan around these events with the help of fan sites and community resources is well taken. Yet, this planning often hinges on external factors and may not be feasible for all players, especially considering the variability in personal commitments and time zones. To elaborate further, the unpredictability of storm spawns has reached a point where even major fan sites like Wowhead, which many in the community rely on for planning, struggle to provide reliable tracking or predictions. While Wowhead can display the currently active storm and the countdown to the next, the random nature of zone selection has rendered their previously helpful predictions obsolete. This unpredictability introduces an additional layer of challenge that goes beyond the game’s inherent difficulty or the complexity of its achievements.

The reliance on external resources reflects a broader issue within the game’s design that should ideally be mitigated by more predictable or equitable in-game mechanics. When a significant aspect of game participation is governed by randomness to the extent that neither the players nor the community’s most robust support tools can effectively plan or predict outcomes, it suggests a misalignment between the game’s demands and the reasonable expectations for player engagement.

This is not to diminish the role of effort or the satisfaction of overcoming challenges but to highlight that the nature of these particular challenges has shifted. The issue at hand is less about the dedication required to achieve and more about the feasibility of engaging with the game’s content on a level playing field. Therefore, when considering adjustments, it’s not merely a question of making achievements easier but making the path to those achievements clearer and more accessible to a wider range of players, without diluting the accomplishment itself.

The aim of seeking adjustments is to preserve the core challenge while ensuring that it’s the strategy, effort, and skill that determine success, rather than the luck of being online at the right time or the ability to monitor fan sites continuously. Such a shift could enhance the experience for all players, making achievements feel more attainable through dedication and skill, rather than timing and chance.

Again, thank you for this dialogue. It’s through these exchanges that we can continue to shape a game that challenges us, brings us together, and respects the diverse ways we engage with its worlds.

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What would you consider to be the absolute minimum for change that should happen. I know what you’ve suggested so far.
If you had the last say, the only say.
Would it be to have all invasions on a rotation, static?
Nothing else?

Wow, imagine that, it’s Azure Span again.

Goodnight guys. /wave

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increasing the odds of a storm occurring in a zone that hasn’t seen one in the last few cycles

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yea it sucks, hopefully that changes it soon

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The changes I’d make:

4 hours up, one hour down.
Two storms up, of different elements, in different zones.

The first change eventually shifts the storms over the 24 hour cycle and allows players who might miss storms due to daily routine a chance to play.

The second change adds variety back and might also help with player density.

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Not only this, it’s fire in Span.

It was fire in span two events ago at 11pm EST Monday, and again at 5am EST Tuesday.

How is it that there isn’t some “deck” based RNG to stop something like that?

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Started hunting for this achievement and I’m appalled at how awful the whole situation around it has become with the last few updates.

Blizz needs to either change the primal storms back to how they were on the content’s launch, with multiple active at a time, or significantly reduce intervals between storms.

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They just need to fix the rotation. Last 6 have been either waking shores or azure span.

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43m until fresh storm. here is hoping for a surprise plains spawn!

It’s fire azure span again lol

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indeed it is…

Begun tracking it. Dunno what it was at 2 AM and 5 AM PST, but at 8 PM 11 PM and now , fire Azure Span.

Blizz, fix it.

It was waking shore both times 2AM and 5AM. Fix the spawns!