Specifically talking about pvp, there’s always a weird delay after a target is sub 15% and often TOD just doesn’t work and the target is topped off before you can press it. I’ll often be bursting and just spamming TOD and it never goes off even if it lights up.
In addition sometimes it just plain doesn’t work. I had a target sitting at 10% hp for literal seconds and it was never available to hit.
I’d love it if there wasn’t a weird window where it’s pressable but not.
Sadly, it’s been behaving like this off-and-on since monk was introduced to the game. If they were capable of fixing it, it would have been fixed ages ago.
I thought so at one point. Then I started encountering issues where a target would be at 5% HP and it still takes 3-5 seconds to be able to press the button. There’s either a call-action response being lost somewhere, or the value less than for enemy HP is being read far too slowly.
When I was in Torghast last week after the most recent beta build I didn’t notice it happening so I marked it off the bug report. I’ll triple check in some other areas just to make sure but hopefully it’s gone.
The most difficult part of it is it’s consistency. There are days where it’ll behave properly the entire day, and other days where I sometimes have to hit the button 5 times.
Haven’t tested it in Torghast, but on beta I’l still getting the delay intermittently.
It should be a 30s CD max against stronger targets (35% hp is not a crazy amount of damage - I’m getting 7k Execute crits as Warrior, which begins at 35% hp, thanks to Massacre talent… The hp equivalent is 20k). I’d be fine if it were 1m if it fails to kill the target. Against weak targets, any CD is whatever… They’re trivial anyways and it’s not AoE.
I would really like Blizzard to add a way for monks to ressurect enemy targets so we can keep rezzing the target and attempting to use touch of death until it eventually works. Flips a table
Jokes aside, I also would really like the sound effect changed on Tod too, it feels too much like I’m applying it to the target to slowly kill them rather than instant death.